Difference between revisions of "Fkey Strike"
From Worms Knowledge Base
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**If you accidentally end up using a weapon your worm is not allowed to use, say "[[Etiquette#|sorry]]", and consider [[Skip Go|skipping go]] the next turn if your opponent is still not satisfied. | **If you accidentally end up using a weapon your worm is not allowed to use, say "[[Etiquette#|sorry]]", and consider [[Skip Go|skipping go]] the next turn if your opponent is still not satisfied. | ||
− | *''' | + | *'''Duplicate names are allowed. Maximum of 2 worms per Fkey across team.''' |
+ | **F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not<br> | ||
+ | **Tip: when editing your team, append a space after the name to bypass built-in dupe check. | ||
− | + | *'''[[Ninja Rope#Rope Knocking|Rope (and Bungee) knocking]] is allowed.''' | |
− | + | ||
− | + | ||
− | ( | + | |
− | + | *'''Multiple Rounds and Banning | |
− | + | **When playing Bo3 or Bo5, the loser of each round may ban an Fkey. Winner swaps out offending worm(s), if any, with a different valid key; '''neither can switch roster beyond that'''. Bans last the rest of match. | |
− | + | **e.g. Winner's team (F1 F2 F3 F4 F9 F9), Loser bans ''''F9''''. Winner swaps for (F1 F2 F3 '''F3''' F4 '''F10''') | |
− | + | **Banning is completely optional. | |
== History == | == History == |
Revision as of 09:39, 14 July 2020
Game setup |
---|
Scheme |
Fkey Strike: |
Map |
Random dual island |
Worms |
6 per team (1v1) 3 or 4 per team (2v2) |
W:A replay: Fkey Strike 2v2 match: Auto + KRD (Blue) vs goom + Deadcode (Red) | |
Download · Info |
Fkey Strike is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus F8 and ` Utilities.
Contents
Description
Scheme options
HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)
Crate rate
Weapon 3/10
Utility 2/10
Weapons
Ammo is unlimited and Power is default (***) unless specified otherwise
All (normal) weapon crates contain Teleport
Any worm may use
~ 1x Jetpack, 1x Low grav, 1x Fast walk
F8 2x Rope *, Bungee, Parachute, 2x Teleport
Dedicated rows
F1 Bazooka, 1x Homing Missile
F2 Grenade, 1x Axe ***** (75%)
F3 Shotgun, 1x Bow *****
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
F5 Mine, Mole Bomb *****
F6 Air Strike *, 1x Napalm Strike *
F7 Blowtorch *****, Drill *****, 1x Girder(/pack)
F9 Flamethrower **
F10 Petrol Bomb, 1x Skunk
F11 Old Woman *
F12 Select Worm, 1x Freeze
Rules
- Each worm is only allowed to use weapons from the weapon panel row it is named after + anything from the F8 row + any utility
- Skip Go is also allowed to be used by any worm.
- If you accidentally end up using a weapon your worm is not allowed to use, say "sorry", and consider skipping go the next turn if your opponent is still not satisfied.
- Duplicate names are allowed. Maximum of 2 worms per Fkey across team.
- F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not
- Tip: when editing your team, append a space after the name to bypass built-in dupe check.
- F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not
- Rope (and Bungee) knocking is allowed.
- Multiple Rounds and Banning
- When playing Bo3 or Bo5, the loser of each round may ban an Fkey. Winner swaps out offending worm(s), if any, with a different valid key; neither can switch roster beyond that. Bans last the rest of match.
- e.g. Winner's team (F1 F2 F3 F4 F9 F9), Loser bans 'F9'. Winner swaps for (F1 F2 F3 F3 F4 F10)
- Banning is completely optional.
History
Created by Goom April 2019, with much help from Auto, GreeN, KRD, Schaf, Deadcode, and others.
Objective was making hybridization of Walk for Weapons's concept, Team17's positioning, and Hysteria's row simplicity.
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