Difference between revisions of "Elite"
From Worms Knowledge Base
m (Typo ("varient" -> variant)) |
(→External links: Elite Tutorials) |
||
(20 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
{{ReplayBox|Elite.wagame|An example of an Elite game with Dario,|Mablak, c27de and JabbaH; taken from [[Worm Olympics]]}} | {{ReplayBox|Elite.wagame|An example of an Elite game with Dario,|Mablak, c27de and JabbaH; taken from [[Worm Olympics]]}} | ||
− | {{Game setup|file=Elite.wsc|scheme=Elite|map=Any randomly-generated open map, though caverns can also be used|worms=4 per | + | {{Game setup|file=Elite.wsc|scheme=Elite|map=Any randomly-generated open map, though caverns can also be used|worms=4 per team 1v1;<br />2 per team 2v2}} |
− | :''This article is about the Elite scheme. For the last Deathmatch rank, see [[Deathmatch# | + | :''This article is about the Elite scheme. For the last Deathmatch rank, see [[Deathmatch#Ranks]].'' |
+ | '''Elite''' is a scheme similar to [[Intermediate]], but with much a shorter turn time, and fast flooding at [[Sudden Death]] after only 7 minutes of round time. It is often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen special weapon. | ||
− | + | == Description == | |
− | + | The selection of weapons provided in the Elite scheme is very similar to the [[Intermediate]] scheme, with 24 (of the 31) weapons and tools identical in their availability. | |
− | Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other variant was allowed if agreed | + | Key differences include a highly limited [[Shotgun]] (only 3, instead of unlimited), just 2 [[Ninja Rope]]s instead of 5, a [[Supersheep]], and unlimited [[Mole Bomb]]s. [[Cluster Bomb]]s and [[Mortar]]s are fixed at lower power settings (1 and 2 respectively). |
+ | |||
+ | == Rules == | ||
+ | |||
+ | The scheme is typically played without rules, but many players do use the following rule: | ||
+ | |||
+ | * '''No [[Ninja Rope#Rope Knocking|rope knocking]]''' - players may not knock other worms by releasing their own worm from the Ninja Rope. | ||
+ | |||
+ | == Tactics == | ||
+ | |||
+ | {{stub}} | ||
+ | |||
+ | == History == | ||
+ | [[Image:Elite WO icon.png|frame|left|WO icon]] | ||
+ | Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old [[EliteLeague]] scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other variant was allowed if agreed beforehand. | ||
+ | |||
+ | === Competitive events === | ||
+ | The scheme has featured consistently in competitions, featuring: | ||
+ | |||
+ | ==== Tournaments ==== | ||
+ | In every year of the [[Worm Olympics]] from when it started in [http://2006.wormolympics.com/tourneys/41 2006] to when it ended in [http://2016.wormolympics.com/results?scheme=16 2016] and in every year from 2011 to 2020 in [https://www.tus-wa.com/tournaments/search/!QUOTEelite!QUOTE/ tournaments] hosted on [[The Ultimate Site]]. | ||
+ | |||
+ | ==== Cups ==== | ||
+ | In TUS [https://www.tus-wa.com/cups/search/!QUOTEelite!QUOTE/ cups] between 2009 and 2022 (with many attempts in 2023). | ||
+ | {{clear}} | ||
== External links == | == External links == | ||
* [http://wahelp.worms2d.info/scheme-elite.php Elite] on Nanacide | * [http://wahelp.worms2d.info/scheme-elite.php Elite] on Nanacide | ||
+ | * [http://worms.org.ua/forum/viewtopic.php?t=1971 Elite lesson 1] and [http://worms.org.ua/forum/viewtopic.php?t=2292 Elite lesson 2] on WoRmS.oRg.Ua | ||
+ | * [https://www.tus-wa.com/forums/maps/how-to-make-elite-maps-13239/ How to make Elite maps] on The Ultimate Site | ||
+ | * [https://www.tus-wa.com/forums/ea/elite-tutorials-by-crazy-free-2924/ Elite Tutorials] by [[People/Crazy|Crazy]] & [[People/Free|Free]] on The Ultimate Site | ||
− | {{ | + | {{todo|Add some tactics|Describe EliteLeague scheme & differences|Scheme settings says special weapons aren't enabled, but description implies they are. clarification needed. replay is correct though}} |
Latest revision as of 02:18, 12 January 2024
W:A replay: An example of an Elite game with Dario, Mablak, c27de and JabbaH; taken from Worm Olympics | |
Download · Info |
Game setup |
---|
Scheme |
Elite: |
Map |
Any randomly-generated open map, though caverns can also be used |
Worms |
4 per team 1v1; 2 per team 2v2 |
- This article is about the Elite scheme. For the last Deathmatch rank, see Deathmatch#Ranks.
Elite is a scheme similar to Intermediate, but with much a shorter turn time, and fast flooding at Sudden Death after only 7 minutes of round time. It is often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen special weapon.
Contents
Description
The selection of weapons provided in the Elite scheme is very similar to the Intermediate scheme, with 24 (of the 31) weapons and tools identical in their availability.
Key differences include a highly limited Shotgun (only 3, instead of unlimited), just 2 Ninja Ropes instead of 5, a Supersheep, and unlimited Mole Bombs. Cluster Bombs and Mortars are fixed at lower power settings (1 and 2 respectively).
Rules
The scheme is typically played without rules, but many players do use the following rule:
- No rope knocking - players may not knock other worms by releasing their own worm from the Ninja Rope.
Tactics
History
Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other variant was allowed if agreed beforehand.
Competitive events
The scheme has featured consistently in competitions, featuring:
Tournaments
In every year of the Worm Olympics from when it started in 2006 to when it ended in 2016 and in every year from 2011 to 2020 in tournaments hosted on The Ultimate Site.
Cups
In TUS cups between 2009 and 2022 (with many attempts in 2023).
External links
- Elite on Nanacide
- Elite lesson 1 and Elite lesson 2 on WoRmS.oRg.Ua
- How to make Elite maps on The Ultimate Site
- Elite Tutorials by Crazy & Free on The Ultimate Site
This article has a to-do list: | |
|