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745 bytes (116 words) - 20:44, 25 August 2020
- ...ease post in the support forum <span style="color:#ff0000">'''(see [[Worms Armageddon ReadMe (English)#section-7-0|section 7.0]])'''</span>.<br /> ...ease post in the support forum <span style="color:#ff0000">'''(see [[Worms Armageddon ReadMe (English)#section-7-0|section 7.0]])'''</span>.<br />4 KB (608 words) - 20:44, 25 August 2020
- * The '''Delete''' key now skips past the minimum info detail level when worms are invincible.<br />10 KB (1,751 words) - 20:49, 25 August 2020
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580 bytes (85 words) - 20:53, 25 August 2020
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1 KB (198 words) - 20:54, 25 August 2020
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1 KB (238 words) - 20:58, 25 August 2020
- ...hich the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal.<br />3 KB (482 words) - 20:57, 25 August 2020
- #REDIRECT [[Worms Armageddon ReadMe (Portuguese)/Atualização v3.6.21.3 Beta]]79 bytes (9 words) - 18:39, 12 May 2020
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1 KB (160 words) - 20:41, 25 August 2020
- ...g Space, whereas before, this was not possible in Artillery mode (in which worms are forbidden from walking or jumping).<br />2 KB (340 words) - 20:36, 25 August 2020
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934 bytes (147 words) - 20:32, 25 August 2020
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2 KB (380 words) - 20:31, 25 August 2020
- ...ds, or your operating system is not supported, you can try emulating Worms Armageddon using a [[w:Virtual machine|virtual machine]].1 KB (183 words) - 02:26, 17 October 2009
- ...eature introduced in v3.6.19.7: The game did not range-check the number of worms per team when loading a WAgame file. Giving this a value greater than 8 (us ...miss, if the target was farther away than the width of a map. For example, Worms at opposite diagonal corners of a map would not be able to hit each other w32 KB (5,309 words) - 21:01, 25 August 2020
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6 KB (926 words) - 21:00, 25 August 2020
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501 bytes (72 words) - 20:30, 25 August 2020
- * CPU teleport bug fixed (in v3.5 Beta 1, CPU worms would fail when attempting to teleport.)<br />2 KB (306 words) - 20:23, 25 August 2020
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3 KB (437 words) - 20:26, 25 August 2020
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1 KB (236 words) - 20:27, 25 August 2020
- ...ting worm, could end its turn. But this fix had the side effect that enemy worms, sliding as the result of an attack, could never horizontally knock the att ...in the Map Editor now sets the appropriate level for "water drops", where worms do not drown whereas weapons sink. (The Indestructible Border must also be3 KB (580 words) - 20:28, 25 August 2020
Page text matches
- {{ParentArticle|[[Worms 2]] or [[Worms Armageddon]] or [[Worms World Party]]}} * [[Worms Basketball]]9 KB (1,160 words) - 02:17, 6 May 2024
- evilworm2 studies media and computing and is addicted to Worms:Armageddon.74 bytes (11 words) - 21:54, 20 July 2006
- '''Rope Race''', also referred to as '''RR''' in [[Terminology|worms terminology]], is a [[Ninja Rope]]-based racing-style scheme where players ...sc|scheme=Rope Race|mappic=Map_maze.svg|map=Specially-designed map|wmdb=rr|worms=One worm per team}}14 KB (2,289 words) - 23:56, 27 November 2023
- {{ParentArticle|[[Worms Unlimited]]}} If Worms Unlimited existed, many changes would have to be made to accommodate the ne5 KB (979 words) - 17:24, 22 December 2010
- {{ParentArticle|[[Worms Unlimited]]}} Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This page serves to discuss some of the pitfalls of this mode as we17 KB (3,117 words) - 18:26, 12 February 2023
- {{ParentArticle|[[Worms 2]] or [[Worms Armageddon]] or [[Worms World Party]]}} * [[Worms Golf]]4 KB (473 words) - 14:58, 14 July 2010
- {{ParentArticle|[[Worms Unlimited]]}} This page contains a huge amount of content regarding the editors in Worms and how they could be improved, and what the implications would be. The amo3 KB (477 words) - 10:43, 25 September 2008
- The worms games have a large section of their scheme options dedicated to crates and In [[Worms Armageddon]] and [[Worms World Party]], the respective probabilities for each crate type spawning at8 KB (1,288 words) - 11:17, 21 June 2020
- == In the ''Worms'' community == ...'s ''Worms'' website [[Wormtopia]] due to their extensive knowledge of ''[[Worms: The Director's Cut]]''. In 2004 they founded [[Dream17]], a website coveri5 KB (767 words) - 22:29, 17 August 2023
- | games = [[Worms Armageddon|W:A]] | [[Worms World Party|WWP]]2 KB (239 words) - 12:22, 17 November 2009
- What is "Worms: Total War"? Someone added Full Wormage as a separate game? [[User:Balee|Ba #Worms: Total War40 KB (6,918 words) - 02:04, 2 February 2022
- ...map=Any open bulky single-island map, either random or artificial|wmdb=bng|worms=One worm per team}} ...layers will often choose very carefully. Artillery mode is switched on, so worms cannot move unless they use one of the few available tools. Terrain can oft9 KB (1,514 words) - 03:13, 26 January 2024
- {{Game setup|file=Team17.wsc|scheme=Team17|map=Random dual-layered cavern|worms=4 recommended}} ...d to be very defensive, with players commonly blocking in their opponent's worms with girders, forcing them to waste a turn firepunching or blowtorching the6 KB (872 words) - 21:11, 1 May 2024
- {{ParentArticle|[[Worms Unlimited]]}} These pages describe some weapons that might feature in Worms Unlimited.9 KB (1,194 words) - 19:48, 3 January 2024
- ==== Earthquake, Armageddon ==== ...t for the Earthquake, no options whatsoever, except for one also shared by Armageddon:6 KB (975 words) - 11:37, 5 October 2008
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...destructiveness. The Alien Invasion would make a good replacement for the Armageddon.2 KB (261 words) - 19:11, 15 October 2007
- ...'''APPDIR'''<ref>By Default, the installer chooses "'''C:\MicroProse\Worms Armageddon\'''" as the installation directory. For the purposes of this article, '''A [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon]3 KB (403 words) - 16:42, 2 May 2022
- ...it]] and some other software. Now also a maintenance programmer of [[Worms Armageddon]].628 bytes (93 words) - 19:21, 14 March 2011
- Why did you delete the worms fan game 0pages? :There are wiki pages on the [[Network protocol (Worms Armageddon)|in-game network protocol]] and [[Replay file|replay files]], but there's n6 KB (969 words) - 17:49, 5 June 2007
File:Shotgunicon.png The icon for the shotgun as used in Worms Armageddon.(340 × 340 (7 KB)) - 15:04, 26 October 2011