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  • 25 bytes (3 words) - 09:32, 25 October 2009
  • {{ParentArticle|[[People]]}}
    692 bytes (100 words) - 23:22, 19 March 2013
  • {{ParentArticle|[[People]]}}
    1 KB (220 words) - 00:43, 31 October 2010
  • {{ParentArticle|[[People]]}}
    207 bytes (29 words) - 11:18, 23 May 2008
  • {{ParentArticle|[[People]]}}
    282 bytes (43 words) - 09:20, 25 March 2008
  • {{ParentArticle|[[People]]}}
    158 bytes (19 words) - 11:19, 23 May 2008
  • {{ParentArticle|[[People]]}}
    850 bytes (134 words) - 12:57, 1 September 2009
  • {{ParentArticle|[[People]]}}
    183 bytes (28 words) - 21:40, 27 April 2008
  • {{ParentArticle|[[People]]}}
    1 KB (253 words) - 13:25, 31 July 2009
  • {{ParentArticle|[[People]]}}
    576 bytes (85 words) - 20:51, 19 May 2012
  • 22 bytes (3 words) - 09:04, 17 January 2010
  • ...ague was a Worms Armageddon league ran by [[People/Vertigo|Vertigo]] and [[People/Barman|Barman]] (coder of the whole thing) amongst others. ...h several problems (being hacked), it doesn't look like it'll be back as [[People/Barman|Barman]] seems to be missing in combat.
    877 bytes (146 words) - 11:17, 19 March 2008
  • {{ParentArticle|[[People]]}}
    777 bytes (141 words) - 11:29, 17 August 2009
  • 23 bytes (3 words) - 13:17, 15 April 2010
  • 27 bytes (3 words) - 13:20, 15 April 2010
  • {{ParentArticle|[[People]]}}
    47 bytes (5 words) - 21:01, 7 August 2008
  • 30 bytes (3 words) - 05:46, 18 March 2008
  • | [[People/Nickname|Nickname]] || Clan || Location || First Name || W2 || WA || WWP || If 2 or more people have the same nickname, use [[Nickname (location)]] or [[Nickname (clan)]]
    86 KB (8,740 words) - 00:58, 24 June 2017
  • {{ParentArticle|[[People]]}}
    292 bytes (42 words) - 17:06, 7 October 2012
  • {{ParentArticle|[[People]]}}
    109 bytes (16 words) - 17:42, 16 June 2008

Page text matches

  • '''Worms Unlimited''' is a project started by [[People/Run|Run]] to group ideas from the Worms community together into a hypotheti ...ade to make it work. This section also addresses a number of concerns that people have over Real Time Worms, and makes references to a number of shareware ga
    3 KB (408 words) - 04:15, 9 October 2010
  • ..." request via '''Game.asp'''<nowiki>; when the actual game starts (no more people can join) or when the host exits before the game starts, a similar "close g ...s WormNET with [[Worms on GameSurge|#worms on GameSurge]]. Maintained by [[People/Byte|Byte]].
    5 KB (838 words) - 20:00, 14 April 2015
  • | developer = [[People/Annelid|Annelid]]
    2 KB (293 words) - 14:06, 6 July 2012
  • ...orn! The Fiddler is Fudge Boy's first attempt to write a program for other people to use, which he is finding to present quite a challenge. None of his progr
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...creator of R2CL, joined [[Ce]] in June 2004, [[People/Kiros|Kiros]] and [[People/X101|X101]] discussed bringing R2CL back under a new name. [[People/X101|X101]] coded the necessary changes and came up with the name.
    4 KB (599 words) - 11:16, 19 March 2008
  • ...joinable by everyone, make sure '''not to input the password''' that some people may misinterpret for a login box. There have been no logins on WormNET sinc ...n the form 192.168.xx.xx or 10.0.xx.xx) with external (Internet) IPs. Many people make a mistake when configuring their router because they're too impatient
    7 KB (1,121 words) - 15:25, 13 September 2016
  • | developer = [[People/Hosma293|Hosma293]]
    996 bytes (147 words) - 23:00, 18 September 2012
  • {{Website|Wccv3.png|[[People/Plutonic|Plutonic]]|2001(?)|http://wormscc.co.uk/|screensize=150px|caption= Worms Clan Council now runs on a server in [[People/Plutonic|Plutonic]]'s bedroom, and so far is running well. The clans curren
    3 KB (603 words) - 18:42, 4 April 2010
  • | developer = [[People/Evilworm2|Evilworm2]]
    2 KB (294 words) - 19:49, 22 August 2012
  • ...ame given to the current standard rope race variation (Concept tought by [[People/Dextah090|Dextah090]]), due to its difference from the original variation,
    5 KB (900 words) - 01:05, 28 August 2016
  • The scoring system should be a ladder system, as that would encourage people to play the strongest players.
    7 KB (1,178 words) - 13:42, 18 February 2015
  • ...en sorted to conserve the F-keys from previous games, so as not to confuse people moving between the games. This is all very well and good but it doesn't hel
    5 KB (979 words) - 17:24, 22 December 2010
  • That's to be expected - it would be impractical to have several people crowded around one keyboard, especially given the large number of keyboard
    16 KB (2,947 words) - 12:39, 22 November 2011
  • ...wo important and perfectly respectable points: firstly, it would overwhelm people with options and put them off, and secondly, it would be much much harder t ...edit and a myriad of extra game options, it's just not sensible to expect people to learn the ins and outs of these editors within a couple of weeks at leas
    3 KB (477 words) - 10:43, 25 September 2008
  • | developer = [[People/ShootMe|ShootMe]] '''WormMM''' is a program, created by [[People/ShootMe|ShootMe]], that allows the user to create a sprite map with ease. J
    2 KB (239 words) - 12:22, 17 November 2009
  • Some people actually go so far as to activate the mine they dropped in that same turn. Some people try to realise this healthy worm for the end by keeping it in an isolated s
    14 KB (2,486 words) - 16:26, 3 December 2013
  • Skunk17 is a variant of [[Team17 (scheme)|Team17]] made by [[People/sKuNk3|skunk3]]. The main difference between the two is the slightly modifi
    3 KB (463 words) - 19:16, 3 April 2016
  • ...a go-between channel, which filters out the awful, unbalanced weapons that people would surely create in extreme numbers. This channel might be restricted on
    8 KB (1,045 words) - 04:28, 27 September 2017
  • People might look at this transport tool and think that it's just better than the
    2 KB (265 words) - 19:17, 15 October 2007
  • {{ParentArticle|[[People]]}}
    692 bytes (100 words) - 23:22, 19 March 2013

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