Difference between revisions of "Team Wormtress"
From Worms Knowledge Base
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− | {{ParentArticle|[[ | + | {{ParentArticle|[[Scheme ideas]]}} |
==Map== | ==Map== | ||
− | * | + | * Have maps with plenty of land. CTF maps may be preferred. |
==Scheme Options== | ==Scheme Options== | ||
− | * | + | * Turn time: 45 seconds |
* Worm Select: On | * Worm Select: On | ||
− | + | * Weapon crates: 15% chance of appearing | |
+ | * Health crates: 7.5% chance of appearing, 0 health points. | ||
==Weapon Options== | ==Weapon Options== | ||
Line 19: | Line 20: | ||
==Classes== | ==Classes== | ||
− | Health: | + | Health: 150 HP. No health handicaps since that overcomplicates the scheme.<br> |
− | Weapons: Everyone gets | + | Weapons: Everyone gets Handgun.<br> |
− | Utilities: None unless third column says so. | + | Utilities: None unless third column says so.<br> |
− | Movement: No restrictions or bonuses unless last column says so. | + | Movement: No restrictions or bonuses unless last column says so.<br> |
+ | |||
+ | * Demoman: Grenades (2 stars), Mines, Dynamite (1 star, [1×], 3 turns delay) | None | None | ||
+ | * Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None | ||
+ | * Heavy: Minigun (60 damage) | None | None | ||
+ | * Medic: Skunk (1 star), Scales of Justice ([x1], 6 turns delay) | 3 jetpacks | None | ||
+ | * Pyro: Flame Thrower ([2×], 2.24 seconds), Petrols | None | None | ||
+ | * Scout: Baseball Bat, Rope ([3×], 3 stars), Teleport [5×] | Fast Walk | None | ||
+ | * Sniper: Shotgun | Laser Sight | None | ||
+ | * Soldier: Bazooka | None | None | ||
+ | * Spy: Axe (35%), Prod | None | None | ||
+ | |||
+ | == History == | ||
+ | According to [[User:KoreanRedDragon|KRD]] this text idea was written by [[People/M3ntal|M3ntal]] probably earlier than this 2008 article, it could be even 2003. The scheme name might be a reference to [[w:Team Fortress Classic|Team Fortress Classic]] or [[w:Team Fortress 2|Team Fortress 2]]. | ||
+ | |||
+ | === Similar ideas === | ||
+ | ==== Before this idea ==== | ||
+ | ===== Team Fortress ===== | ||
+ | There's a [https://web.archive.org/web/20000308190309/http://worms.gamestats.com/?team-fortress snapshot] from [[w:The Internet Archive|Internet Archive]]'s [[w:Wayback Machine|Wayback Machine]] feature dating 18th January 2000 of the website [[The Allotment]] containing information about a scheme called [[Team Fortress]]. | ||
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Latest revision as of 21:08, 12 November 2024
(Up to Scheme ideas)
Contents
Map
- Have maps with plenty of land. CTF maps may be preferred.
Scheme Options
- Turn time: 45 seconds
- Worm Select: On
- Weapon crates: 15% chance of appearing
- Health crates: 7.5% chance of appearing, 0 health points.
Weapon Options
- Ninja Rope at the Elite power. One repeat swing.
Classes
Health: 150 HP. No health handicaps since that overcomplicates the scheme.
Weapons: Everyone gets Handgun.
Utilities: None unless third column says so.
Movement: No restrictions or bonuses unless last column says so.
- Demoman: Grenades (2 stars), Mines, Dynamite (1 star, [1×], 3 turns delay) | None | None
- Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
- Heavy: Minigun (60 damage) | None | None
- Medic: Skunk (1 star), Scales of Justice ([x1], 6 turns delay) | 3 jetpacks | None
- Pyro: Flame Thrower ([2×], 2.24 seconds), Petrols | None | None
- Scout: Baseball Bat, Rope ([3×], 3 stars), Teleport [5×] | Fast Walk | None
- Sniper: Shotgun | Laser Sight | None
- Soldier: Bazooka | None | None
- Spy: Axe (35%), Prod | None | None
History
According to KRD this text idea was written by M3ntal probably earlier than this 2008 article, it could be even 2003. The scheme name might be a reference to Team Fortress Classic or Team Fortress 2.
Similar ideas
Before this idea
Team Fortress
There's a snapshot from Internet Archive's Wayback Machine feature dating 18th January 2000 of the website The Allotment containing information about a scheme called Team Fortress.