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  • ...] and [[Sheep Strike]] - being automatically disabled in Cavern levels. As Cavern levels do not have the artificial barrier at the top of the map introduced
    506 bytes (79 words) - 09:04, 29 November 2018

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  • ...ng, or an island. A value of 0 means island, while a nonzero value means a cavern. ...f maps (such as single island, double island, single cavern, double tunnel cavern). The same Land Seed can generate 8 different terrains, based on this param
    9 KB (1,508 words) - 20:36, 19 April 2013
  • * a cavern map may now be up to 32512 pixels wide and 32600 pixels tall;
    13 KB (2,098 words) - 11:52, 30 April 2024
  • * Cavern adds a mini-cavern map under the ground, adding darkside tactivs to the game, or some risk whe : Supersheeper maps in the form of cavern mazes can be generated to any size up to 8000x8000. The width of the tiles/
    9 KB (1,475 words) - 18:04, 22 August 2020
  • ...a few minutes of weapon fire however, half the terrain is gone and a giant cavern has formed; usually at the bottom of the map if gravity has its way. A lack
    17 KB (3,117 words) - 18:26, 12 February 2023
  • * '''No [[roofing]]''' - in cavern maps, players must not climb onto the top of the map above the indestructib
    18 KB (3,093 words) - 00:29, 22 August 2023
  • {{Game setup|file=Team17.wsc|scheme=Team17|map=Random dual-layered cavern|worms=4 recommended}} {{Scheme|file=Skunk17.wsc|scheme=|map=Random (mostly dual-layered) cavern|worms=Four worms per team}}
    6 KB (872 words) - 21:11, 1 May 2024
  • ...haotic nature of discs bouncing around on the landscape, particularly in a cavern or otherwise enclosed area, makes this weapon a good choice for the game as
    1 KB (246 words) - 19:09, 15 October 2007
  • ...ually, a darksider will find it useful to attack the enemy from inside his cavern, as the weapon will not damage the landscape and expose him, like other wea
    3 KB (482 words) - 19:11, 15 October 2007
  • ...more impressive, or more fun, than gliding your worm around in a big open cavern landscape in such a spectacular fashion as I am imagining right now. And th
    2 KB (265 words) - 19:17, 15 October 2007
  • ...d also remove the problem of the Reinforcement Worm not being available in cavern landscapes. Furthermore, the distinction between the Reinforcement Worm and
    3 KB (496 words) - 19:19, 15 October 2007
  • | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || bool || 4 || Indestructible cavern border
    4 KB (641 words) - 15:17, 24 December 2022
  • rect 19 375 619 427 [[#caverns|Cavern templates]] ...der to the top of the map but not the sides (thus switching the map into a cavern).
    7 KB (970 words) - 03:17, 19 December 2023
  • {{Map example|map=Randomly generated cavern map}}
    21 KB (3,358 words) - 17:54, 4 January 2024
  • ...of doing this. One is to place the banana under indestructable land or the cavern border. Another is to place it under the opponent worm as explained on the
    3 KB (513 words) - 00:37, 26 January 2021
  • ...to be something like (0, -200), causing the worm to get trapped outside of cavern levels. There are no sensibility checks on the co-ordinates you provide.
    34 KB (5,332 words) - 10:18, 31 May 2023
  • === Unlimited Cavern === Imagine for a moment a cavern map with no water at the bottom or open space at the ends, just simple bord
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...and you use the flipper buttons to steer the Super Sheep through a narrow cavern collecting bubbles worth points. As the "Worms" table is based upon the vis ...Death when the water rises, especially when the water is near the top of a cavern, as it can swim through the water and sink the other player.
    5 KB (806 words) - 02:43, 12 September 2022
  • ...f nonstandard size (something other than 1920×696) in the Map Editor, the cavern borders are not rescaled or moved; they are shown as if the map is still 19
    34 KB (5,246 words) - 12:17, 24 October 2023
  • * {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
    5 KB (638 words) - 08:46, 16 July 2023
  • ....28.0 caused the camera to be horizontally locked when emulating v3.0 in a cavern terrain.<br /> ...rated, or (rarely) terrains within only one of the templates (e.g., double-cavern, single island, etc.) would be generated. The only way to get out of the lo
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...etup|file=Dynamic Team17.wsc|scheme=Dynamic Team17|map=Random dual-layered cavern|worms=4 recommended}}
    1 KB (203 words) - 13:39, 13 January 2022
  • ...[[WormsDC]], it is still possible to [[Concrete Donkey can be deployed in Cavern levels|deploy the Concrete Donkey]].
    2 KB (330 words) - 20:16, 4 January 2024
  • ; type [cavern|island|auto] : Selects whether or not the next PNG map will be an island or a cavern.
    25 KB (3,501 words) - 03:55, 5 March 2023
  • ...vern with an indestructible border on all sides, the map was treated as an cavern with only a top border, resulting in checksum errors and possible desynchro ** Latent bug introduced in v3.5 Beta 1 and made possible in v3.6.25.1a: In a cavern map with no detected available positions for Worm autoplacement, the attemp
    19 KB (3,315 words) - 21:00, 25 August 2020
  • ....23.0: When playing back a Mission or Training replay that took place in a cavern, the map was treated as an island, resulting in checksum errors. <span styl ...g so on a colour map only changes the flag specifying whether the map is a cavern or not.<br />
    11 KB (1,959 words) - 20:59, 25 August 2020
  • ...t take the roof into consideration in cavern levels, or custom maps with a cavern-like roof.
    738 bytes (109 words) - 06:25, 6 April 2012
  • | 0x01 0x01 if the terrain is open, 0x02 0x02 if the terrain is cavern, 0x00 0x01 if the terrain is <Random> (chooses randomly between them when t
    5 KB (845 words) - 13:56, 13 October 2012
  • ...ding a PNG map that had been previously resaved within the map editor, its cavern border status would be reset, instead of being overridden by the header as ...-size:6pt">[DC]</span> Latent bug exposed by a feature in v3.6.25.1a: In a cavern map with Indestructible Borders enabled and no detected available positions
    32 KB (5,309 words) - 21:01, 25 August 2020
  • ...it was always treated as an island map, instead of autodetecting island or cavern status from the contents of the map. The previous autodetection logic has b ...ing .CUS maps (colour maps that were saved using v3.5 Beta 1/2/3pre1), the cavern roof flag in the header is now obeyed, rather than detecting it from the to
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ** PNG maps may have dimensions other than 1920×696. A cavern map may now be up to 32504 pixels wide and 32600 pixels tall; an island is
    40 KB (5,893 words) - 20:18, 25 August 2020
  • ...ere clipped from each side. This makes bungeeing off the edge of a 3-layer cavern map much easier, because it is now possible to see the bungeeing worm befor * Teleporting on top of the roof in a cavern<br />
    9 KB (1,535 words) - 20:23, 25 August 2020
  • ** In Cavern levels, the Teleport and homing/strike weapons can now be pointed within a
    7 KB (1,234 words) - 20:42, 25 August 2020
  • ...ng on the Borders button will now add a top border, turning the map into a cavern.<br />
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...ed island map (often a solid block with tunnels, or an inverted dual-layer cavern). Bigger maps tend to be better, though there is a limit to how far a Super
    5 KB (853 words) - 04:33, 7 August 2023
  • ...c|scheme=Dabble & Fidget|map=Most random maps play well, whether island or cavern.|worms=4-6. Fiddle with this setting to find your desired match style.}}
    3 KB (423 words) - 01:54, 10 December 2023
  • ...types of "invalid" weapons to appear during a Crate Shower: Strikes (in a Cavern landscape), and super weapons (with super weapons disabled in the scheme).<
    23 KB (3,838 words) - 11:42, 24 October 2023
  • ...n discovered whereby a Worm can surreptiously sneak above the ceiling of a cavern map.
    2 KB (371 words) - 04:52, 25 February 2012
  • {{Game setup|file=Only Crates.wsc|scheme=Only Crates|map=Cavern map is recommended|worms=Any number}}
    3 KB (516 words) - 05:20, 9 May 2023
  • 4
    *** Infinite cavern? ...(building girders in open space, or digging in any direction for infinite cavern maps)
    15 KB (2,194 words) - 21:59, 11 November 2021
  • ...|file=Chess.wsc|scheme=Chess|map=Any randomly-generated 'open to the water cavern' map|worms=1 per person}} Chess must be played on an 'open to the water cavern' ([[Map Editor Guide|Map Editor: 23. / #3]]) map with the most possible (10
    4 KB (685 words) - 12:41, 21 April 2024
  • An ideal map is a cavern or an island without water in the middle if it has 2 islands, to prevent ea
    1 KB (186 words) - 21:21, 1 May 2024
  • ...eapon available in his inventory, and consequently, it should not exist in cavern levels.
    2 KB (378 words) - 20:08, 20 August 2010
  • ...f Worms may be on opposite sides of the landscape. It is very effective on Cavern levels, as firing Mortars into the roof will deflect the clusters downwards
    19 KB (3,375 words) - 12:26, 27 August 2010
  • ;Cavern Generation :The bottom thumbnails generate different styles of cavern. Click the Left Mouse Button to generate a new cave level. Click with the R
    16 KB (2,819 words) - 01:23, 28 August 2010
  • ...] and [[Sheep Strike]] - being automatically disabled in Cavern levels. As Cavern levels do not have the artificial barrier at the top of the map introduced
    506 bytes (79 words) - 09:04, 29 November 2018
  • ...s. (This may only happen when the resolution is high enough to letterbox a cavern terrain.) ...f nonstandard size (something other than 1920×696) in the Map Editor, the cavern borders are not rescaled or moved; they are shown as if the map is still 19
    8 KB (1,344 words) - 12:17, 27 October 2010
  • ...ed island map (often a solid block with tunnels, or an inverted duel-layer cavern). Bigger maps tend to be better, though there is a limit to how far a Super
    2 KB (350 words) - 13:58, 13 January 2022
  • ; Land_type : 0 = Open, 1 = Cavern
    3 KB (397 words) - 07:20, 21 November 2014
  • {{Game setup|file=WeaponXpress.wsc|scheme=WeaponXpress|map=One-layer cavern with closed ends|worms=As many as possible}} ...h one of the small holes on either the left or right side (or both) of the cavern.
    3 KB (480 words) - 23:30, 7 May 2022
  • ...haracters in length, although longer names may be incompatible with the "[[cavern]]" modifier.
    3 KB (452 words) - 16:38, 21 December 2023

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