Difference between revisions of "Detailed Weapon Settings"
From Worms Knowledge Base
(New page: {{ParentArticle|Weapons}} Here are the more detailed power settings of weapons. An external scheme editor is needed to set a weapon to any level except 1, 2, 3, 4 and...) |
(Kamikaze with power 21+) |
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{{ParentArticle|[[Weapons]]}} | {{ParentArticle|[[Weapons]]}} | ||
− | + | {{Languages|en|Detailed Weapon Settings|fr|Options d'armes détaillées}} | |
Here are the more detailed power settings of [[weapons]]. An external scheme [[Software|editor]] is needed to set a weapon to any level except 1, 2, 3, 4 and 5. | Here are the more detailed power settings of [[weapons]]. An external scheme [[Software|editor]] is needed to set a weapon to any level except 1, 2, 3, 4 and 5. | ||
− | === [[ | + | === [[Baseball Bat]] === |
− | + | This table does not include any additional damage caused by the bat, such as fall damage. The hit distances are measured in pixels, are only horizontal distances between same ground levels, and are valid when the bat's angle is set to 45°. Sliding is not included. | |
{| border="1" cellspacing="1" | {| border="1" cellspacing="1" | ||
!Setting | !Setting | ||
!Damage | !Damage | ||
+ | !Hit Distance | ||
!!! | !!! | ||
!Setting | !Setting | ||
!Damage | !Damage | ||
+ | !Hit Distance | ||
+ | !!! | ||
+ | !Setting | ||
+ | !Damage | ||
+ | !Hit Distance | ||
+ | !!! | ||
+ | !Setting | ||
+ | !Damage | ||
+ | !Hit Distance | ||
|- | |- | ||
|1 | |1 | ||
− | | | + | |24 hp |
+ | |410 px | ||
||| | ||| | ||
− | | | + | |6 |
− | | | + | |24 hp |
+ | |410 px | ||
+ | ||| | ||
+ | |11 | ||
+ | |15 hp | ||
+ | |156 px | ||
+ | ||| | ||
+ | |16 | ||
+ | |15 hp | ||
+ | |156 px | ||
|- | |- | ||
|2 | |2 | ||
− | | | + | |27 hp |
+ | |514 px | ||
||| | ||| | ||
− | | | + | |7 |
− | | | + | |27 hp |
+ | |514 px | ||
+ | ||| | ||
+ | |12 | ||
+ | |21 hp | ||
+ | |310 px | ||
+ | ||| | ||
+ | |17 | ||
+ | |21 hp | ||
+ | |310 px | ||
|- | |- | ||
|3 | |3 | ||
− | | | + | |30 hp |
+ | |643 px | ||
||| | ||| | ||
− | | | + | |8 |
− | | | + | |30 hp |
+ | |643 px | ||
+ | ||| | ||
+ | |13 | ||
+ | |30 hp | ||
+ | |643 px | ||
+ | ||| | ||
+ | |18 | ||
+ | |30 hp | ||
+ | |643 px | ||
|- | |- | ||
|4 | |4 | ||
− | | | + | |33 hp |
+ | |773 px | ||
||| | ||| | ||
− | | | + | |9 |
− | | | + | |33 hp |
+ | |773 px | ||
+ | ||| | ||
+ | |14 | ||
+ | |45 hp | ||
+ | |1444 px | ||
+ | ||| | ||
+ | |19 | ||
+ | |39 hp | ||
+ | |1083 px | ||
|- | |- | ||
|5 | |5 | ||
− | | | + | |36 hp |
+ | |927 px | ||
||| | ||| | ||
− | | | + | |10 |
− | |60 | + | |36 hp |
+ | |927 px | ||
+ | ||| | ||
+ | |15 | ||
+ | |60 hp | ||
+ | |2584 px | ||
+ | ||| | ||
+ | |20 | ||
+ | |45 hp | ||
+ | |1444 px | ||
+ | |} | ||
+ | |||
+ | Any setting from 21 results in 0 hp damage, and the attacked worm is not moved from its original position. Note that there can be an error of around 3 pixels for the hit distances. | ||
+ | |||
+ | === [[Battle Axe]] === | ||
+ | |||
+ | Damage is applied by substracting a fixed percentage of the target's health, depending on its power setting. If, however, a worm with 1 health point is attacked, it will die. | ||
+ | |||
+ | {| border="1" cellspacing="1" | ||
+ | !Setting | ||
+ | !Damage | ||
+ | !!! | ||
+ | !Setting | ||
+ | !Damage | ||
+ | !!! | ||
+ | !Setting | ||
+ | !Damage | ||
+ | !!! | ||
+ | !Setting | ||
+ | !Damage | ||
|- | |- | ||
+ | |1 | ||
+ | |25% | ||
+ | ||| | ||
|242 | |242 | ||
+ | |40% | ||
+ | ||| | ||
+ | |247 | ||
|40% | |40% | ||
||| | ||| | ||
Line 50: | Line 136: | ||
|25% | |25% | ||
|- | |- | ||
+ | |2 | ||
+ | |35% | ||
+ | ||| | ||
|243 | |243 | ||
+ | |45% | ||
+ | ||| | ||
+ | |248 | ||
|45% | |45% | ||
||| | ||| | ||
Line 56: | Line 148: | ||
|35% | |35% | ||
|- | |- | ||
+ | |3 | ||
+ | |50% | ||
+ | ||| | ||
|244 | |244 | ||
+ | |50% | ||
+ | ||| | ||
+ | |249 | ||
|50% | |50% | ||
||| | ||| | ||
Line 62: | Line 160: | ||
|50% | |50% | ||
|- | |- | ||
+ | |4 | ||
+ | |65% | ||
+ | ||| | ||
|245 | |245 | ||
+ | |55% | ||
+ | ||| | ||
+ | |250 | ||
|55% | |55% | ||
||| | ||| | ||
Line 68: | Line 172: | ||
|75% | |75% | ||
|- | |- | ||
+ | |5 | ||
+ | |75% | ||
+ | ||| | ||
|246 | |246 | ||
+ | |60% | ||
+ | ||| | ||
+ | |251 | ||
|60% | |60% | ||
||| | ||| | ||
Line 76: | Line 186: | ||
Any setting from 6 to 241 results in 0% damage. However, the worm is still smashed into the ground, thus the player can move its worm through it. | Any setting from 6 to 241 results in 0% damage. However, the worm is still smashed into the ground, thus the player can move its worm through it. | ||
+ | |||
+ | == [[Petrol Bomb]] == | ||
+ | [[Image:Worm, Camel, and lighter.gif|frame|right|Petrol Bomb at power 256 releases a single flamelet and no explosion.]] | ||
+ | Petrol Bomb releases a single flamelet at power 256, with no explosion. The scheme [[Petrol on Ice]] explores this effect. | ||
+ | |||
+ | == [[Mine]] == | ||
+ | The Mine at power 21 and 256 (and probably all powers between these values) will not cause any damage, but when its fuse ends it will create a tiny hole underneath the surface of the terrain it was standing on. | ||
+ | |||
+ | == [[Kamikaze]] == | ||
+ | The Kamikaze at power 21 and 256 (and probably all powers between these values) will make the impact sound if it hit worms, but it won't cause any damage to them and will pass through them, similarly to when the "phased worms" feature is active. Kamikaze still can plop worms this way if aimed downwards (with a "sink hole"). | ||
{{stub}} | {{stub}} | ||
+ | |||
+ | <!-- | ||
+ | A four-column five-line (excluding title line) table for copy-pasting. This part will be removed after the article is finished. | ||
+ | |||
+ | {| border="1" cellspacing="1" | ||
+ | !Setting | ||
+ | !Damage | ||
+ | !!! | ||
+ | !Setting | ||
+ | !Damage | ||
+ | !!! | ||
+ | !Setting | ||
+ | !Damage | ||
+ | !!! | ||
+ | !Setting | ||
+ | !Damage | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | ||| | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | --> |
Latest revision as of 16:18, 2 November 2024
Here are the more detailed power settings of weapons. An external scheme editor is needed to set a weapon to any level except 1, 2, 3, 4 and 5.
Baseball Bat
This table does not include any additional damage caused by the bat, such as fall damage. The hit distances are measured in pixels, are only horizontal distances between same ground levels, and are valid when the bat's angle is set to 45°. Sliding is not included.
Setting | Damage | Hit Distance | Setting | Damage | Hit Distance | Setting | Damage | Hit Distance | Setting | Damage | Hit Distance | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 24 hp | 410 px | 6 | 24 hp | 410 px | 11 | 15 hp | 156 px | 16 | 15 hp | 156 px | ||||||
2 | 27 hp | 514 px | 7 | 27 hp | 514 px | 12 | 21 hp | 310 px | 17 | 21 hp | 310 px | ||||||
3 | 30 hp | 643 px | 8 | 30 hp | 643 px | 13 | 30 hp | 643 px | 18 | 30 hp | 643 px | ||||||
4 | 33 hp | 773 px | 9 | 33 hp | 773 px | 14 | 45 hp | 1444 px | 19 | 39 hp | 1083 px | ||||||
5 | 36 hp | 927 px | 10 | 36 hp | 927 px | 15 | 60 hp | 2584 px | 20 | 45 hp | 1444 px |
Any setting from 21 results in 0 hp damage, and the attacked worm is not moved from its original position. Note that there can be an error of around 3 pixels for the hit distances.
Battle Axe
Damage is applied by substracting a fixed percentage of the target's health, depending on its power setting. If, however, a worm with 1 health point is attacked, it will die.
Setting | Damage | Setting | Damage | Setting | Damage | Setting | Damage | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 25% | 242 | 40% | 247 | 40% | 252 | 25% | ||||||
2 | 35% | 243 | 45% | 248 | 45% | 253 | 35% | ||||||
3 | 50% | 244 | 50% | 249 | 50% | 254 | 50% | ||||||
4 | 65% | 245 | 55% | 250 | 55% | 255 | 75% | ||||||
5 | 75% | 246 | 60% | 251 | 60% | 256 | 100% |
Any setting from 6 to 241 results in 0% damage. However, the worm is still smashed into the ground, thus the player can move its worm through it.
Petrol Bomb
Petrol Bomb releases a single flamelet at power 256, with no explosion. The scheme Petrol on Ice explores this effect.
Mine
The Mine at power 21 and 256 (and probably all powers between these values) will not cause any damage, but when its fuse ends it will create a tiny hole underneath the surface of the terrain it was standing on.
Kamikaze
The Kamikaze at power 21 and 256 (and probably all powers between these values) will make the impact sound if it hit worms, but it won't cause any damage to them and will pass through them, similarly to when the "phased worms" feature is active. Kamikaze still can plop worms this way if aimed downwards (with a "sink hole").