Difference between revisions of "Mole Vaulting"

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(A stub is better than nothing; thanks Mablak for showing me this scheme.)
 
(My bad, I wrote that D1 was the author, but I only discovered now that this scheme has more maps than those on WMDB. Mablak and D1 said that the author is Mablak. Sorry for misinformation all this time.)
 
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In '''Mole Vaulting''', players clears obstacles using moles. Upon successful passing, the player moves to the next obstacle, the one who first clears all obstacles is the winner.
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{{ParentArticle|[[Schemes]]}}
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{{ReplayBox|Mole Vaulting.WAgame|A demonstration of how|to play mole Vaulting with FoxHound}}
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[[File:Mole_vaulting_screenshot.png|thumb|Up and over]]
  
{{stub}}
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'''Mole Vaulting''' is a racing-style scheme that requires players to complete a series of challenges on a specially-designed map, and win by completing the final challenge. Each challenge involves launching a [[Mole Bomb]] from particular starting location, and such that it jumps over obstacles and impacts on a designated area on the ground.
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== Description ==
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{{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map (examples: [https://www.tus-wa.com/maps/mappack-120/ TUS (Mole Vault folder)] and [https://www.wmdb.org/maps/?map%5Btitle%5D=Vault WMDB])|worms=One worm per team}}
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Players begin by each placing their single worm on the designated starting location, which is usually the launching platform for the first challenge. They then take it in turns to release a mole bomb from that position, and attempt to launch it such that it clears the obstacles in that challenge. The player must launch the mole bomb before a particular, marked point on the map, and the mole bomb must impact on the ground after a second marked point. If a player succeeds, they can then move (using either the provided [[Ninja Rope]] or [[Parachute]]) to the launching platform for the second challenge. Each challenge is numbered throughout the map, and typically get more and more challenging towards the end. [[Low Gravity]] is provided for those challenges where it is necessary.
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Worms are given infinite health so that they cannot die to the blasts from the mole bombs.
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The first player to reach and complete the last challenge wins the round.
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The scheme is not currently supported by [[HostingBuddy]].
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== Rules ==
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* '''Complete the challenges in order''' - Players must start with the first challenge and complete each challenge before moving to the next.
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* '''Release moles only from the marked launch platform''' - Players must stay on or move to the launch platform before releasing a mole.
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== History ==
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The scheme was created by [[People/Mablak|Mablak]]. The oldest map upload for this scheme on [[WMDB]] was made in July 2006 by [[People/DarkOne|DarkOne]] with his [https://www.wmdb.org/3667 MarioVault map].
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Mole Vaulting is not known to have featured in any competitions to date.

Latest revision as of 17:13, 28 May 2022

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: A demonstration of how
to play mole Vaulting with FoxHound
Download · Info
Up and over

Mole Vaulting is a racing-style scheme that requires players to complete a series of challenges on a specially-designed map, and win by completing the final challenge. Each challenge involves launching a Mole Bomb from particular starting location, and such that it jumps over obstacles and impacts on a designated area on the ground.

Description

Game setup
Scheme
Mole Vaulting:
Download
View scheme settings
Map
Specially designed map (examples: TUS (Mole Vault folder) and WMDB)
Worms
One worm per team

Players begin by each placing their single worm on the designated starting location, which is usually the launching platform for the first challenge. They then take it in turns to release a mole bomb from that position, and attempt to launch it such that it clears the obstacles in that challenge. The player must launch the mole bomb before a particular, marked point on the map, and the mole bomb must impact on the ground after a second marked point. If a player succeeds, they can then move (using either the provided Ninja Rope or Parachute) to the launching platform for the second challenge. Each challenge is numbered throughout the map, and typically get more and more challenging towards the end. Low Gravity is provided for those challenges where it is necessary.

Worms are given infinite health so that they cannot die to the blasts from the mole bombs.

The first player to reach and complete the last challenge wins the round.

The scheme is not currently supported by HostingBuddy.

Rules

  • Complete the challenges in order - Players must start with the first challenge and complete each challenge before moving to the next.
  • Release moles only from the marked launch platform - Players must stay on or move to the launch platform before releasing a mole.

History

The scheme was created by Mablak. The oldest map upload for this scheme on WMDB was made in July 2006 by DarkOne with his MarioVault map.

Mole Vaulting is not known to have featured in any competitions to date.

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