Difference between revisions of "Worms: The Director's Cut"
From Worms Knowledge Base
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|Maintainer:||[[Andy Davidson]] | |Maintainer:||[[Andy Davidson]] | ||
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|Release year:||1997 | |Release year:||1997 |
Revision as of 07:21, 11 April 2011
Worms: The Directors Cut | |
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Developer: | Team17/Andy Davidson |
Maintainer: | Andy Davidson |
Publishers: | Ocean Software, Guildhall Leisure |
Release year: | 1997 |
Latest version: | 1.05 / 17 October, 1997 |
Website: | http://worms.team17.com/wormsdc.html |
Buy: | No longer in print |
Update: | On Dream17 |
Worms: The Directors Cut is a strategy game developed by UK-based company, Team17. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the Worms gameplay, this is generally considered to be the finest entry in the first generation of Worms games.
Built largely around the game engine for the original Amiga version of Worms, series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later instalments in the game save for one weapon, the Sheep-on-a-Rope, and the enhanced customisation features. Davidson produced this version of the game as a testing bed for new features, and to convince Team17 to make improvements to Worms 2 which, at the time, was simply going to be an updated version of the original.
WormsDC is, to date, the only game in the series to have used keys other than the F-keys for weapons. The numeric keys 6, 7, 8, 9 and 0 were used for Special and Secret Weapons, including the Holy Hand Grenade, the Minigun and the Old Woman.
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