Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]] | * {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]] | ||
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]] | * {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]] | ||
− | * {{x-w}} {{i-wdc}} [[Sound corruption]] | + | * {{x-w}} {{i-wdc}} [[Sound corruption]] |
==== Other ==== | ==== Other ==== |
Revision as of 07:25, 18 May 2012
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon-specific
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Bazooka through wall
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Concrete Donkey can be deployed in Cavern levels
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Dynamite retreat can be altered in Action Replay
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Dynamite will not explode while retreating worm is jumping
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Kamikaze-ing into a landmine stops the worm from dying
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Using the Nuclear Bomb twice pushes the team health bars off the screen
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Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
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Crashes during start-up on Amiga CD32
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Crashes if OS libraries missing*
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Crashes on systems using MultiUserFileSystem*
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Crashes on systems with 68010 CPU*
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Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
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Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
-
"Insert Disk" message on HD installed game*
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Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
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Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
-
Software Failure 8000 0020*
Emulation-specific
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"Nowhere to worm!" error on maps with plenty of play space - Possibly fixed as of WinUAE 2.4.1
-
Game will not load if sound emulation is disabled
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Ninja Rope trail persists after rope has disconnected
-
Sound corruption
Other
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Action Replays display different outcome
-
Control defaults to CD32 controller if cd.device is installed*
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CPU shot misprediction
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DIY terrains with gaps in "ground" texture generate glitch maps
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First vertical row of pixels on the far left of the map visible on the far right
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MUSIC cheat glitch
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Screen cut-off on NTSC Amigas*
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Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point
Fixed glitches
These WormsDC-specific glitches have been fixed in the v1.05 update.
Exploitable
Neutral
Harmful
Emulation-specific
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly