Difference between revisions of "Team17 (scheme)"
From Worms Knowledge Base
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== Variations == | == Variations == | ||
=== Skunk17 === | === Skunk17 === | ||
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{{ReplayBox|Skunk17.WAgame|An example of a Skunk17 game with|Balee, skunk3 and WickedWorm.}} | {{ReplayBox|Skunk17.WAgame|An example of a Skunk17 game with|Balee, skunk3 and WickedWorm.}} | ||
{{Game setup|file=Skunk17.wsc|scheme=Skunk17|map=Random (mostly dual-layered) cavern|worms=Four worms per team}} | {{Game setup|file=Skunk17.wsc|scheme=Skunk17|map=Random (mostly dual-layered) cavern|worms=Four worms per team}} |
Revision as of 03:39, 29 August 2011
W:A replay: An example of a Team17 game with Run, Splongul, Parker and Noodles; taken from Worst Shot Ever | |
Download · Info |
Game setup |
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Scheme |
Team17: |
Map |
Random dual-layered cavern |
Worms |
4 recommended |
Although the Team17 scheme is primarily a shopping scheme, some players view it as one of the more tactical and strategic game types available.
Team17 games are primarily played on randomly generated dual-layered caverns. Weapon crates drop every turn and may contain super weapons. As dual-layered caverns are usually quite cluttered, crates tend to drop in particular places on the map. This gives rise to 'drop-zones' that players are forced to defend, as by doing so they can be given access to a steady supply of weapons.
Players are given infinite teleports, drills, blowtorches, parachutes and bungees in order to make their way around the level, along with a single ninja rope and a generous supply of girders. Infinite supplies of fire punches and dragon balls are also given as a backup means of attacking your opponent.
Most Team17 games result in Sudden Death occuring, where the water level begins to rise and players are poisoned along with losing the ability to select which worm they want to use for the turn.
Games generally tend to be very defensive, with players commonly blocking in their opponent's worms with girders, forcing them to waste a turn firepunching or blowtorching their way out. Certain weapons that can be collected are very powerful in certain situations, and can win a game if used correctly. These include homing missiles and aqua sheep during Sudden Death, and banana bombs and ming vases, which can kill a worm outright in the cramped caverns.
Contents
Rules
Team17 is classically played with two rules:
- No roofing
- No rope knocking (Bungee knocks don't count).
The origins of the second rule are unclear, since rope knocking does not bring a considerable advantage considering the extremely limited supply of ninja ropes. A possible explanation is that official WormNET Team17 leagues were played on a channel scheme with no rope knocking.
Variations
Skunk17
W:A replay: An example of a Skunk17 game with Balee, skunk3 and WickedWorm. | |
Download · Info |
Game setup |
---|
Scheme |
Skunk17: |
Map |
Random (mostly dual-layered) cavern |
Worms |
Four worms per team |
Skunk17 is a variant of Team17 made by skunk3. The main difference between the two is the slightly modified weapon arsenal, like the single Skunk.
External links
- Team17 on Nanacide