Difference between revisions of "Worms: The Director's Cut"

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|Release year:||1997
 
|Release year:||1997
 
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|Latest version:||1.05 / 17 October 1997<br />1.5 Alpha / 2 May 2018 ''(unreleased)''
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|Latest version:||1.05 / 17 Oct '97<br />1.5 / Jan '25 ''(planned)''
 
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|ReadMe:|| [[Worms: The Director's Cut ReadMe|Latest]]
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|Website:||''Defunct''
 
|Website:||''Defunct''
 
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'''''Worms: The Director's Cut''''' (developed under a number of working titles of ''WormsAGA'', ''Worms+'', ''Worms 1.5'', ''Worms: Mad Cow Edition'', ''Worms '97'', and ''Worms: The Next Generation'', but most commonly shortened to '''''WormsDC''''') is a strategy game developed by UK-based company, [[Team17]]. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest entry in the first generation of ''Worms'' games.
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'''''Worms: The Director's Cut''''' (most commonly shortened to '''''WormsDC''''') is a strategy game developed by UK-based company, [[Team17]]. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest entry in the first generation of ''Worms'' games.
  
Built largely around the game engine for the original Amiga version of ''Worms'', series creator [[People/Andy Davidson|Andy Davidson]] added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later installments in the game save for one weapon, the [[Sheep-on-a-Rope]], and the enhanced customization features, which were severely pared down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms 2]]'' which, at the time, was simply going to be an updated version of the original game.
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Built largely around the game engine for the original Amiga version of ''Worms'', and developed under a number of working titles including ''Worms AGA'', ''Worms+'', ''Worms 1.5'', ''Worms: Mad Cow Edition'', ''Worms '97'', and ''Worms: The Next Generation'', series creator [[People/Andy Davidson|Andy Davidson]] produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms 2]]'' which, at the time, was simply going to be an updated version of the original game.
  
On 1 June 2018, Andy Davidson posted a screenshot on his Instagram showing the ''WormsDC'' title screen with a new version number of 1.5 alpha and a build date of 2 May 2018.<ref>[https://www.instagram.com/p/BjgLKTnFjxN/?taken-by=rockandrollmachine rockandrollmachine on Instagram] - retrieved June 1, 2018</ref> As of August 2020, no update for the game has been released.
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''WormsDC'' added a slew of new features and weapons to the series. Most of these were carried over to later installments in the game save for one weapon, the [[Sheep-on-a-Rope]], and the enhanced customization features, which were severely pared down for future releases.  
  
More information about the development of ''WormsDC'' can be found [[Worms:_The_Director's_Cut/Development|here]].
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The initial Team17/Ocean release of ''WormsDC'' was limited to 5,000 copies.<ref>[https://discord.com/channels/1295967570893213767/1295967571438469153/1303808169461682236 Andy Davidson on the Worms DCHQ Discord channel] - retrieved November 6,2024</ref> This limited run has often led to the idea that the game "only sold" 5,000 copies on the Amiga, however a second run of the game was published by [[Guildhall Leisure]]. The sales figures for both releases is not known.
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[[Andy Davidson]] is currently working on a new update for the game, v1.5, to celebrate the franchise' 30th anniversary.
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Learn more about the [[Worms:_The_Director's_Cut/Development|the development and release history of Worms: The Director's Cut]].
  
 
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Latest revision as of 07:07, 9 November 2024

Worms: The Director's Cut icon  Worms: The Director's Cut
Worms The Director's Cut title screen
Developer: Team17/Andy Davidson
Maintainer: Andy Davidson
Publishers: Ocean Software (1997)
Guildhall Leisure (1998)
Release year: 1997
Latest version: 1.05 / 17 Oct '97
1.5 / Jan '25 (planned)
ReadMe: Latest
Website: Defunct
Update: On Dream17

Worms: The Director's Cut (most commonly shortened to WormsDC) is a strategy game developed by UK-based company, Team17. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the Worms gameplay, this is generally considered to be the finest entry in the first generation of Worms games.

Built largely around the game engine for the original Amiga version of Worms, and developed under a number of working titles including Worms AGA, Worms+, Worms 1.5, Worms: Mad Cow Edition, Worms '97, and Worms: The Next Generation, series creator Andy Davidson produced this version of the game as a testing bed for new features, and to convince Team17 to make improvements to Worms 2 which, at the time, was simply going to be an updated version of the original game.

WormsDC added a slew of new features and weapons to the series. Most of these were carried over to later installments in the game save for one weapon, the Sheep-on-a-Rope, and the enhanced customization features, which were severely pared down for future releases.

The initial Team17/Ocean release of WormsDC was limited to 5,000 copies.[1] This limited run has often led to the idea that the game "only sold" 5,000 copies on the Amiga, however a second run of the game was published by Guildhall Leisure. The sales figures for both releases is not known.

Andy Davidson is currently working on a new update for the game, v1.5, to celebrate the franchise' 30th anniversary.

Learn more about the the development and release history of Worms: The Director's Cut.


Releases Releases


Customisation Customisation
Game technology Game technology
Worms DC Emulation Emulating Worms DC
Community Community

References

  1. Andy Davidson on the Worms DCHQ Discord channel - retrieved November 6,2024
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