Difference between revisions of "Worms: The Director's Cut"
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− | '''''Worms: The Directors Cut''''' is a strategy game developed by UK-based company, [[Team17]]. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest entry in the first generation of ''Worms'' games. | + | '''''Worms: The Directors Cut''''' (developed under the working title of ''Worms: Mad Cow Edition'') is a strategy game developed by UK-based company, [[Team17]]. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest entry in the first generation of ''Worms'' games. |
− | Built largely around the game engine for the original Amiga version of ''Worms'', series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later | + | Built largely around the game engine for the original Amiga version of ''Worms'', series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later installments in the game save for one weapon, the [[Sheep-on-a-Rope]], and the enhanced customization features, which were severely parred down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms 2]]'' which, at the time, was simply going to be an updated version of the original game. |
− | WormsDC is, to date, the only game in the series to have used keys other than the F-keys for weapons. The numeric keys 6, 7, 8, 9 and 0 were used for Special and Secret Weapons, including the [[Holy Hand Grenade]], the [[Minigun]] and the [[Old Woman]]. | + | ''WormsDC'' is, to date, the only game in the series to have used keys other than the F-keys for weapons. The numeric keys 6, 7, 8, 9 and 0 were used for Special and Secret Weapons, including the [[Holy Hand Grenade]], the [[Minigun]] and the [[Old Woman]]. |
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Revision as of 10:38, 2 August 2015
Worms: The Directors Cut | |
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Developer: | Team17/Andy Davidson |
Maintainer: | Andy Davidson |
Publishers: | Ocean Software, Guildhall Leisure |
Release year: | 1997 |
Latest version: | 1.05 / 17 October, 1997 |
Website: | http://worms.team17.com/wormsdc.html |
Buy: | No longer in print |
Update: | On Dream17 |
Worms: The Directors Cut (developed under the working title of Worms: Mad Cow Edition) is a strategy game developed by UK-based company, Team17. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the Worms gameplay, this is generally considered to be the finest entry in the first generation of Worms games.
Built largely around the game engine for the original Amiga version of Worms, series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later installments in the game save for one weapon, the Sheep-on-a-Rope, and the enhanced customization features, which were severely parred down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince Team17 to make improvements to Worms 2 which, at the time, was simply going to be an updated version of the original game.
WormsDC is, to date, the only game in the series to have used keys other than the F-keys for weapons. The numeric keys 6, 7, 8, 9 and 0 were used for Special and Secret Weapons, including the Holy Hand Grenade, the Minigun and the Old Woman.
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