Difference between revisions of "Game logic"
From Worms Knowledge Base
(→Common information: Donor Card) |
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* [[Team scores]] | * [[Team scores]] | ||
* [[Post-game awards]] | * [[Post-game awards]] | ||
+ | * [[Quick Match]] | ||
+ | * [[Training Disciplines]] | ||
* [[Missions]] | * [[Missions]] | ||
* [[Deathmatch]] | * [[Deathmatch]] | ||
Line 62: | Line 64: | ||
* [[Frontend structure (WWP Dreamcast)|Frontend structure (Dreamcast version)]] | * [[Frontend structure (WWP Dreamcast)|Frontend structure (Dreamcast version)]] | ||
* [[Frontend structure (WWP GBA)|Frontend structure (Gameboy Advance version)]] | * [[Frontend structure (WWP GBA)|Frontend structure (Gameboy Advance version)]] | ||
− | |||
* [[Wormpot]] | * [[Wormpot]] | ||
− | + | * [[Time Attack]] | |
* [[Network protocol (Worms World Party)|Network protocol]] | * [[Network protocol (Worms World Party)|Network protocol]] | ||
* [[WormNET2]] | * [[WormNET2]] | ||
− | |||
* [[List of random team member names]] | * [[List of random team member names]] | ||
Latest revision as of 03:45, 17 August 2024
Common information
- Tricks and glitches (second generation)
- Tricks and glitches (first generation)
- Cheats (first generation)
- Weapons
- Automatically selected weapons
- Animal Jumping
- Crate Probability
- Explosion Bias
- Wind
- Fall Damage
- Sudden Death
- Stockpiling
- Donor Card
- Poison
- Worm
- Team scores
- Post-game awards
- Quick Match
- Training Disciplines
- Missions
- Deathmatch
- Soundbanks
- Soundbanks (first generation, Amiga)
- Backgrounds
Game-specific information (second generation)
Worms 2
- Options file settings
- Weapons file settings
- Frontend structure
- Landgen usage
- Network protocol
- Cheats
Worms Armageddon
Worms World Party
- Frontend structure
- Frontend structure (Dreamcast version)
- Frontend structure (Gameboy Advance version)
- Wormpot
- Time Attack
- Network protocol
- WormNET2
- List of random team member names
Game-specific information (first generation)
Worms
- Frontend structure (Amiga and CD32 versions)
- Frontend structure (MS-DOS and PlayStation versions)
- Frontend structure (Super Nintendo and Sega MegaDrive/Genesis versions)
- Frontend structure (Game Boy version)