Difference between revisions of "Dynamic Team17"

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m (Dinamic Team17 moved to Dynamic Team17: Wrong name (grammar))
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{{Game setup|file=Dynamic Team17.wsc|scheme=Dynamic Team17|map=Random dual-layered cavern|worms=4 recommended}}
 
{{Game setup|file=Dynamic Team17.wsc|scheme=Dynamic Team17|map=Random dual-layered cavern|worms=4 recommended}}
  
'''Dynamic Team17''' is a dynamic (fast game) variation of the [[Team17 (scheme)|Team17 scheme]]. This game has 15 seconds of turn time instead of 45, what needs fast movements that can be done with the unlimited [[Fast Walk|Fast Walks]], [[Low Gravity|Low Gravities]], [[Select Worm|Select Worms]], [[Parachute|Parachutes]] and [[Teleport|Teleports]]. There are unlimited [[Mole Bomb|Moles]] that can collect far, difficult or multiple crates to you, dig (opening ways) and damage the opponents. The weapons' chances of appearing on the crates are well balanced. It is impossible to find ropes in a crate, because the player that collect a rope crate will receive x3 ammo of it and he/she will receive a very good advantage collecting the other crates, what causes an unfair amount of weapons obtained.
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'''Dynamic Team17''' is a dynamic (fast game) variation of the [[Team17 (scheme)|Team17]] scheme. This game has 30 seconds of turn time instead of 45, what needs fast movements that can be done with the unlimited [[Fast Walk|Fast Walks]], [[Low Gravity|Low Gravities]], [[Parachute|Parachutes]], [[Teleport|Teleports]] and a single [[Ninja Rope|Rope]]. There are unlimited [[Mole Bomb|Moles]] that can collect far, difficult or multiple crates to you, dig (opening ways) and damage the opponents. The weapons' chances of appearing in the crates are well balanced. It is impossible to find ropes in a crate, because the player that collect a rope crate will receive x3 ammo of it and he/she will receive a very good advantage collecting the other crates, what causes an unfair amount of weapons obtained. You can find super weapons crates, but the [[Indian Nuclear Test]] and the [[Select Worm]] are with delay of 255, which does not allow to use them.
  
''This scheme can be used with the [[HostingBuddy]] typing '''!wsdb 1217''' in the hosting room.''
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''This scheme can be used with the [[HostingBuddy]] typing '''!wsdb 1258''' in the hosting room.''
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== Hisrory ==
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[[User:FoxHound|FoxHound]] created this scheme in 2010‎.
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{{todo|Upload a replay file}}

Latest revision as of 19:03, 8 September 2024

Game setup
Scheme
Dynamic Team17:
Download
View scheme settings
Map
Random dual-layered cavern
Worms
4 recommended

Dynamic Team17 is a dynamic (fast game) variation of the Team17 scheme. This game has 30 seconds of turn time instead of 45, what needs fast movements that can be done with the unlimited Fast Walks, Low Gravities, Parachutes, Teleports and a single Rope. There are unlimited Moles that can collect far, difficult or multiple crates to you, dig (opening ways) and damage the opponents. The weapons' chances of appearing in the crates are well balanced. It is impossible to find ropes in a crate, because the player that collect a rope crate will receive x3 ammo of it and he/she will receive a very good advantage collecting the other crates, what causes an unfair amount of weapons obtained. You can find super weapons crates, but the Indian Nuclear Test and the Select Worm are with delay of 255, which does not allow to use them.

This scheme can be used with the HostingBuddy typing !wsdb 1258 in the hosting room.

Hisrory

FoxHound created this scheme in 2010‎.


This article has a to-do list:
  • Upload a replay file
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