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Create the page "Worms Armageddon/" on this wiki! See also the search results found.
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- ...g Space, whereas before, this was not possible in Artillery mode (in which worms are forbidden from walking or jumping).<br />2 KB (340 words) - 20:36, 25 August 2020
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- ...ds, or your operating system is not supported, you can try emulating Worms Armageddon using a [[w:Virtual machine|virtual machine]].1 KB (183 words) - 02:26, 17 October 2009
- ...eature introduced in v3.6.19.7: The game did not range-check the number of worms per team when loading a WAgame file. Giving this a value greater than 8 (us ...miss, if the target was farther away than the width of a map. For example, Worms at opposite diagonal corners of a map would not be able to hit each other w32 KB (5,309 words) - 21:01, 25 August 2020
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- * CPU teleport bug fixed (in v3.5 Beta 1, CPU worms would fail when attempting to teleport.)<br />2 KB (306 words) - 20:23, 25 August 2020
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- ...ting worm, could end its turn. But this fix had the side effect that enemy worms, sliding as the result of an attack, could never horizontally knock the att ...in the Map Editor now sets the appropriate level for "water drops", where worms do not drown whereas weapons sink. (The Indestructible Border must also be3 KB (580 words) - 20:28, 25 August 2020
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2 KB (305 words) - 20:29, 25 August 2020
- ...hich the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal"'' would still occur. This was quite rare, but ...an> The Spanish and French translations of the names of some CPU teams and worms in mission campaigns were longer than 16 characters, and were being truncat188 KB (31,608 words) - 11:52, 24 October 2023
- ...mprovements can be found in section <span style="color:#ff00ff">'''[[Worms Armageddon ReadMe (English)#section-3-0|3.0 Version History]]'''</span>. Features affe * Worms Armageddon now runs under the majority of Windows 2000 / XP / Vista / 7 / 8 / 10 Platf40 KB (5,893 words) - 20:18, 25 August 2020
- ** When placing worms at the beginning of a game, placing directly on land caused an annoying del .... They are named '''screen''NNNN''.png''' and are stored in the main Worms Armageddon folder.<br />4 KB (642 words) - 20:30, 25 August 2020
- * Worms Armageddon now runs under the majority of Windows 2000 and XP Platforms.<br /> ...d. <span style="color:#ff0000">[Note: This fix inadvertently stopped enemy worms from knocking the attacking worm. This was later fixed in v3.6.19.14.]</spa9 KB (1,535 words) - 20:23, 25 August 2020
- #REDIRECT [[Worms Armageddon ReadMe (English)/v3.5 Beta 1 Update]]66 bytes (8 words) - 07:25, 15 August 2009
- #REDIRECT [[Worms Armageddon ReadMe (English)/v3.5 Beta 2 Update]]66 bytes (8 words) - 07:26, 15 August 2009
- .... This could cause the game to see that team as "alive" even after all its worms died out; but when the turn passed to that team, the game would crash. Now, ...olours. W:A will now log these to "palette.log" located in your main Worms Armageddon folder. Note that the problem can still happen; the only change is that it7 KB (1,234 words) - 20:42, 25 August 2020
- ** Worms can now change direction and fire a weapon in the same instant. (This is si ** Worms can now walk backwards. When you hold the Shift key and walk, your Worm wil4 KB (767 words) - 20:34, 25 August 2020
Page text matches
- | games = [[Worms Armageddon|W:A]] | [[Worms World Party|WWP]]2 KB (239 words) - 12:22, 17 November 2009
- ...map=Any open bulky single-island map, either random or artificial|wmdb=bng|worms=One worm per team}} ...layers will often choose very carefully. Artillery mode is switched on, so worms cannot move unless they use one of the few available tools. Terrain can oft9 KB (1,514 words) - 03:13, 26 January 2024
- {{Game setup|file=Team17.wsc|scheme=Team17|map=Random dual-layered cavern|worms=4 recommended}} ...d to be very defensive, with players commonly blocking in their opponent's worms with girders, forcing them to waste a turn firepunching or blowtorching the6 KB (870 words) - 15:04, 24 May 2022
- {{ParentArticle|[[Worms Unlimited]]}} These pages describe some weapons that might feature in Worms Unlimited.9 KB (1,194 words) - 19:48, 3 January 2024
- ==== Earthquake, Armageddon ==== ...t for the Earthquake, no options whatsoever, except for one also shared by Armageddon:6 KB (975 words) - 11:37, 5 October 2008
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...destructiveness. The Alien Invasion would make a good replacement for the Armageddon.2 KB (261 words) - 19:11, 15 October 2007
- ...'''APPDIR'''<ref>By Default, the installer chooses "'''C:\MicroProse\Worms Armageddon\'''" as the installation directory. For the purposes of this article, '''A [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon]3 KB (403 words) - 16:42, 2 May 2022
- [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon] [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon\1.00.000]2 KB (293 words) - 15:03, 5 June 2010
- {{ParentArticle|[[Worms Armageddon]]}} ...en|Patch (Worms Armageddon)|fr|Patch (Worms Armageddon)/fr|de|Patch (Worms Armageddon)/de}}2 KB (250 words) - 22:49, 24 February 2017
- {{ParentArticle|[[Worms Armageddon]]}} ...Worms Armageddon)|de|Updates (Worms Armageddon)/de|fr|Mises à jour (Worms Armageddon)}}6 KB (885 words) - 17:59, 23 December 2020
- #Redirect [[Updates (Worms Armageddon)]]40 bytes (4 words) - 23:22, 19 March 2013
- ...Kuark on Wormnet 1 & 2 for Team 17 games Worms World Party (WWP) and Worms Armageddon (WA). Losing all worms at the beginning of a game. Why have you watch all along? We rematch immidi2 KB (389 words) - 13:30, 3 April 2011
- |website=No longer avaliable (WA and W2 merged into the Worms Double pack and are no longer avaliable seperately from sold out software)} [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon]4 KB (554 words) - 23:23, 19 March 2013
- {{ParentArticle|[[Worms Unlimited]]}} I was thinking up so many ideas for Worms that I started to worry about how the editors would cope with the sheer num2 KB (395 words) - 02:21, 14 July 2009
- ...ith his work on [[Silkworm]], he got himself noticed by [[Team17]] and the Worms community. ...rted to show up. Deadcode fixed many bugs and added many features to Worms Armageddon. He was the only person working on the beta updates until [[CyberShadow]] j692 bytes (100 words) - 23:22, 19 March 2013
- ...UwR''') was created by fusion of 2 clans, '''Worms of World''' & '''Empire Worms Squad'''. The idea of fusion was of [[People/CzAjNiK|CzAjNiK]]. The new nam * ShoutBox (for '''WAFR / Worms Armageddon Finger Roll''')832 bytes (115 words) - 07:43, 7 September 2011
- | games = [[Worms Armageddon|WA]] ...er's IP address upon initialization and forwarded the information to Worms Armageddon... a process handy back in the day for anyone with a dynamic IP address and2 KB (378 words) - 10:26, 19 June 2022
- | games = [[Worms Armageddon|W:A]] ...] (written by [[Mr Flump]]) was the first external scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively becam2 KB (294 words) - 19:50, 28 July 2020
- * [[Post-game awards (Worms Armageddon)]] add info * [[Updates (Worms Armageddon)]]47 KB (5,701 words) - 04:58, 3 March 2014
- : Click this to import a bitmap from your ''Worms Armageddon/User/Import/'' folder. ...r at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.7 KB (970 words) - 03:17, 19 December 2023