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  • ...] and [[Sheep Strike]] - being automatically disabled in Cavern levels. As Cavern levels do not have the artificial barrier at the top of the map introduced
    506 bytes (79 words) - 09:04, 29 November 2018

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  • ...ng, or an island. A value of 0 means island, while a nonzero value means a cavern. ...f maps (such as single island, double island, single cavern, double tunnel cavern). The same Land Seed can generate 8 different terrains, based on this param
    9 KB (1,508 words) - 20:36, 19 April 2013
  • * a cavern map may now be up to 32512 pixels wide and 32600 pixels tall;
    13 KB (2,098 words) - 23:56, 10 December 2023
  • * Cavern adds a mini-cavern map under the ground, adding darkside tactivs to the game, or some risk whe : Supersheeper maps in the form of cavern mazes can be generated to any size up to 8000x8000. The width of the tiles/
    9 KB (1,475 words) - 18:04, 22 August 2020
  • ...a few minutes of weapon fire however, half the terrain is gone and a giant cavern has formed; usually at the bottom of the map if gravity has its way. A lack
    17 KB (3,117 words) - 18:26, 12 February 2023
  • * '''No [[roofing]]''' - in cavern maps, players must not climb onto the top of the map above the indestructib
    18 KB (3,093 words) - 00:29, 22 August 2023
  • {{Game setup|file=Team17.wsc|scheme=Team17|map=Random dual-layered cavern|worms=4 recommended}} {{Scheme|file=Skunk17.wsc|scheme=|map=Random (mostly dual-layered) cavern|worms=Four worms per team}}
    6 KB (870 words) - 15:04, 24 May 2022
  • ...haotic nature of discs bouncing around on the landscape, particularly in a cavern or otherwise enclosed area, makes this weapon a good choice for the game as
    1 KB (246 words) - 19:09, 15 October 2007
  • ...ually, a darksider will find it useful to attack the enemy from inside his cavern, as the weapon will not damage the landscape and expose him, like other wea
    3 KB (482 words) - 19:11, 15 October 2007
  • ...more impressive, or more fun, than gliding your worm around in a big open cavern landscape in such a spectacular fashion as I am imagining right now. And th
    2 KB (265 words) - 19:17, 15 October 2007
  • ...d also remove the problem of the Reinforcement Worm not being available in cavern landscapes. Furthermore, the distinction between the Reinforcement Worm and
    3 KB (496 words) - 19:19, 15 October 2007
  • | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || bool || 4 || Indestructible cavern border
    4 KB (641 words) - 15:17, 24 December 2022
  • rect 19 375 619 427 [[#caverns|Cavern templates]] ...der to the top of the map but not the sides (thus switching the map into a cavern).
    7 KB (970 words) - 03:17, 19 December 2023
  • {{Map example|map=Randomly generated cavern map}}
    21 KB (3,358 words) - 17:54, 4 January 2024
  • ...of doing this. One is to place the banana under indestructable land or the cavern border. Another is to place it under the opponent worm as explained on the
    3 KB (513 words) - 00:37, 26 January 2021
  • ...to be something like (0, -200), causing the worm to get trapped outside of cavern levels. There are no sensibility checks on the co-ordinates you provide.
    34 KB (5,332 words) - 10:18, 31 May 2023
  • === Unlimited Cavern === Imagine for a moment a cavern map with no water at the bottom or open space at the ends, just simple bord
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...and you use the flipper buttons to steer the Super Sheep through a narrow cavern collecting bubbles worth points. As the "Worms" table is based upon the vis ...Death when the water rises, especially when the water is near the top of a cavern, as it can swim through the water and sink the other player.
    5 KB (806 words) - 02:43, 12 September 2022
  • ...f nonstandard size (something other than 1920×696) in the Map Editor, the cavern borders are not rescaled or moved; they are shown as if the map is still 19
    34 KB (5,246 words) - 12:17, 24 October 2023
  • * {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
    5 KB (638 words) - 08:46, 16 July 2023
  • ....28.0 caused the camera to be horizontally locked when emulating v3.0 in a cavern terrain.<br /> ...rated, or (rarely) terrains within only one of the templates (e.g., double-cavern, single island, etc.) would be generated. The only way to get out of the lo
    71 KB (11,723 words) - 21:03, 25 August 2020

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