Difference between revisions of "Gravity Warfare"

From Worms Knowledge Base

Jump to: navigation, search
(Created page with "{{ParentArticle|Scheme ideas}} {{ReplayBox|sdalfkjdsafjads.wagame|An example of a Gravity Warfare| match with balbaasdlfkjdsfdsafdsf}} {{Game setup|file=Gravity_Warfare.wsc|s...")
 
m
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{ParentArticle|[[Scheme ideas]]}}
 
{{ParentArticle|[[Scheme ideas]]}}
{{ReplayBox|sdalfkjdsafjads.wagame|An example of a Gravity Warfare| match with balbaasdlfkjdsfdsafdsf}}
+
{{ReplayBox|Sheep_Warfare_FFA_2011-05-28.WAgame|An example of a Gravity Warfare| match with DumbBongChow, SiD, and arcs}}
{{Game setup|file=Gravity_Warfare.wsc|scheme=JetPack Assault|map=Blackhole maps|worms=3-6}}
+
{{Game setup|file=Gravity Warfare.wsc|scheme=Gravity Warfare|map=Black hole maps [https://www.wmdb.org/maps/?map%5Btitle%5D=Black%7Chole (examples)]|worms=3-6}}
  
'''Gravity Intermediate''' is a no ruled game which heavily requires getting crates to win the game like shopper schemes. This scheme has these [[RubberWorm]] features: sdet, ldet, craterate(24), and cratelimit(6) [fix]. This scheme is based off from Gravity Intermediate, and the gravity is at center of the map instead of at bottom. People can get crate using various ways: rope, jet-pack, parachute, and etc. Due to absurd black hole gravity mechanic, it could potentially be much harder to attack worms and get crates due less effectiveness of jetpack and rope; however, this mechanic makes the parachute much more useful especially with /ts on. There are also some weapons you start out with at the beginning of this game unlike shopper. You don't necessarily have to focus too much on getting crates to save turn time because CBA rule does not apply in this game. So, you don't need to get all crate in order to win this game. Ming Vase is delayed weapons for spawn protection, and this weapon is crucial later in long games. It's is very important that anybody, who's hosting this game, turn on /ts function and put + health on all worm teams before starting this game to enhance this game experience.
+
'''Gravity Warfare''' is a no ruled game which heavily requires on getting crates to win the game like shopper schemes (Note that CBA rule does not apply in this game). This scheme has these [[RubberWorm]] features: jetpack(inf), rubber(50%), Cblackhole(g1.0), sdet, ldet, rope+, craterate(24), and cratelimit(6). This scheme is based off from Gravity Intermediate, and the gravity is at center of the map instead of at bottom. People can get crate using various ways: rope, jet-pack, parachute, and etc. Due to unique black hole gravity mechanic, it could potentially be much harder to attack worms and get crates with jet pack, due to this utility being much less useful at the bottom part of gravity maps, and rope; however, this mechanic makes the parachute much more useful especially with /ts on. There are also some weapons you start out with at the beginning of this game unlike shopper. Ming Vase is delayed for spawn protection, and this weapon is crucial in later part of games. Lastly, it's is very important that anybody, who's hosting this game, turn on /ts function and put + health on all worm teams before starting this game to enhance this game experience.
  
(DON'T PUT THIS ARTICLE ON SCHEME IDEA YET!) [In editing process!!!]
+
== History ==
 
+
[[User:DumbBongChow|DumbBongChow]] is the author of the scheme, released on this wiki page on 26th May 2011‎.
Author: [[User:DumbBongChow|DumbBongChow]]
+

Latest revision as of 15:15, 13 January 2022

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Gravity Warfare
match with DumbBongChow, SiD, and arcs
Download · Info
Game setup
Scheme
Gravity Warfare:
Download
View scheme settings
Map
Black hole maps (examples)
Worms
3-6

Gravity Warfare is a no ruled game which heavily requires on getting crates to win the game like shopper schemes (Note that CBA rule does not apply in this game). This scheme has these RubberWorm features: jetpack(inf), rubber(50%), Cblackhole(g1.0), sdet, ldet, rope+, craterate(24), and cratelimit(6). This scheme is based off from Gravity Intermediate, and the gravity is at center of the map instead of at bottom. People can get crate using various ways: rope, jet-pack, parachute, and etc. Due to unique black hole gravity mechanic, it could potentially be much harder to attack worms and get crates with jet pack, due to this utility being much less useful at the bottom part of gravity maps, and rope; however, this mechanic makes the parachute much more useful especially with /ts on. There are also some weapons you start out with at the beginning of this game unlike shopper. Ming Vase is delayed for spawn protection, and this weapon is crucial in later part of games. Lastly, it's is very important that anybody, who's hosting this game, turn on /ts function and put + health on all worm teams before starting this game to enhance this game experience.

History

DumbBongChow is the author of the scheme, released on this wiki page on 26th May 2011‎.

Personal tools