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  • ...th the F5 row having 6 actual weapons, and the utilities being in the end. Instant utilities can't technically be used because their ammo drains immediately o
    19 KB (3,032 words) - 18:11, 9 March 2014
  • ...girder-lengths. When travelling through open air, of course, the laser is instant and unhindered by worms in its path.
    3 KB (613 words) - 14:26, 19 November 2009
  • | [[Instant Cluster Explosion]] | [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]] * [[Instant Cluster Explosion]] ([[Worms 2]])
    2 KB (287 words) - 11:20, 5 July 2013
  • *Instant effect utilities
    3 KB (336 words) - 11:24, 14 September 2012
  • ...le with a negative value or value higher than 32,767. Providing a delay to instant effect utilities will prevent them from triggering until the delay runs out You can also add the instant effect utilities to your inventory with the following weapon strings, which
    34 KB (5,301 words) - 19:42, 12 October 2012
  • ...ies? I am of course referring to Double Damage and Double Turn Time, those instant-effect utilites upon crate collection. Low gravity, Laser Sight, Invisibili moved here and converted into instant-effect power-ups. These are pointless if collectable, so should they be ava
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...doesn't do the damage you thought it would, or that the mines are actually instant. And checking the scheme for these defects is tedious, even with the curren
    7 KB (1,180 words) - 17:24, 22 December 2010
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    2 KB (294 words) - 14:43, 26 July 2010
  • ...placing a Cluster Bomb on a worm's head would kill a worm outright. See [[Instant Cluster Explosion]] for more details.
    4 KB (538 words) - 16:03, 31 March 2016
  • ...momentum. Following are ways to recreate the circumstances required for an instant rope dismount:
    28 KB (4,267 words) - 14:08, 5 November 2013
  • ** {{DC}} A bug in v3.6.29.0 caused W:A to crash in some circumstances if an instant replay was skipped by pressing '''Space'''. ** {{DC}} A bug in v3.6.29.0 caused W:A to crash upon an instant replay, if one or more crates were present and an earlier version was being
    60 KB (10,043 words) - 00:35, 20 March 2013
  • [[Internet Relay Chat]] is probably the most popular form of instant communication on the Internet. Wormers gather on IRC in these channels:
    14 KB (1,968 words) - 09:51, 30 June 2017
  • The '''Double Damage''' instant effect utility<ref>Double Damage is consumed immediately upon collection an
    665 bytes (102 words) - 16:49, 3 July 2011
  • ! colspan="2" | Additional controls during Instant Replays ! colspan="2" | Additional controls during Replay Playback (not Instant Replays)
    5 KB (749 words) - 10:52, 23 September 2012
  • === Instant effect utilities ===
    4 KB (473 words) - 22:00, 20 February 2016
  • * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    4 KB (700 words) - 19:24, 14 February 2015
  • ...pically plays host to thousands of channels. The advantage of IRC over IM (Instant Messenging) services like MSN and ICQ is that the entire room can join in o Pidgin is, like Miranda IM, a multi-protocol instant messenger with IRC support. You can obtain it from [http://pidgin.im its we
    11 KB (1,828 words) - 13:17, 27 December 2009
  • # Instant-landing crates in missions, as in all other games # Ability to disable instant replays in missions
    4 KB (624 words) - 18:15, 28 September 2008
  • ...ugh these are mostly set to contain only transport tools such as Teleport. Instant mines, and sometimes barrels, are generally included. Worms are usually set
    6 KB (1,072 words) - 19:21, 25 October 2013
  • ** Bug in a feature introduced in v3.6.19.7: During an instant replay, a fast-forward that was fast enough to drop frames could overshoot
    3 KB (467 words) - 12:02, 15 March 2013
  • ** If the volume was adjusted in-game, the change didn't have an instant effect upon returning to the front end.
    3 KB (572 words) - 00:35, 20 March 2013
  • * The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.
    1 KB (161 words) - 06:39, 20 March 2011
  • ** Bug introduced in v3.6.20.1: Instant replays could diverge from what actually happened, especially if roping or
    2 KB (338 words) - 12:02, 15 March 2013
  • ...e speed-control keys used during a playback replay are supported during an instant replay.
    2 KB (321 words) - 12:02, 15 March 2013
  • ...for worm autoplacement, there would have been no string of beeps, just an instant crash, for an entirely different reason.)
    28 KB (4,685 words) - 00:35, 20 March 2013
  • ....), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded
    6 KB (903 words) - 18:04, 8 May 2013
  • * Replays (both instant-replays in offline games, and automatic game recordings): {{lowlight|(intro
    28 KB (4,168 words) - 00:34, 20 March 2013
  • * Even when instant replays were disabled in the scheme, one would still be shown following a d
    4 KB (605 words) - 12:02, 15 March 2013
  • * Worms can now change direction and jump in the same instant. When time is critical, and your Worm is limited to ground movement only, i
    9 KB (1,510 words) - 12:02, 15 March 2013
  • * Even when instant replays were disabled in the scheme, one would still be shown after a Worm
    7 KB (1,209 words) - 00:35, 20 March 2013
  • ...he game no longer freezes when Single Stepping is used up to the end of an Instant Replay. ...in v3.5 Beta 1, which allowed one to change direction and jump in the same instant.) So for example, in a Battle Race, you can now land from a jump, hold the
    4 KB (743 words) - 12:02, 15 March 2013
  • ...to [[Intermediate]], but with only 20 seconds turn time, fewer weapons and instant mines.
    1 KB (202 words) - 16:00, 1 June 2015
  • ==Instant utilities stocking and multiplication== ..."multi" mode. In this case, every time you collect a crate of the selected instant utility, its effect is strengthened somehow.
    6 KB (862 words) - 18:46, 9 December 2013
  • ...:A thinks it's still replaying. To keep your preferred speed, you need the instant replay to end before its countdown timer runs out. ...g, because that takes relatively much time, making it easier to outrun the instant replay's timer.
    2 KB (361 words) - 14:51, 4 April 2011
  • ...on, with 1 HP for each worm and water rising = level 2). The [[Mine]]s are instant (0 seconds), you can choose the position of the worms, the turn time is 23
    2 KB (264 words) - 05:02, 27 April 2011
  • 4
    * Preload graphics so that starting an actual game is instant? W:A's sprites don't consume a lot of memory. * Move instant replays from a scheme option to a game option, since it only works offline
    14 KB (2,168 words) - 22:08, 28 June 2015
  • ...1HP only and the weapons do tinies craters, being harder to kill a worm. Instant (if 3 seconds everybody would kill easily the others activating the mines w
    1 KB (195 words) - 23:24, 1 January 2011
  • ...chance each turn it is used, a big red button may be produced and pressed (Instant Armageddon - Text reads: "Oh No, What is %Worm% Doing?" or "What have you t
    659 bytes (118 words) - 00:01, 10 February 2010
  • ...e is reduced (without crates, neither dud mines) and another settings like instant mines and only flooding in the Sudden Death, the scheme became very similar
    1 KB (186 words) - 02:05, 23 May 2011
  • ...time suits (shown in the utility panel at the top of the weapon panel) and instant utilities, which come into effect as soon as you collect the crate.
    2 KB (254 words) - 12:28, 27 August 2010
  • ===Instant effect utilities===
    3 KB (448 words) - 13:45, 27 August 2010
  • ...line help system. Simply move the cursor over any icon, text or dialog for instant help which appears at the bottom of the screen.
    2 KB (271 words) - 13:45, 27 August 2010
  • ...a girder. The invader who is hidden in the walls is usually not exposed to instant attacks from the enemy.
    3 KB (567 words) - 09:31, 6 July 2014
  • * Instant coloring: you can choose a color for the user you are chatting with, so you
    8 KB (1,394 words) - 00:43, 8 February 2016
  • * 250 instant mines are placed
    2 KB (367 words) - 11:55, 28 April 2011
  • ...e been enabled and disabled at the time of saving. Some cheats do not take instant effect despite being enabled by selecting the option set, which can lead to
    932 bytes (153 words) - 21:01, 10 April 2011
  • ...djust or provide a way to disable the televisor brackets while watching an instant replay.
    5 KB (779 words) - 19:41, 6 October 2014
  • ...a random arrangement of specks or small objects and the scheme has lots of instant mines. The difference between the 2 schemes basically is that Mine Madness
    834 bytes (127 words) - 23:00, 27 May 2011
  • * Les vers peuvent désormais changer de direction et sauter dans le même instant. Quand le temps restant est critique, et lorsque le ver est limité à un m
    12 KB (2,031 words) - 08:51, 9 July 2013

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