Changes related to "Petrol on Ice"

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Show new changes starting from 20:02, 16 August 2024
   
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11 August 2024

     03:25  Scheme ideas‎‎ (2 changes | history) . . (+110). . [FoxHound‎ (2×)]
     03:25 (cur | prev) . . (+98). . FoxHound (Talk | contribs) (I found an old scheme of mine that is a variation of normal)
     00:57 (cur | prev) . . (+12). . FoxHound (Talk | contribs) (Source.)

4 August 2024

     23:00  Scheme ideas‎‎ (4 changes | history) . . (+164). . [FoxHound‎ (4×)]
     23:00 (cur | prev) . . (+43). . FoxHound (Talk | contribs) (I split FoxyLady's archery from Casso's Archery.)
     21:35 (cur | prev) . . (+193). . FoxHound (Talk | contribs) (Sources.)
     20:50 (cur | prev) . . (+24). . FoxHound (Talk | contribs) (Creating a scheme at See also.)
     02:57 (cur | prev) . . (-109). . FoxHound (Talk | contribs) (BOING! is below the other blue links.)

3 August 2024

     22:48  Petrol Bomb‎ (diff | hist) . . (+121). . FoxHound (Talk | contribs) (gif.)

31 July 2024

     14:43  Freeze‎‎ (2 changes | history) . . (+1,110). . [FoxHound‎ (2×)]
     14:43 (cur | prev) . . (+1,084). . FoxHound (Talk | contribs) (Details about knocking attempts against frozen worms.)
     13:06 (cur | prev) . . (+26). . FoxHound (Talk | contribs) (Criticisms, Problems and Weaknesses: Pneumatic Drill is very powerful against frozen worms.)
     08:10  Bazooka‎ (diff | hist) . . (+258). . Qwertyxp2000 (Talk | contribs) (A tip about “straight bazooka”, also seen some players using the straight bazooka to hit worms or terrain, and also myself too)

29 July 2024

     04:34  Freeze‎ (diff | hist) . . (+205). . Qwertyxp2000 (Talk | contribs)
     02:46  Sudden Death‎ (diff | hist) . . (+809). . Qwertyxp2000 (Talk | contribs) (Talk:Sudden Death#WWP Nuke Sudden Death; also, by the way, Nuke is sorted as 2 in the order listed in-game, not 3. Hopefully more easy to understand that the flooding portion of pre-match is independent from the type of sudden death)

27 July 2024

     20:28  Scheme ideas‎‎ (6 changes | history) . . (+447). . [FoxHound‎ (6×)]
     20:28 (cur | prev) . . (0). . FoxHound (Talk | contribs) (I prefer the term incomplete here, because this scheme was indeed released.)
     20:26 (cur | prev) . . (+21). . FoxHound (Talk | contribs) (Clarifying an unfinished project.)
     20:15 (cur | prev) . . (+68). . FoxHound (Talk | contribs) (Clarifying another project.)
     20:12 (cur | prev) . . (+56). . FoxHound (Talk | contribs) (Clarifying that this is an unfinished project.)
     20:09 (cur | prev) . . (+168). . FoxHound (Talk | contribs) (Another unfinished project of mine.)
     20:01 (cur | prev) . . (+134). . FoxHound (Talk | contribs) (I included an unfinished project (of mine).)

26 July 2024

     07:55  Bazooka‎ (diff | hist) . . (+158). . FoxHound (Talk | contribs) (Gif added.)

24 July 2024

     01:03  Fall Damage‎‎ (3 changes | history) . . (+804). . [FoxHound‎ (3×)]
     01:03 (cur | prev) . . (+41). . FoxHound (Talk | contribs) (Proper section to Fall Damage and Alien glitch relation)
     00:58 (cur | prev) . . (+448). . FoxHound (Talk | contribs) (Alien glitch relation with Fall Damage mention.)
     00:23 (cur | prev) . . (+119). . FoxHound (Talk | contribs) (Fixing incorrect information about Fall Damage''', a.k.a. Speed Damage.)

23 July 2024

     23:47  Fall Damage‎ (diff | hist) . . (+218). . Qwertyxp2000 (Talk | contribs)
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