Difference between revisions of "1rule"
From Worms Knowledge Base
(Clarifying the info of the scheme.) |
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
{{ReplayBox|1rule.wagame|An example of a 1rule|game with Konar6 and ShadowTheAge}} | {{ReplayBox|1rule.wagame|An example of a 1rule|game with Konar6 and ShadowTheAge}} | ||
− | {{Game setup|file=1rule.wsc|scheme=1rule|map=Roper maps|wmdb=proper|worms=2}} | + | {{Game setup|file=1rule.wsc|scheme=1rule|map=According to Konar6: Roper maps. According to FoxHound: any randomly-generated map completely filled with indestructible borders on all sides ([https://www.tus-wa.com/maps/mappack-647/ potential mappack])|wmdb=proper|worms=2}} |
− | '''1rule''' is a scheme with shopping concept, originated from [[Worms World Party|WWP | + | '''1rule''' is a conventional gameplay scheme with shopping concept (very similar to [[Only Crates]] and also a bit with [[Team17 (scheme)|Team17]]), originated from [[Worms World Party|WWP]]. On the start of the match, players are given their arsenal - infinite [[Teleport]]s, and the battle may begin. |
− | However, this scheme | + | However, this scheme may be played only with people you know and trust, since it relies on a fair play because of ''the rule'' - the only rule is that you can't carry more than 3 weapons of different type at any time, except Teleports, [[Skip Go]] and [[Surrender]]. You can have 150 [[Blowtorch]]es and 360 [[Grenade]]s, for example - that only counts as 2 types. |
− | The scheme | + | The available scheme is an adaptation of the original scheme, ported to WA using the "crateshower" [[RubberWorm]] feature (that is not exactly the same from the [[Wormpot]] it tries to imitate). So, crates can appear even within a player's turn. The maximum number of crates on the map, "cratelimit", is 6 (in WWP the limit is probably 5). Due to the shopping concept and limited amount of carried weaponry, '''1rule''' is influenced by crate luck. Players tend to wait for better weapons by repeatedly collecting crates and wasting unwanted weapons. |
== Tips == | == Tips == | ||
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* Since you can't choose which worm to move at the start of your turn, it may be somehow better to have only one strong worm versus two wounded opponent ones. | * Since you can't choose which worm to move at the start of your turn, it may be somehow better to have only one strong worm versus two wounded opponent ones. | ||
* Bang your head against a wall everytime you get a "[[kamikaze]] + [[Suicide_Bomber|suicide bomber]] + blowtorches" trio. :--) | * Bang your head against a wall everytime you get a "[[kamikaze]] + [[Suicide_Bomber|suicide bomber]] + blowtorches" trio. :--) | ||
+ | |||
+ | == History == | ||
+ | The scheme was created around 2006-2009 by [[People/LordMushroom|LordMushroom]] who used to host it in WWP paying a lot of attention if the players were respecting the rules or cheating. The author commented about this scheme and this article on [[TUS]] in a 2021 [https://www.tus-wa.com/forums/tech-support/how-do-i-play-in-1080p-33309/ topic]. [[User:Konar6|Konar6]] uploaded to this wiki an adaptation of the WWP scheme, ported to WA using RubberWorm features on 24th February 2009. |
Latest revision as of 21:54, 3 December 2024
W:A replay: An example of a 1rule game with Konar6 and ShadowTheAge | |
Download · Info |
Game setup |
---|
Scheme |
1rule: |
Map |
According to Konar6: Roper maps. According to FoxHound: any randomly-generated map completely filled with indestructible borders on all sides (potential mappack) Examples at the WMDB |
Worms |
2 |
1rule is a conventional gameplay scheme with shopping concept (very similar to Only Crates and also a bit with Team17), originated from WWP. On the start of the match, players are given their arsenal - infinite Teleports, and the battle may begin.
However, this scheme may be played only with people you know and trust, since it relies on a fair play because of the rule - the only rule is that you can't carry more than 3 weapons of different type at any time, except Teleports, Skip Go and Surrender. You can have 150 Blowtorches and 360 Grenades, for example - that only counts as 2 types.
The available scheme is an adaptation of the original scheme, ported to WA using the "crateshower" RubberWorm feature (that is not exactly the same from the Wormpot it tries to imitate). So, crates can appear even within a player's turn. The maximum number of crates on the map, "cratelimit", is 6 (in WWP the limit is probably 5). Due to the shopping concept and limited amount of carried weaponry, 1rule is influenced by crate luck. Players tend to wait for better weapons by repeatedly collecting crates and wasting unwanted weapons.
Tips
- Be on top. Try to camp more on top of the map, rather than down.
- Since you can't choose which worm to move at the start of your turn, it may be somehow better to have only one strong worm versus two wounded opponent ones.
- Bang your head against a wall everytime you get a "kamikaze + suicide bomber + blowtorches" trio. :--)
History
The scheme was created around 2006-2009 by LordMushroom who used to host it in WWP paying a lot of attention if the players were respecting the rules or cheating. The author commented about this scheme and this article on TUS in a 2021 topic. Konar6 uploaded to this wiki an adaptation of the WWP scheme, ported to WA using RubberWorm features on 24th February 2009.