Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]]. | Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]]. | ||
− | ==== | + | ==== Tricks and Glitches ==== |
* {{i-w}} {{i-wdc}} [[Bazooka through wall]] | * {{i-w}} {{i-wdc}} [[Bazooka through wall]] | ||
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]] | * {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]] | ||
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==== Emulation-specific ==== | ==== Emulation-specific ==== | ||
− | |||
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] | * {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] | ||
+ | * {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]] | ||
+ | * {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]] | ||
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]] | * {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]] | ||
Revision as of 03:24, 26 March 2012
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Tricks and Glitches
-
Bazooka through wall
-
Concrete Donkey can be deployed in Cavern levels
-
Dynamite retreat can be altered in Action Replay
-
Dynamite will not explode while retreating worm is jumping
-
Kamikaze-ing into a landmine stops the worm from dying
-
Using the Nuclear Bomb twice pushes the team health bars off the screen
-
Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
-
Crashes during start-up on Amiga CD32
-
Crashes if OS libraries missing*
-
Crashes on systems using MultiUserFileSystem*
-
Crashes on systems with 68010 CPU*
-
Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
-
Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
-
"Insert Disk" message on HD installed game*
-
Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
-
Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
-
Software Failure 8000 0020*
Emulation-specific
-
"Nowhere to worm!" error on maps with plenty of play space
-
Ninja Rope trail persists after rope has disconnected
-
Sprites extend by one pixel width vertically
-
Worm position marker arrow uses wrong palette colours
Other
-
Action Replays display different outcome
-
Control defaults to CD32 controller if cd.device is installed*
-
DIY terrains with gaps in "ground" texture generate glitch maps
-
First vertical row of pixels on the far left of the map visible on the far right
-
MUSIC cheat glitch
-
Screen cut-off on NTSC Amigas*
Fixed glitches
Exploitable
Neutral
Harmful
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly