File list

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Date Name Thumbnail Size User Description Versions
22:38, 9 March 2011 2004-08-23 02.06.03 X-Worms.RSC.Final MteaM.Syc0.Wiz.Ownless.WAgame (file) 277 KB OutofOrder The final round of a Roping Style Contest held in August 23rd, 2004, to use in the X-Worms/Contest_Chronology article. 1
23:12, 20 March 2011 Forzar IP.png (file) 13 KB OutofOrder Forgot to remark. 2
23:00, 2 April 2011 Wdc-dpglitch-00.gif (file) 8 KB Squirminator2k First in a three-part series of images demonstrating a glitch in WormsDC. 1
23:00, 2 April 2011 Wdc-dpglitch-01.gif (file) 8 KB Squirminator2k Second in a three-part series of images demonstrating a glitch in WormsDC. 1
23:01, 2 April 2011 Wdc-dpglitch-02.gif (file) 1.29 MB Squirminator2k Third in a three-part series of images demonstrating a glitch in WormsDC. 1
05:30, 3 April 2011 Stratospecial.WAgame (file) 15 KB FoxHound DeadCode's tool assisted replay of the first Trick Race map: stratospecial. 1
08:55, 3 April 2011 Rope Race with LG.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
297 bytes FoxHound Low Gravity version of RR. 1
08:56, 3 April 2011 Cannon Rope Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
297 bytes FoxHound Cannon Rope Race scheme. A variation of Rope Race. 1
09:08, 3 April 2011 Moon Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time60 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns3%
Mortar0★★★★0 turns2%
Grenade0★★★0 turns4%
Cluster bomb0★★★★0 turns4%
Skunk0★★★0 turns1%
Petrol bomb0★★★★0 turns3%
Banana bomb0★★0 turns1%
Shotgun0★★★0 turns4%
Minigun0★★★0 turns4%
Longbow0★★★0 turns4%
Mine0★★★0 turns4%
Fire punch0★★★0 turns4%
Dragonball0★★★0 turns4%
Axe0★★★0 turns3%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns4%
Baseball bat0★★★★★0 turns4%
Flame thrower0★★★0 turns4%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns3%
Low gravity0 turns0%
297 bytes FoxHound Moon Shopper. A Shopper variation. 1
04:18, 4 April 2011 Winuae-quickstart.png (file) 56 KB Squirminator2k   1
07:34, 5 April 2011 Goldgrenadeicon.png (file) 5 KB Zippy   1
07:46, 5 April 2011 Megasheepicon.png (file) 4 KB Zippy   1
08:07, 5 April 2011 Waterstrikeicon.png (file) 5 KB Zippy   1
08:38, 5 April 2011 Blackbulleticon.png (file) 17 KB Zippy   1
14:10, 9 April 2011 GIMP colormap.png (file) 18 KB Explorer09 optimized 2
14:50, 9 April 2011 WeaponXpress.WAgame (file) 82 KB Pac-Man Replay of a "WeaponXpress" game. 1
15:39, 9 April 2011 Nanageddon.WAgame (file) 279 KB Pac-Man (A replay of a "Nanageddon" game. 1
15:46, 9 April 2011 WeaponXpress1.png (file) 49 KB Pac-Man In-game capture of a "Weapon Xpress" game. 1
15:51, 9 April 2011 WeaponXpress2.png (file) 12 KB Pac-Man Cropped image to show only important details. 2
18:20, 9 April 2011 Professional WxW.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise253 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Old woman★ × 120 turns0%
Sheep launcher★ × 120 turns0%
Mole bomb★ × 140 turns0%
221 bytes FoxHound Sudden death now ends the game, because the health crates would disappear. 2
00:08, 10 April 2011 Wdc-diy.png (file) 22 KB Squirminator2k   1
00:30, 10 April 2011 Wdc-wormprefs-diy.png (file) 6 KB Squirminator2k   1
01:09, 10 April 2011 Wdc-glitch-map.png (file) 7 KB Squirminator2k   1
03:38, 10 April 2011 Zook Training.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mine0★★★0 turns2%
Dynamite0★ × 2560 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns2%
Holy hand-grenade0★★★0 turns1%
Low gravity0 turns0%
Freeze00 turns83%
297 bytes FoxHound Zook Training scheme. The scheme version of the bazooka trainings. 1
03:40, 10 April 2011 Zook Training.WAgame (file) 49 KB FoxHound A Worm Olympics match of the scheme Zook Training. 1
14:18, 10 April 2011 Nanageddon.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise253 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects250 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time45 seconds
Round time0 minutes
Number of rounds0
Blood enabledYes
Aqua sheepYes
Sheep heavenYes
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 150 turns0%
Homing missile★ × 150 turns0%
Mortar★ × 150 turns0%
Grenade★ × 150 turns0%
Cluster bomb★ × 150 turns0%
Banana bomb★ × 200 turns0%
Handgun★ × 150 turns0%
Shotgun★ × 150 turns0%
Uzi★ × 150 turns0%
Minigun★ × 150 turns0%
Longbow★★★★★0 turns0%
Airstrike★ × 150 turns0%
Mine★ × 150 turns0%
Fire punch★ × 150 turns0%
Dragonball★ × 150 turns0%
Kamikaze★ × 150 turns0%
Prod★★★★★0 turns0%
Axe★★★★★0 turns0%
Blowtorch★ × 150 turns0%
Drill★ × 150 turns0%
Girder★ × 2560 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Bungee rope★★★★★0 turns0%
Teleport★★★★★0 turns0%
Dynamite★ × 150 turns0%
Baseball bat★ × 150 turns0%
Homing pigeon★ × 150 turns0%
Mad cow★ × 150 turns0%
Holy hand-grenade★ × 200 turns0%
Old woman★ × 150 turns0%
Jet pack★ × 60 turns0%
Low gravity★★★★★0 turns0%
Laser sight★★★★★0 turns0%
Fast walk★★★★★0 turns0%
Damage x20 turns0%
Mine Strike★★★★★0 turns0%
Girder starter pack★ × 2560 turns0%
Earthquake★★★★★0 turns0%
Scales of justice★★★★★0 turns0%
Ming vase★★★★★0 turns0%
Mike's carpet bomb★★★★★0 turns0%
Magic bullet★★★★★0 turns0%
Indian nuclear test★★★★★0 turns0%
Select worm★★★★★0 turns65%
Mole squadron★★★★★0 turns15%
MB bomb★★★★★0 turns0%
Concrete donkey★★★★★0 turns0%
Suicide bomber★★★★★0 turns0%
Sheep strike0★★★★★0 turns1%
Mail strike★★★★★0 turns0%
Armageddon★★★★★0 turns0%
297 bytes Pac-Man Updated scheme including automatic rubberworm settings. 2
15:39, 17 April 2011 Screen map WA.svg (file) 15 KB Explorer09 adding 2 missing arrows; plus other fixes 9
15:39, 17 April 2011 Screen map WWP.svg (file) 15 KB Explorer09 adding 2 missing arrows; plus other fixes 12
20:29, 18 April 2011 Confuse.png (file) 12 KB Zippy   1
20:57, 18 April 2011 Madsheep.png (file) 13 KB Zippy Reverted to version as of 20:11, 18 April 2011 4
21:24, 18 April 2011 Scope.png (file) 9 KB Zippy   1
22:55, 18 April 2011 Mad Cows Overhang Trick.png (file) 33 KB FoxHound Overhang trick using Mad Cows 1
23:39, 18 April 2011 Mole Jump.WAgame (file) 8 KB FoxHound How to perform a Mole Jump (a useful way to move in the scheme Plop War Rubber Version. 1
05:47, 20 April 2011 Plop War Rubber Version.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy8
Turn time50 seconds
Round time25 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 110 turns0%
Homing missile5★★★0 turns3%
Mortar5★★★★★0 turns0%
Grenade★ × 110 turns0%
Cluster bomb0★★★0 turns3%
Petrol bomb5★★★★★2 turns3%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun★★★★★0 turns0%
Longbow★★★0 turns0%
Airstrike1★★★5 turns3%
Napalm strike1★★★7 turns3%
Mine30 turns3%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder8★★★★★0 turns3%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0 turns0%
Flame thrower5★★★0 turns3%
Homing pigeon2★★★2 turns3%
Mad cow0★★★0 turns1%
Old woman0★★★0 turns3%
Sheep launcher5★★★0 turns3%
Super sheep0★★★0 turns3%
Mole bomb★★★★★0 turns0%
Jet pack2★ × 160 turns0%
Fast walk★★★0 turns0%
Freeze2★★★★★0 turns0%
Magic bullet0★★★0 turns10%
Select worm★★★★★0 turns0%
Salvation army0★★★0 turns1%
Mole squadron0★★★0 turns87%
Armageddon0★★★0 turns150%
297 bytes FoxHound This version has no Super Weapons in crates. This way no donkeys might appear. 2
15:07, 20 April 2011 Hysteria with LG.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy80
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch★★★0 turns0%
Teleport★★★0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★2 turns0%
Jet pack★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes FoxHound A very used version of Hysteria. 1
06:28, 22 April 2011 Neocombat.WAgame (file) 146 KB FoxHound A replay of a Neocombat match. 1
17:36, 22 April 2011 New Ropeless Girder Glitch.wagame (file) 6 KB FoxHound A demonstration of one of the new methods of Girdering an occupied location. This case uses no ropes. 1
19:32, 22 April 2011 RubberWorm Girder Glitch.wagame (file) 15 KB FoxHound Another method to do the Girder Glitch. This time with Rubber Worm. 1
15:29, 27 April 2011 GIMP indexing.png (file) 39 KB Explorer09 Used gconftool to bring the GNOME button icons back 2
15:30, 27 April 2011 GIMP save options.png (file) 28 KB Explorer09 Used gconftool to bring the GNOME button icons back 2
19:10, 28 April 2011 2nd Round 2011-04-23 TSR`Masta vs DumbBongChow.WAgame (file) 53 KB DumbBongChow My second game against TSR`Masta on NAiL's Plop War. Only second time playing this actual scheme. Prior to this game, I got worm plopping skills by playing Fighter's Plop War Rubber Version, and other schemes. I WON LARGELY BECAUSE CYBERSHADOW BLESSED ME 1
20:00, 28 April 2011 DBC Kaos Round 5 FFA 2011-03-04.WAgame (file) 62 KB DumbBongChow Fifth round game of my DBC Kaos scheme with DumbBongChow, igor`nc, and ``Sh-SV``. 1
20:27, 29 April 2011 LG Battle Race without weapons.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time99 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Teleport0 turns0%
Low gravity0 turns0%
297 bytes FoxHound A Battle Race variation with LG and without weapons. The scheme was taken from Worm Olympics. 1
04:56, 30 April 2011 PlayWAonLinux icon.png (file) 22 KB Explorer09 Corrected transparency. The stripes should be black instead of transparent. ("Play Worms Armageddon on linux/play_WA_on_linux/pictures/WAiconTeam.png") 2
10:17, 30 April 2011 WeaponXpress.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise13 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability127%
Hazardous objects8 × Unknown (244)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time32 seconds
Round time10 minutes
Number of rounds0
Blood enabledYes
Aqua sheepYes
Sheep heavenYes
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 150 turns0%
Homing missile★ × 150 turns0%
Mortar★ × 150 turns0%
Grenade★ × 150 turns0%
Cluster bomb★ × 150 turns0%
Skunk★★★★★0 turns0%
Petrol bomb★★★★★0 turns0%
Banana bomb★ × 200 turns0%
Handgun★ × 150 turns0%
Shotgun★ × 150 turns0%
Uzi★ × 150 turns0%
Minigun★ × 150 turns0%
Airstrike★ × 150 turns0%
Napalm strike★★★★★0 turns0%
Mine★ × 150 turns0%
Fire punch★ × 150 turns0%
Dragonball★ × 150 turns0%
Kamikaze★ × 150 turns0%
Prod★★★★★0 turns0%
Axe★★★★★0 turns0%
Blowtorch★ × 150 turns0%
Drill★ × 150 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Bungee rope★★★★★0 turns0%
Teleport★★★★★0 turns0%
Dynamite★ × 150 turns0%
Homing pigeon★ × 150 turns0%
Mad cow★ × 150 turns0%
Holy hand-grenade★ × 200 turns0%
Old woman★ × 150 turns0%
Sheep launcher★ × 150 turns0%
Super sheep★ × 150 turns0%
Mole bomb★ × 150 turns0%
Jet pack★ × 60 turns0%
Low gravity★★★★★0 turns0%
Laser sight★★★★★0 turns0%
Fast walk★★★★★0 turns0%
Damage x20 turns0%
Super banana bomb★★★★★0 turns0%
Mine Strike★★★★★0 turns0%
Earthquake★★★★★0 turns0%
Scales of justice★★★★★0 turns0%
Ming vase★★★★★0 turns0%
Mike's carpet bomb★★★★★0 turns0%
Magic bullet★★★★★0 turns0%
Select worm★★★★★0 turns65%
Mole squadron★★★★★0 turns15%
MB bomb★★★★★0 turns0%
Concrete donkey★★★★★0 turns0%
Suicide bomber★★★★★0 turns0%
Sheep strike★★★★★0 turns0%
Mail strike★★★★★0 turns0%
Armageddon★★★★★0 turns0%
297 bytes Pac-Man Optimized scheme 3
13:32, 5 May 2011 Magneticon.png (file) 8 KB UnderscoreKilburn   1
13:33, 5 May 2011 MagneticMissileicon.png (file) 11 KB UnderscoreKilburn   1
06:30, 7 May 2011 Bungee Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time6 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesYes
Manual worm placementYes
Initial worm energy111
Turn time35 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
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297 bytes FoxHound This Bungee Shopper scheme was taken from Blame The Pixel (the only one). 1
07:02, 7 May 2011 DBW Grave.png (file) 1 KB DumbBongChow Grave of DumbBongWorms 1
07:05, 7 May 2011 Coco Grave.png (file) 1 KB DumbBongChow Grave of TeamCoco 1
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