Difference between revisions of "Neocombat"
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{{ParentArticle|[[Scheme ideas]]}} | {{ParentArticle|[[Scheme ideas]]}} | ||
− | {{ReplayBox| | + | {{ReplayBox|Neocombat_FFA_Round_4_2011-06-19.WAgame|An example of a Neocombat match with| DumbBongChow, JEDI`-B-Lord, and INF`-Drafenno}} |
{{Game setup|file=Neocombat.wsc|scheme=Neocombat|map=Any open island map|worms=4-6}} | {{Game setup|file=Neocombat.wsc|scheme=Neocombat|map=Any open island map|worms=4-6}} | ||
− | '''Neocombat''' was created out of inspiration from [[Intermediate]] and [[Kaos Normal]]. There are no rules in this scheme, but it requires both tactical and various weapon skills while using creativities to play this game well. It has these [[RubberWorm]] features: sdet, ldet, antisink, craterate(5), and cratelimit(15). Antisink is a major part of this scheme as it makes it much harder to drown worms. You can kill worm by making worm plop twice without any pause in motion; there are many unique ways to plop worms. You don't necessarily always have to focus too much on getting crates unlike Kaos because you start out with many different kinds of weapons. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite [[Fast Walk]] is there to elevate the pace of this game. | + | '''Neocombat''' was created out of inspiration from [[Intermediate]] and [[Kaos Normal]]. There are no rules in this scheme, but it requires both tactical and various weapon skills while using creativities to play this game well. It has these [[RubberWorm]] features: sdet, ldet, wdca, antisink, craterate(5), and cratelimit(15). Antisink is a major part of this scheme as it makes it much harder to drown worms. You can kill worm by making worm plop twice without any pause in motion; note that there are many unique ways to plop worms. You don't necessarily always have to focus too much on getting crates unlike Kaos because you start out with many different kinds of weapons. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite [[Fast Walk]] is there to elevate the pace of this game. |
+ | |||
+ | == Additional Notes about this Scheme== | ||
+ | * Use long hotseat to plan a good strategy. | ||
+ | * There are unfinite Fast Walks, so use it often. | ||
+ | * Skunk, Kamakazi, and Mole bomb's power are stronger in this game. | ||
+ | * Grenade, Banana Bomb, and Mad Cow's power are weaker in this game. | ||
+ | * Girder, Flamethrower, Petrol Bomb, and Etc. are great ways to plop worms even with antisink. | ||
+ | * Kamakazi can be used without actually suiciding by taking advantage of antisink mechanics. | ||
+ | * Blow Torch and Pnuematic Drill can be used effectively as both offensive and defensive tool in this game. | ||
+ | * There are limited number of ninja rope and jetpack, and there're no chance of getting these from crates. | ||
+ | * Girder is also great way to move through obstacles while saving ninja rope or jet pack. | ||
+ | * Handgun and Prod are also very useful in this game. | ||
+ | * Teleport and Select Worm will help players devise time efficient strategies. | ||
+ | * In sudden death, there will be no more health crates, and worms cannot be picked freely without using Select Worm from F12 prior to any action at the beginning of turn. | ||
+ | |||
+ | == Update == | ||
+ | At June 20, 2010, updated version of Neocombat was uploaded to this site. Changes are wdca is now on, and there are no more suicide bombs. Good number of crate probability are changed to further balance this game. Lastly, replay error that occurs in offline or single player has been fixed. | ||
+ | |||
+ | == Good Example of Highly Competitive Set of Games == | ||
+ | {{ReplayBox|Neocombat_1v1_Round_1_2011-06-17.WAgame|First round Neocombat match| with DumbBongChow and Vince`Kf`}} | ||
+ | {{ReplayBox|Neocombat_1v1_Round_2_2011-06-17.WAgame|Second round Neocombat match| with DumbBongChow and Vince`Kf`}} | ||
+ | {{ReplayBox|Neocombat_1v1_Round_3_2011-06-17.WAgame|Third round Neocombat match| with DumbBongChow and Vince`Kf`}} | ||
+ | |||
+ | This is example of prodigical player named Vince`Kf` defeating DumbBongChow by using various effective strategies and creativities. | ||
+ | * (Note: This is prior to removing suicide bomb for this scheme.) | ||
Author: [[User:DumbBongChow|DumbBongChow]] | Author: [[User:DumbBongChow|DumbBongChow]] |
Revision as of 20:10, 20 June 2011
W:A replay: An example of a Neocombat match with DumbBongChow, JEDI`-B-Lord, and INF`-Drafenno | |
Download · Info |
Game setup |
---|
Scheme |
Neocombat: |
Map |
Any open island map |
Worms |
4-6 |
Neocombat was created out of inspiration from Intermediate and Kaos Normal. There are no rules in this scheme, but it requires both tactical and various weapon skills while using creativities to play this game well. It has these RubberWorm features: sdet, ldet, wdca, antisink, craterate(5), and cratelimit(15). Antisink is a major part of this scheme as it makes it much harder to drown worms. You can kill worm by making worm plop twice without any pause in motion; note that there are many unique ways to plop worms. You don't necessarily always have to focus too much on getting crates unlike Kaos because you start out with many different kinds of weapons. There are number of delayed weapons for spawn protection, and the mine fuse time is two seconds. Infinite Fast Walk is there to elevate the pace of this game.
Additional Notes about this Scheme
- Use long hotseat to plan a good strategy.
- There are unfinite Fast Walks, so use it often.
- Skunk, Kamakazi, and Mole bomb's power are stronger in this game.
- Grenade, Banana Bomb, and Mad Cow's power are weaker in this game.
- Girder, Flamethrower, Petrol Bomb, and Etc. are great ways to plop worms even with antisink.
- Kamakazi can be used without actually suiciding by taking advantage of antisink mechanics.
- Blow Torch and Pnuematic Drill can be used effectively as both offensive and defensive tool in this game.
- There are limited number of ninja rope and jetpack, and there're no chance of getting these from crates.
- Girder is also great way to move through obstacles while saving ninja rope or jet pack.
- Handgun and Prod are also very useful in this game.
- Teleport and Select Worm will help players devise time efficient strategies.
- In sudden death, there will be no more health crates, and worms cannot be picked freely without using Select Worm from F12 prior to any action at the beginning of turn.
Update
At June 20, 2010, updated version of Neocombat was uploaded to this site. Changes are wdca is now on, and there are no more suicide bombs. Good number of crate probability are changed to further balance this game. Lastly, replay error that occurs in offline or single player has been fixed.
Good Example of Highly Competitive Set of Games
W:A replay: First round Neocombat match with DumbBongChow and Vince`Kf` | |
Download · Info |
W:A replay: Second round Neocombat match with DumbBongChow and Vince`Kf` | |
Download · Info |
W:A replay: Third round Neocombat match with DumbBongChow and Vince`Kf` | |
Download · Info |
This is example of prodigical player named Vince`Kf` defeating DumbBongChow by using various effective strategies and creativities.
- (Note: This is prior to removing suicide bomb for this scheme.)
Author: DumbBongChow