File list

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File list
 
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Date Name Thumbnail Size User Description Versions
12:06, 7 April 2012 EarthquakeTower.png (file) 6 KB Pac-Man Screenshot of Earthquake Tower 1
10:57, 22 February 2012 Tube Trap.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time12 seconds
Rope retreat time9 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy32
Utility crate probability100%
Hazardous objects19 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy175
Turn time34 seconds
Round time8 minutes
Number of rounds3
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile00 turns5%
Mortar0★★★★0 turns5%
Grenade★★0 turns0%
Cluster bomb★★0 turns0%
Skunk00 turns5%
Petrol bomb00 turns5%
Banana bomb00 turns5%
Handgun★★★★0 turns0%
Shotgun0★★★★★0 turns5%
Uzi0★★★★★0 turns5%
Minigun00 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine★★★0 turns0%
Fire punch0★★0 turns5%
Dragonball0★★0 turns5%
Kamikaze0★★★★★0 turns5%
Prod★★★★★0 turns0%
Axe0★★0 turns5%
Blowtorch★★0 turns0%
Drill0★★★0 turns5%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite★★0 turns0%
Sheep00 turns5%
Baseball bat0 turns0%
297 bytes Richuk 2012 February 22nd (Wednesday) Ammo power has been adjusted to something more sensible. Lots more crates will fall, as they are meant to. It will be rare to not see a crate now. Utility, Ammo and health crates are all enabled 4
18:01, 18 February 2012 ProSnooper 2.PNG (file) 59 KB BbICEPMAH   1
17:07, 18 February 2012 Avatar5647 14.PNG (file) 18 KB BbICEPMAH   1
14:11, 3 February 2012 Armarecicon.png (file) 203 bytes StepS Armageddon Recorder's icon, found in the executable. 1
18:52, 9 January 2012 Kawoosh's first online game.WAgame (file) 196 KB StepS The first Kawoosh's online game. Playing as "Kamikadze". 1
03:20, 8 January 2012 Shotgun trick.png (file) 5 KB FoxHound It's possible to make the shot pass through a worm, without hitting it. A Shotgun trick. 1
19:12, 6 January 2012 Ae-setup-folderstructure.png (file) 3 KB CyberShadow Add OpenGL 2
04:37, 22 December 2011 DrillDepthDistributionGraph.svg (file) 138 KB Deadcode New test run, now truly random, with far more samples 2
10:35, 22 November 2011 AnimalGaps.PNG (file) 19 KB Mablak   3
05:45, 22 November 2011 ClimbingSlopes.PNG (file) 12 KB Mablak Reverted to version as of 05:42, 22 November 2011 6
04:53, 22 November 2011 DeadcodeMole.WAgame (file) 14 KB Mablak Deadcode's Michelson-Moley experiment. 1
04:30, 22 November 2011 NarrowArea2.PNG (file) 2 KB Mablak   1
04:30, 22 November 2011 NarrowArea1.PNG (file) 2 KB Mablak   1
04:29, 22 November 2011 ClimbingJump.PNG (file) 3 KB Mablak   1
04:29, 22 November 2011 AnimalTurning.PNG (file) 5 KB Mablak   1
04:28, 22 November 2011 AnimalPixelDetection2.PNG (file) 3 KB Mablak   1
04:28, 22 November 2011 AnimalPixelDetection1.PNG (file) 3 KB Mablak   1
04:27, 22 November 2011 AnimalDownhillJumps.PNG (file) 3 KB Mablak   1
01:07, 30 October 2011 Help 2.png (file) 208 KB DarKxXxLorD   1
00:57, 30 October 2011 Help 1.png (file) 133 KB DarKxXxLorD   1
23:04, 28 October 2011 Imgviewer.png (file) 59 KB Pac-Man Version 1.1.6.0 3
23:01, 28 October 2011 IMGViewer Icon.png (file) 36 KB Pac-Man Icon for IMG Viewer 1.1.6.0 1
15:04, 26 October 2011 Shotgunicon.png (file) 7 KB StepS Ultra resolution version from the Deadcode's shotgun explanation [http://kingbird.myphotos.cc/worm-shotgun-zones+shotguns.png] with little fixes. 3
19:39, 25 October 2011 Prodicon.png (file) 4 KB StepS High resolution version 4
19:13, 16 October 2011 Sw holystrike 600.png (file) 69 KB StepS Ultra high resolution version from the Deadcode's Holy Hand Grenade picture. 1
17:12, 13 October 2011 Sw ssuicid 48.png (file) 922 bytes StepS   1
17:00, 13 October 2011 Sw revbungee 250.png (file) 11 KB StepS Reversed bungee, used here. Taken from Deadcode's big bungee icon. 1
16:53, 13 October 2011 Sw wings 64.png (file) 3 KB StepS Wings, used here. 1
16:40, 13 October 2011 Stepsweaps table.png (file) 44 KB StepS more weapons 4
04:31, 9 October 2011 Pro.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time10 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★2 turns1%
Mortar5★★★0 turns0%
Grenade★★★★0 turns0%
Cluster bomb3★★★0 turns0%
Skunk1★★★2 turns1%
Petrol bomb2★★★★0 turns0%
Banana bomb1★★3 turns0%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns1%
Longbow2★★★0 turns0%
Airstrike1★★5 turns1%
Napalm strike1★★7 turns1%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe1★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill3★★★0 turns0%
Girder3★★★0 turns0%
Ninja rope3★★0 turns1%
Parachute20 turns0%
Bungee rope20 turns0%
Teleport20 turns0%
Dynamite1★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat1★★★2 turns1%
Flame thrower0★★★1 turn2%
Homing pigeon0★★★1 turn2%
Mad cow0★★★1 turn2%
Holy hand-grenade0★★★1 turn2%
Old woman0★★★1 turn2%
Sheep launcher0★★★1 turn2%
Super sheep0★★★1 turn2%
Mole bomb0★★★1 turn2%
Fast walk10 turns0%
Freeze10 turns0%
Suicide bomber10 turns0%
297 bytes DumbBongChow A standard default scheme which requires great amount of strategy. 1
03:47, 9 October 2011 WO--2011-08-06-0400PM--Pro--Final Round--K4Tsis oinky AduN avirex-.wagame (file) 178 KB DumbBongChow Worms Summer Olympics 2011 Round 2 2v2 match up. 1
21:25, 1 October 2011 Neocombat 1v1 Round 3 2011-10-01.WAgame (file) 55 KB DumbBongChow Replay for the latest version of Neocombat 1
21:17, 1 October 2011 Neocombat.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise13 pixels/turn
Weapon crate probability120%
Donor cardsNo
Health crate probability90%
Health crate energy50
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time40 seconds
Round time12 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka2★★★1 turn51%
Homing missile1★★★1 turn21%
Mortar2★★★0 turns0%
Grenade21 turn30%
Cluster bomb2★★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb1★★★2 turns0%
Banana bomb0★ × 122 turns16%
Handgun2★★★0 turns0%
Shotgun1★★★1 turn21%
Uzi0★★★1 turn21%
Minigun0★★★2 turns29%
Longbow1★★★1 turn0%
Airstrike0★★★1 turn44%
Napalm strike0★★★2 turns30%
Mine1★★★0 turns10%
Fire punch2★★★0 turns0%
Dragonball2★★★0 turns0%
Kamikaze1★ × 152 turns0%
Prod3★★★0 turns0%
Axe0★★★2 turns54%
Blowtorch4★★★0 turns0%
Drill1★★★2 turns0%
Girder3★★★1 turn15%
Ninja rope2★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport10 turns2%
Dynamite0★★★1 turn6%
Sheep0★★★1 turn58%
Baseball bat1★★★2 turns0%
Flame thrower0★★★2 turns16%
Homing pigeon0★★★1 turn5%
Mad cow0★ × 122 turns15%
Holy hand-grenade0★★★2 turns54%
Old woman0★★★1 turn57%
Sheep launcher0★★★1 turn44%
Super sheep1★★★1 turn17%
Mole bomb1★ × 150 turns21%
Jet pack1★★★0 turns0%
Low gravity20 turns0%
Fast walk0 turns0%
Magic bullet00 turns15%
Indian nuclear test00 turns5%
Select worm30 turns0%
Mole squadron00 turns67%
Sheep strike00 turns1%
297 bytes DumbBongChow Further Balance Updates 4
23:48, 30 September 2011 Ae-setup-geany-buildtools.png (file) 12 KB CyberShadow Build only 3
18:38, 29 September 2011 Ae-geany-build.png (file) 2 KB CyberShadow Geany's build icon 1
18:11, 29 September 2011 Ae-setup-dmd-scini.png (file) 10 KB CyberShadow For [[4/Development setup] - DMD sc.ini screenshot 1
20:25, 28 September 2011 Sw opusher 75.png (file) 6 KB StepS   1
20:00, 28 September 2011 Sw canister 48.png (file) 1 KB StepS   1
19:52, 28 September 2011 Sw acidrain 48.png (file) 4 KB StepS   1
19:45, 28 September 2011 Sw instmine 73.png (file) 2 KB StepS   1
19:24, 28 September 2011 Sw warmy 55.png (file) 2 KB StepS   1
18:49, 28 September 2011 Sw brnshp 70.png (file) 3 KB StepS   1
18:18, 28 September 2011 Sw cake 160.png (file) 6 KB StepS   1
13:12, 28 September 2011 Sw biblestrike 48.png (file) 2 KB StepS bible strike icon. 1
22:06, 17 September 2011 Stepsprvtest1.png (file) 37 KB StepS   2
17:01, 29 August 2011 Wkb stub.png (file) 144 KB StepS WKB stub icon. 1
09:57, 27 August 2011 Dabble and Fidget.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time4 seconds
Rope retreat time4 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy15
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay2 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy35
Turn time45 seconds
Round time8 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Mortar3★★★★0 turns0%
Skunk3★★★0 turns0%
Petrol bomb2★★★1 turn0%
Handgun★★★0 turns0%
Shotgun5★★★5 turns0%
Minigun1★★★0 turns0%
Longbow5★★★2 turns0%
Airstrike16 turns0%
Fire punch2★★★0 turns0%
Dragonball2★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Blowtorch4★★★0 turns0%
Drill4★★★0 turns0%
Girder5★★★0 turns0%
Ninja rope2★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport30 turns0%
Baseball bat2★★★0 turns0%
Mole bomb3★★★0 turns0%
Jet pack10 turns0%
Low gravity10 turns0%
Fast walk10 turns0%
Freeze10 turns0%
Scales of justice10 turns0%
Select worm10 turns0%
Mole squadron19 turns0%
297 bytes Lex Due to some heavy discussion with coste, excellent strategist and winner of a Dabble tournament, I have decided to reduce the baseball bat count from 3 to 2 and reduce the girder count from unlimited to 5. 5
11:09, 21 August 2011 Ubuntu-wine-ppa.png (file) 92 KB Explorer09 with highlighted items 2
20:05, 18 August 2011 Project x editor.png (file) 45 KB StepS   2
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