Difference between revisions of "Mom Wars"

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(Another detail requirement for the map.)
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{{ParentArticle|[[Scheme ideas]]}}
 
{{ParentArticle|[[Scheme ideas]]}}
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[[Image:Mom Wars.gif|thumb|left|Old Girl Power!]]
 
{{ReplayBox|Mom Wars.WAgame|A Mom Wars| match with [[People/lacoste|lacoste]] and [[People/Kayz|Kayz]]}}
 
{{ReplayBox|Mom Wars.WAgame|A Mom Wars| match with [[People/lacoste|lacoste]] and [[People/Kayz|Kayz]]}}
{{Game setup|file=Mom Wars.wsc|scheme=Mom Wars|map=Any randomly-generated open map with no bridges or objects (terrain object count set to 0), though caverns can also be used. The terrain must be a smooth one (''e.g.'' Hospital), because the irregularities of a grass (''e.g.'' Farm terrain) are too random for this scheme|worms=4 per player}}
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{{Game setup|file=Mom Wars.wsc|scheme=Mom Wars|map=Any randomly-generated open map with no bridges or objects (terrain object count set to 0), though caverns can also be used. The terrain must be a smooth one (''e.g.'' Hospital), because the irregularities of a grass (''e.g.'' -Farm terrain) are too random for this scheme|worms=4 per player}}
  
 
'''Mom Wars''' is a scheme focused in the [[Old Woman]]. Players must manually place worms on the map and then hit the enemy worms with precise Old Woman drops. Players may also use girders (using [[Girder Starter Pack]]) to create paths to the so called "granny" or their own worms. It is not allowed to use girders to block worms or vertical girders to block paths. Rope knocking is forbidden too. Both the single 3-powered [[Ninja Rope]] (two shots) and the single [[Worm Select]] must be used wisely. There are 3 [[Low Gravity|Low Gravities]], 2 [[Teleport]]s, infinite [[Parachute]] and infinite [[Bungee]] to help with mobility.
 
'''Mom Wars''' is a scheme focused in the [[Old Woman]]. Players must manually place worms on the map and then hit the enemy worms with precise Old Woman drops. Players may also use girders (using [[Girder Starter Pack]]) to create paths to the so called "granny" or their own worms. It is not allowed to use girders to block worms or vertical girders to block paths. Rope knocking is forbidden too. Both the single 3-powered [[Ninja Rope]] (two shots) and the single [[Worm Select]] must be used wisely. There are 3 [[Low Gravity|Low Gravities]], 2 [[Teleport]]s, infinite [[Parachute]] and infinite [[Bungee]] to help with mobility.
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The scheme is set with 2 rounds, since one quick round shouldn't define a true winner and competetively, the scheme should be played with at least '''bo3'''.
  
 
== History ==
 
== History ==
The scheme was created by [[People/lacoste|lacoste]] in 2009 since, being present in the first edition of the [[Worms Scheme Contest]] in which it received [https://web.archive.org/web/20110918092917/http://wsc.wmdb.org/results.php second place], scoring 75 points.
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The scheme was created by [[People/lacoste|lacoste]] in 2009, since it was present in the first edition of the [[Worms Scheme Contest]] in which it received [https://web.archive.org/web/20110918092917/http://wsc.wmdb.org/results.php second place], scoring 75 points.
  
 
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Latest revision as of 03:55, 28 February 2023

(Up to Scheme ideas)
Old Girl Power!
Click to watch (W:A + Beta Update required) W:A replay: A Mom Wars
match with lacoste and Kayz
Download · Info
Game setup
Scheme
Mom Wars:
Download
View scheme settings
Map
Any randomly-generated open map with no bridges or objects (terrain object count set to 0), though caverns can also be used. The terrain must be a smooth one (e.g. Hospital), because the irregularities of a grass (e.g. -Farm terrain) are too random for this scheme
Worms
4 per player

Mom Wars is a scheme focused in the Old Woman. Players must manually place worms on the map and then hit the enemy worms with precise Old Woman drops. Players may also use girders (using Girder Starter Pack) to create paths to the so called "granny" or their own worms. It is not allowed to use girders to block worms or vertical girders to block paths. Rope knocking is forbidden too. Both the single 3-powered Ninja Rope (two shots) and the single Worm Select must be used wisely. There are 3 Low Gravities, 2 Teleports, infinite Parachute and infinite Bungee to help with mobility.

The scheme is set with 2 rounds, since one quick round shouldn't define a true winner and competetively, the scheme should be played with at least bo3.

History

The scheme was created by lacoste in 2009, since it was present in the first edition of the Worms Scheme Contest in which it received second place, scoring 75 points.


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