Difference between revisions of "Jumper"

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{{ParentArticle|[[Scheme ideas]] or [[Jumper]]}}
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{{ParentArticle|[[Scheme ideas]]}}
{{ReplayBox|adsfdsfdsfdsfsd.WAgame‎|Not avaliable yet}}
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{{ReplayBox|Cave Jumper.WAgame|A cave map Jumper game with DumbBongChow,|DreamTrance`Kf, Vince`Kf`, Huzzah, INF`-Drafenno, and FoxHound}}
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{{ReplayBox|Island Jumper.WAgame|An island map Jumper game with DumbBongChow,|DreamTrance`Kf, Vince`Kf`, INF`-Drafenno, and FoxHound}}
 
{{Game setup|file=Jumper.wsc|scheme=Jumper|map=Complex cave or island map|worms=3-6}}
 
{{Game setup|file=Jumper.wsc|scheme=Jumper|map=Complex cave or island map|worms=3-6}}
  
'''Jumper''' is a unique scheme based off from DreamTrance's old teleport scheme from Worms World Party. Name of the scheme is based off from a 2008 science fiction movie called "Jumper". It has these [[RubberWorm]] features: sdet, fdpt, crateshower, wdca, and cratelimit(5). The game doesn't start out with any weapon for players to attack opponents with in first round of the game, so players need to get good number of crates before they can attack effectively. Three wins are required to win this game, and players just start out with weapons they have at the end of previous round if game round isn't first. There are infinite teleport to allow players to easily get crate due to sdet and map complexity. It isn't necessarily for players to always focus on getting crates because crate before attack doesn't apply in this scheme. Few delayed utilities and three girders are there to make this game more dynamic. Ammo of fast walk is infinite to save turn time, and donor card setting is on for this scheme.  
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'''Jumper''' is a unique teleporter scheme whose name was based off from a 2008 science fiction movie called [[w:Jumper (film)|Jumper]]. It has these [[RubberWorm]] features: sdet, fdpt, crateshower, wdca, and cratelimit(5). The game doesn't start out with any weapon for players to attack opponents with in first round of the game, so players need to get good number of crates before they can attack effectively. Three wins are required to win this game, and players just start out with weapons they have at the end of previous round if game round isn't first. There are infinite teleport to allow players to easily get crate due to sdet and map complexity. It isn't necessarily for players to always focus on getting crates because crate before attack doesn't apply in this scheme. Few delayed utilities and three girders are there to make this game more dynamic. Ammo of fast walk is infinite to save turn time, and donor card setting is on for this scheme.  
  
 
== History ==
 
== History ==
Dreamtrance incoporated rubberworm elements from his old teleport scheme he made from Worms World Party to create this scheme. DumbBongChow adjusted good number of major settings for this scheme to make it better with permission from Dreamtrance. After the scheme adjustment, more of this scheme's testings and fixes have been done from Vince, Foxhound, DumbBongChow, and DreamTrance to make this scheme further playable.
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The author [[People/DreamTrance|DreamTrance]] incoporated [[RubberWorm]] elements from his old teleport scheme he made from [[Worms World Party]] (that used to use the "David and Goliath mode" [[Wormpot]]) to create this scheme, also it was inspired by [[Kaos Normal|Kaos]] scheme to be something like "''Teleport Kaos''".
  
Author: [[People:DreamTrance|DreamTrance]]
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[[User:DumbBongChow|DumbBongChow]] adjusted good number of major settings for this scheme to make it better with permission from the author. After the scheme adjustment, more of this scheme's testings and fixes have been done with [[People/Vince|Vince]], [[User:FoxHound|FoxHound]], [[User:DumbBongChow|DumbBongChow]] and the author, to make this scheme further playable.
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The scheme was released on this article on 23rd June 2011.
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=== Update ===
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Newer version of Jumper has been updated to this article at June 25, 2011. This version does not have any delay for parachute and bungee.

Latest revision as of 02:30, 21 May 2024

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: A cave map Jumper game with DumbBongChow,
DreamTrance`Kf, Vince`Kf`, Huzzah, INF`-Drafenno, and FoxHound
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: An island map Jumper game with DumbBongChow,
DreamTrance`Kf, Vince`Kf`, INF`-Drafenno, and FoxHound
Download · Info
Game setup
Scheme
Jumper:
Download
View scheme settings
Map
Complex cave or island map
Worms
3-6

Jumper is a unique teleporter scheme whose name was based off from a 2008 science fiction movie called Jumper. It has these RubberWorm features: sdet, fdpt, crateshower, wdca, and cratelimit(5). The game doesn't start out with any weapon for players to attack opponents with in first round of the game, so players need to get good number of crates before they can attack effectively. Three wins are required to win this game, and players just start out with weapons they have at the end of previous round if game round isn't first. There are infinite teleport to allow players to easily get crate due to sdet and map complexity. It isn't necessarily for players to always focus on getting crates because crate before attack doesn't apply in this scheme. Few delayed utilities and three girders are there to make this game more dynamic. Ammo of fast walk is infinite to save turn time, and donor card setting is on for this scheme.

History

The author DreamTrance incoporated RubberWorm elements from his old teleport scheme he made from Worms World Party (that used to use the "David and Goliath mode" Wormpot) to create this scheme, also it was inspired by Kaos scheme to be something like "Teleport Kaos".

DumbBongChow adjusted good number of major settings for this scheme to make it better with permission from the author. After the scheme adjustment, more of this scheme's testings and fixes have been done with Vince, FoxHound, DumbBongChow and the author, to make this scheme further playable.

The scheme was released on this article on 23rd June 2011.

Update

Newer version of Jumper has been updated to this article at June 25, 2011. This version does not have any delay for parachute and bungee.

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