Difference between revisions of "Game logic"
From Worms Knowledge Base
(Remove "WormNET" link from Worms 2 as that name wasn't used back then, and the "Network protocol" article should cover server side aspects at least.) |
(→Game-specific information (second generation): Add team name lists to W2 and WWP aswell.) |
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* [[Network protocol (Worms 2)|Network protocol]] | * [[Network protocol (Worms 2)|Network protocol]] | ||
* [[Cheats (Worms 2)|Cheats]] | * [[Cheats (Worms 2)|Cheats]] | ||
+ | |||
+ | * [[List of random team member names]] | ||
=== [[Image:WA_icon.png|14px]] Worms Armageddon === | === [[Image:WA_icon.png|14px]] Worms Armageddon === | ||
Line 61: | Line 63: | ||
* [[Network protocol (Worms World Party)|Network protocol]] | * [[Network protocol (Worms World Party)|Network protocol]] | ||
* [[WormNET2]] | * [[WormNET2]] | ||
+ | |||
+ | * [[List of random team member names]] | ||
== Game-specific information (first generation) == | == Game-specific information (first generation) == |
Revision as of 17:28, 9 July 2020
Common information
- Tricks and glitches (second generation)
- Tricks and glitches (first generation)
- Cheats (first generation)
- Weapons
- Automatically selected weapons
- Animal Jumping
- Crate Probability
- Explosion Bias
- Wind
- Fall Damage
- Sudden Death
- Poison
- Worm
- Team scores
- Post-game awards
- Missions
- Deathmatch
- Soundbanks
- Soundbanks (first generation, Amiga)
- Backgrounds
Game-specific information (second generation)
Worms 2
- Options file settings
- Weapons file settings
- Frontend structure
- Landgen usage
- Network protocol
- Cheats
Worms Armageddon
Worms World Party
- Frontend structure
- Frontend structure (Dreamcast version)
- Frontend structure (Gameboy Advance version)
Game-specific information (first generation)
Worms
- Frontend structure (Amiga and CD32 versions)
- Frontend structure (MS-DOS and PlayStation versions)
- Frontend structure (Super Nintendo and Sega MegaDrive/Genesis versions)
- Frontend structure (Game Boy version)