Difference between revisions of "Quidditch Worms Edition"

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(History: detail about the scheme date.)
(Rules: details about the rules found on the map)
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== Rules ==
 
== Rules ==
 
* Teleport on the correct brooms, depending on your team colour (red or blue).
 
* Teleport on the correct brooms, depending on your team colour (red or blue).
* In the given time (10 minutes by default, but you can change round time to a value between 3 and 12 minutes), you have to score the most number of goals as possible.
+
* You must use the [[Grenade|grenade]].
 +
* In the given time (10 minutes by default, but you can change round time to a value between 3 and 12 minutes), you have to score the most number of goals as possible (the winner is who has the better score).
 
* For each goal, you win 10 points. For the worm in front of his goal, each goal makes you win 20 points.
 
* For each goal, you win 10 points. For the worm in front of his goal, each goal makes you win 20 points.
  

Revision as of 21:51, 6 August 2023

(Up to Scheme ideas)
Game setup
Scheme
Quidditch Worms Edition:
Download
View scheme settings
Map
Specially-designed map (example)
Worms
7 per team; 2 teams - a red one and a blue one

Quidditch Worms Edition (or simply Quidditch) is a wormy adaptation scheme based on the fictional notable sport from the Harry Potter series: Quidditch.

Rules

  • Teleport on the correct brooms, depending on your team colour (red or blue).
  • You must use the grenade.
  • In the given time (10 minutes by default, but you can change round time to a value between 3 and 12 minutes), you have to score the most number of goals as possible (the winner is who has the better score).
  • For each goal, you win 10 points. For the worm in front of his goal, each goal makes you win 20 points.

History

The original map + scheme was released by the author, LeTotalKiller (a.k.a. LTK), on WMDB on 26th January 2011. However, on the map it is written that the scheme and the map were created on "10/08/2010".


This article has a to-do list:
  • Provide an example replay, with an interpretation of the rules
  • Add more details
  • Add image
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