Difference between revisions of "Tricks and glitches (first generation)"

From Worms Knowledge Base

Jump to: navigation, search
(Emulation-specific)
(Amiga versions)
Line 40: Line 40:
 
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]]
 
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]]
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 +
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
 
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]
 
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]
 
* {{x-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]]
 
* {{x-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]]

Revision as of 06:22, 6 April 2012

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Emulation-specific

Other

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

MS-DOS versions

Tricks and Glitches

Fixed glitches

Exploitable

Neutral

Picking up worms using NR

Harmful

Erratic Bungee

See also

Personal tools