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- * [[Post-game awards]] == Game-specific information (second generation) ==3 KB (303 words) - 03:06, 1 April 2024
- ...t couldn't otherwise get to. It replaces the [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]]. ...e, the detonation will happen one frame later than it would with v3.8 game logic). However, the behaviours of automatically changing to a land-walking sheep4 KB (628 words) - 18:46, 16 May 2021
- * [[Post-game awards (Worms Armageddon)]] add info *** [[In-game controls]]47 KB (5,701 words) - 04:58, 3 March 2014
- {{ParentArticle|[[Game logic]]}} ''Monkey Mode'' is a simple cheat for [[WormsDC]] that translates all of the weapons' names into Swedish, as well as alteri3 KB (405 words) - 02:22, 24 August 2023
- {{ParentArticle|[[Game logic]]}} This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.5 KB (638 words) - 08:46, 16 July 2023
- ...he presence of rope knocking depends on the WormNET channel from which the game was hosted - #AnythingGoes and #RopersHeaven enables it, while #PartyTime d ...r Dummies]] [http://d1.worms2d.info/tutorials.htm (includes videos of rope logic, basic roping tricks, ...)]6 KB (929 words) - 05:14, 6 February 2023
- {{ParentArticle|[[Game logic]]}} == [[Worms]] / [[WormsDC]] notes ==4 KB (643 words) - 15:46, 2 September 2021
- ...sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files. ...in the IFF sound format. Frequency and size does not matter, although the game will crash if it runs out of memory while attempting to store a soundbank t10 KB (1,640 words) - 16:36, 13 November 2021
- {{ParentArticle|[[Game logic]]}} * Typing "BAABAA" either on the Options screen or in-game will grant you the [[Sheep]], [[Banana Bomb]], and [[Minigun]]. Typing it b8 KB (1,293 words) - 13:35, 24 August 2023