Difference between revisions of "Game logic"
From Worms Knowledge Base
Qwertyxp2000 (Talk | contribs) |
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* [[Soundbanks (first generation, Amiga)]] | * [[Soundbanks (first generation, Amiga)]] | ||
* [[Backgrounds]] | * [[Backgrounds]] | ||
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== Game-specific information (second generation) == | == Game-specific information (second generation) == |
Latest revision as of 04:04, 2 December 2024
Common information
- Tricks and glitches (second generation)
- Tricks and glitches (first generation)
- Cheats (first generation)
- Weapons
- Automatically selected weapons
- Animal Jumping
- Crate Probability
- Explosion Bias
- Wind
- Fall Damage
- Sudden Death
- Stockpiling
- Donor Card
- Poison
- Worm
- Team scores
- Post-game awards
- Quick Match
- Training Disciplines
- Missions
- Deathmatch
- Soundbanks
- Soundbanks (first generation, Amiga)
- Backgrounds
- Hazardous Objects
Game-specific information (second generation)
Worms 2
- Options file settings
- Weapons file settings
- Frontend structure
- Landgen usage
- Network protocol
- Cheats
Worms Armageddon
Worms World Party
- Frontend structure
- Frontend structure (Dreamcast version)
- Frontend structure (Gameboy Advance version)
- Wormpot
- Time Attack
- Network protocol
- WormNET2
- List of random team member names
Game-specific information (first generation)
Worms
- Frontend structure (Amiga and CD32 versions)
- Frontend structure (MS-DOS and PlayStation versions)
- Frontend structure (Super Nintendo and Sega MegaDrive/Genesis versions)
- Frontend structure (Game Boy version)