Difference between revisions of "Parachute Race"
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
{{ReplayBox|Parachute_Race.wagame|An example of a Parachute Race game|with orbik and Wyv; taken from [[Worm Olympics]]}} | {{ReplayBox|Parachute_Race.wagame|An example of a Parachute Race game|with orbik and Wyv; taken from [[Worm Olympics]]}} | ||
+ | [[Image:Parachute_race_screenshot.png|thumb|Climbing up with the parachute]] | ||
+ | |||
+ | '''Parachute Race''' (or '''Chute Race''') is a [[Parachute]]-based racing-style scheme where players must navigate a specially-designed map, using only the parachute, to reach a finish line from a designated starting point. The player to reach the finish line first wins the game. | ||
+ | __NOTOC__ | ||
+ | == Description == | ||
+ | [[Image:Parachute Race WO icon.png|frame|left|WO icon]] | ||
{{Game setup|file=Parachute Race.wsc|scheme=Parachute Race|map=Specially-made map|wmdb=chuterace|worms=One worm per player.}} | {{Game setup|file=Parachute Race.wsc|scheme=Parachute Race|map=Specially-made map|wmdb=chuterace|worms=One worm per player.}} | ||
+ | Players begin by each placing their single worm on the designated starting location. | ||
+ | |||
+ | Maps are designed to contain a series of 'chambers' to be navigated by using the parachute, typically by climbing up or by progressing sideways along a series of small specks. Each chamber is usually designed symmetrically, so that it can be navigated regardless of which direction the wind is blowing on a given turn. The maps are also designed such that the strength of the wind has little to no impact. | ||
+ | |||
+ | The scheme is supported by [[HostingBuddy]]. | ||
+ | |||
+ | == Rules == | ||
+ | |||
+ | * '''Place at the start''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. | ||
+ | |||
+ | It's generally recommended that players, when joining a Parachute Race game lobby on WormNET, use the term "STF" (standing for Start To Finish) to indicate to the host that they understand the concept of the scheme and will follow the rules. | ||
+ | |||
+ | == Variations == | ||
+ | === Worm Olympix and Leet Lympix === | ||
+ | |||
+ | The first type of parachute race was Worm Olympix, a [[Worms 2]] scheme. The wind is disabled in Worms 2 by setting wind strength to 0% so no players are disadvantaged by undesirable wind directions, something that wasn't possible in Worms Armageddon. The scheme included the handgun weapon, suggesting the scheme's name was inspired by [//en.wikipedia.org/wiki/Biathlon biathlon's] inclusion at the Winter Olympics. Maps were typically drawn in the in-game editor, with climbs being more laborious as Worms 2 doesn't have backflips. Players get spare worms so if their worm drowns or dies, they can teleport back to where they were up to and continue. | ||
+ | |||
+ | Leet Lympix (sometimes also called Para Race) is a more challenging variation of the above that removes the handgun and makes it a pure race. Maps are more intricate and difficult, with more water hazards. Players typically only get one spare worm. | ||
+ | |||
+ | == History == | ||
+ | Worm Olympix was invented by [[Worms 2]] players [[People/PaPa RoAcH|PaPa RoAcH]] and [[People/OxxyJoe|OxxyJoe]] in 2000 at the latest. On an [https://web.archive.org/web/20000118111022/http://worms.gamestats.com:80/?worm-olympix archive snapshot] of [[The Allotment]] dating 18th January 2000, it says Worm Olympix was created by [[People/Bìgbåmbú|Bìgbåmbú]]. Leet Lympix was developed by [[People/Ransom|Ransom]] and [[People/BigBambu|BigBambu]] in 2001. Parachute Race was independently created by [[People/Bloopy|Bloopy]] ([https://web.archive.org/web/20030817183900/http://bloopy.topcities.com/worms/g_chuterace.html source]) in Worms Armageddon at the end of 2002 or start of 2003, establishing the idea of symmetrical map sections needed in that game. | ||
− | + | The first color map for the scheme [https://www.wmdb.org/1411 was uploaded to] the [[Worms Map Database]] by its author [[People/Zippy|Zippy]] in November 2004. | |
+ | === Competitive events === | ||
+ | The scheme has featured consistently in competitions, featuring in the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/30 2006] to [http://2016.wormolympics.com/results?scheme=4 2016] (except 2012). | ||
− | + | == External links == | |
+ | * [http://wahelp.worms2d.info/scheme-parachuterace.php Parachute Race] on Nanacide | ||
+ | * [https://www.wmdb.org/31180 How to make Parachute Race maps] by [[People/PePaR|PePaR]] |
Latest revision as of 02:47, 13 November 2024
W:A replay: An example of a Parachute Race game with orbik and Wyv; taken from Worm Olympics | |
Download · Info |
Parachute Race (or Chute Race) is a Parachute-based racing-style scheme where players must navigate a specially-designed map, using only the parachute, to reach a finish line from a designated starting point. The player to reach the finish line first wins the game.
Description
Game setup |
---|
Scheme |
Parachute Race: |
Map |
Specially-made map Examples at the WMDB |
Worms |
One worm per player. |
Players begin by each placing their single worm on the designated starting location.
Maps are designed to contain a series of 'chambers' to be navigated by using the parachute, typically by climbing up or by progressing sideways along a series of small specks. Each chamber is usually designed symmetrically, so that it can be navigated regardless of which direction the wind is blowing on a given turn. The maps are also designed such that the strength of the wind has little to no impact.
The scheme is supported by HostingBuddy.
Rules
- Place at the start - Players must place their worms on the spot labelled Start, S, or similar.
It's generally recommended that players, when joining a Parachute Race game lobby on WormNET, use the term "STF" (standing for Start To Finish) to indicate to the host that they understand the concept of the scheme and will follow the rules.
Variations
Worm Olympix and Leet Lympix
The first type of parachute race was Worm Olympix, a Worms 2 scheme. The wind is disabled in Worms 2 by setting wind strength to 0% so no players are disadvantaged by undesirable wind directions, something that wasn't possible in Worms Armageddon. The scheme included the handgun weapon, suggesting the scheme's name was inspired by biathlon's inclusion at the Winter Olympics. Maps were typically drawn in the in-game editor, with climbs being more laborious as Worms 2 doesn't have backflips. Players get spare worms so if their worm drowns or dies, they can teleport back to where they were up to and continue.
Leet Lympix (sometimes also called Para Race) is a more challenging variation of the above that removes the handgun and makes it a pure race. Maps are more intricate and difficult, with more water hazards. Players typically only get one spare worm.
History
Worm Olympix was invented by Worms 2 players PaPa RoAcH and OxxyJoe in 2000 at the latest. On an archive snapshot of The Allotment dating 18th January 2000, it says Worm Olympix was created by Bìgbåmbú. Leet Lympix was developed by Ransom and BigBambu in 2001. Parachute Race was independently created by Bloopy (source) in Worms Armageddon at the end of 2002 or start of 2003, establishing the idea of symmetrical map sections needed in that game.
The first color map for the scheme was uploaded to the Worms Map Database by its author Zippy in November 2004.
Competitive events
The scheme has featured consistently in competitions, featuring in the Worm Olympics every year from 2006 to 2016 (except 2012).
External links
- Parachute Race on Nanacide
- How to make Parachute Race maps by PePaR