Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
(→Amiga versions) |
(→Amiga versions) |
||
Line 7: | Line 7: | ||
Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]]. | Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]]. | ||
− | |||
− | |||
− | |||
Line 50: | Line 47: | ||
* {{x-w}} {{i-wdc}} [[MUSIC cheat glitch]] | * {{x-w}} {{i-wdc}} [[MUSIC cheat glitch]] | ||
* {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]* | * {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]* | ||
+ | * {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters crate spawn point]] | ||
===Fixed glitches === | ===Fixed glitches === |
Revision as of 23:35, 28 March 2012
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon-specific
-
Bazooka through wall
-
Concrete Donkey can be deployed in Cavern levels
-
Dynamite retreat can be altered in Action Replay
-
Dynamite will not explode while retreating worm is jumping
-
Kamikaze-ing into a landmine stops the worm from dying
-
Using the Nuclear Bomb twice pushes the team health bars off the screen
-
Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
-
Crashes during start-up on Amiga CD32
-
Crashes if OS libraries missing*
-
Crashes on systems using MultiUserFileSystem*
-
Crashes on systems with 68010 CPU*
-
Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
-
Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
-
"Insert Disk" message on HD installed game*
-
Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
-
Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
-
Software Failure 8000 0020*
Emulation-specific
-
"Nowhere to worm!" error on maps with plenty of play space
-
Game will not load if sound emulation is disabled
-
Ninja Rope trail persists after rope has disconnected
-
Sprites extend by one pixel width vertically
-
Worm position marker arrow uses wrong palette colours
Other
-
Action Replays display different outcome
-
Control defaults to CD32 controller if cd.device is installed*
-
DIY terrains with gaps in "ground" texture generate glitch maps
-
First vertical row of pixels on the far left of the map visible on the far right
-
MUSIC cheat glitch
-
Screen cut-off on NTSC Amigas*
-
Scrolling to bottom of the map during a Weapon Crate alters crate spawn point
Fixed glitches
Exploitable
Neutral
Harmful
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly