Difference between revisions of "Shopper"

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m (Chamber Shopper)
(Now I separated the versions of schemes I think are Variants in a section and the ones I consider variations in another section. I was in doubt about Tunnel Shopper, but since it requires a special map (not so original) to play, I considered it a variant.)
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Shopper rules are generally addressed purely by the acronyms of the 3 fundamental rules - AFR, CBA, KTL/ABL; others (such as a the rules on the use of weapons above) are considered common sense.
 
Shopper rules are generally addressed purely by the acronyms of the 3 fundamental rules - AFR, CBA, KTL/ABL; others (such as a the rules on the use of weapons above) are considered common sense.
  
== Variations ==
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== Variants ==
Of all the schemes known in ''Worms'', Shopper probably has the most variations. Because of its extensive popularity, many people came up with their own variations to the Shopper scheme, some better known than others. The variations often rely on the specific design of the map, and sometimes involve new rules. In some cases, variations require the use of [[TestStuff]].
+
''Creative ramifications of the scheme.''
 +
 
 +
Of all the schemes known in ''Worms'', Shopper probably has the most variants. Because of its extensive popularity, many people came up with their own versions to the Shopper scheme, some better known than others. The variants often rely on the specific design of the map, and sometimes involve new rules. In some cases, variants require the use of [[TestStuff]].
  
==== Wall-X-Wall Shopper ====
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=== Wall-X-Wall Shopper ===
 
''Main Article: [[Wall-X-Wall Shopper]]''
 
''Main Article: [[Wall-X-Wall Shopper]]''
  
In this variation, an additional rule is in force: the player must touch a number of specified number of walls during their turn before attacking. This is played on specially-designed maps which highlight the walls to be touched.
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In this variant, an additional rule is in force: the player must touch a number of specified number of walls during their turn before attacking. This is played on specially-designed maps which highlight the walls to be touched.
  
==== Fly Shopper ====
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=== Fly Shopper ===
 
[[Image:Fly Shopper WO icon.png|frame|left|WO icon]]
 
[[Image:Fly Shopper WO icon.png|frame|left|WO icon]]
 
{{Map example|map=Specially designed map|wmdb=flyshopper}}
 
{{Map example|map=Specially designed map|wmdb=flyshopper}}
In this variation, the map has an open roof and a large pillar in the middle. Players must fly their worms over the pillar at least once during their turn before attacking. For this, an additional rule is in force:
+
In this variant, the map has an open roof and a large pillar in the middle. Players must fly their worms over the pillar at least once during their turn before attacking. For this, an additional rule is in force:
  
 
* '''Fly Before Attack''' ('''FBA''' in [[Terminology|worms terminology]]) - Players must use the ninja rope to fling their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attacking.
 
* '''Fly Before Attack''' ('''FBA''' in [[Terminology|worms terminology]]) - Players must use the ninja rope to fling their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attacking.
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The player is not required to attach the rope again after the crossing - e.g. if the worms hits terrain and the parachute activates, the fly is still considered to be valid. Also, when [[Test versions|TestStuff]] is activated, it is common practice to consider a fly valid if the player activates the parachute manually after the crossing.
 
The player is not required to attach the rope again after the crossing - e.g. if the worms hits terrain and the parachute activates, the fly is still considered to be valid. Also, when [[Test versions|TestStuff]] is activated, it is common practice to consider a fly valid if the player activates the parachute manually after the crossing.
  
==== Chamber Shopper ====
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=== Chamber Shopper ===
 
{{Map example|map=Specially designed map|wmdb=chamber}}
 
{{Map example|map=Specially designed map|wmdb=chamber}}
 
In Chamber Shopper, the map has an open roof and is divided horizontally into several chambers, typically 4 or 5, separated by vertical pillars.
 
In Chamber Shopper, the map has an open roof and is divided horizontally into several chambers, typically 4 or 5, separated by vertical pillars.
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The ''FBA'' rule (see Fly Shopper, above) is sometimes used in this variation.
 
The ''FBA'' rule (see Fly Shopper, above) is sometimes used in this variation.
  
===== History =====
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==== History ====
 
Chamber Shopper was created by [[People/Chance|Chance]] ([https://web.archive.org/web/20031013185643/http://bloopy.topcities.com/worms/g_shopper.html see this 13th October 2003 archive snapshot]). The oldest colored map of Chamber Shopper was [https://www.wmdb.org/168 released] on [[WMDB]] on 21st February 2004 by [[People/Star Worms|Star Worms]], but there are older .bit maps of this scheme.
 
Chamber Shopper was created by [[People/Chance|Chance]] ([https://web.archive.org/web/20031013185643/http://bloopy.topcities.com/worms/g_shopper.html see this 13th October 2003 archive snapshot]). The oldest colored map of Chamber Shopper was [https://www.wmdb.org/168 released] on [[WMDB]] on 21st February 2004 by [[People/Star Worms|Star Worms]], but there are older .bit maps of this scheme.
  
====== Similar ideas ======
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===== Similar ideas =====
 
A scheme named [[Roper#Chamber_Roper|Chamber Roper]] was released after the existence of Chamber Shopper and it uses very similar maps to play.
 
A scheme named [[Roper#Chamber_Roper|Chamber Roper]] was released after the existence of Chamber Shopper and it uses very similar maps to play.
  
==== Pod Shopper ====
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=== Pod Shopper ===
 
{{Map example|map=Specially designed map|wmdb=podshop}}
 
{{Map example|map=Specially designed map|wmdb=podshop}}
 
Pod Shopper maps are designed with 2 or more 'pods', which may be considered miniature shopper maps in and of themselves. These pods are separated from each other by open space.
 
Pod Shopper maps are designed with 2 or more 'pods', which may be considered miniature shopper maps in and of themselves. These pods are separated from each other by open space.
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Players typically have to travel from pod to pod during their turn in order to collect a crate and to find a worm to attack. Pod Shopper games tend to be short, as drowning is more common (there are players who say that POD stands for Plop Or Die). The common Shopper rules ''KTL'' and ''ABL'' are sometimes omitted to allow players to more easily find a target.
 
Players typically have to travel from pod to pod during their turn in order to collect a crate and to find a worm to attack. Pod Shopper games tend to be short, as drowning is more common (there are players who say that POD stands for Plop Or Die). The common Shopper rules ''KTL'' and ''ABL'' are sometimes omitted to allow players to more easily find a target.
  
==== Moon Shopper ====
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=== Surf Shopper ===
{{Scheme|title=|file=Moon Shopper.wsc}}
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Played on regular Shopper maps, this variation makes use of an additional rule:
+
 
+
* '''Use Low Gravity every turn''' - Players must activate Low Gravity at the start of their turn.
+
 
+
==== Surf Shopper ====
+
 
{{Map example|map=Specially designed map|wmdb=surf}}
 
{{Map example|map=Specially designed map|wmdb=surf}}
 
In Surf Shopper, players must skim their worm across water onto an island. This variation is played on maps specially designed for this, and an additional rule comes into play:
 
In Surf Shopper, players must skim their worm across water onto an island. This variation is played on maps specially designed for this, and an additional rule comes into play:
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* '''[[Etiquette#SAA - Surf After Attack|Surf After Attack]]''' ('''SAA''' in [[Terminology|worms terminology]]) - Players must skim their worms over water during their retreat time, after having made an attack.
 
* '''[[Etiquette#SAA - Surf After Attack|Surf After Attack]]''' ('''SAA''' in [[Terminology|worms terminology]]) - Players must skim their worms over water during their retreat time, after having made an attack.
  
The variation is often played with [[TestStuff]], which stops worms losing their turn after skimming water and also allows for firing the ninja rope while a worm is still in flight after skimming. In this case, a slightly different rule is used:
+
The variant is often played with [[TestStuff]], which stops worms losing their turn after skimming water and also allows for firing the ninja rope while a worm is still in flight after skimming. In this case, a slightly different rule is used:
  
 
* '''[[Etiquette#SBA - Surf Before Attack|Surf Before Attack]]''' ('''SBA''' in [[Terminology|worms terminology]]) - Players must skim their worms over water during their turn before attacking.
 
* '''[[Etiquette#SBA - Surf Before Attack|Surf Before Attack]]''' ('''SBA''' in [[Terminology|worms terminology]]) - Players must skim their worms over water during their turn before attacking.
  
==== Attack From Air Shopper (or AFA Shopper) ====
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=== Attack From Air Shopper (or AFA Shopper) ===
 
{{Map example|map=Specially designed map|wmdb=?map[title]=afa|shop}}
 
{{Map example|map=Specially designed map|wmdb=?map[title]=afa|shop}}
Played on specially designed maps, and with [[TestStuff]] enabled, this variation makes use of an additional rule:
+
Played on specially designed maps, and with [[TestStuff]] enabled, this variant makes use of an additional rule:
  
 
* '''[[Etiquette#AFA_-_Attack_From_Air|Attack From Air]]''' ('''AFA''' in [[Terminology|worms terminology]]) - Players must attack during a "rope-roll", where a worm has disengaged the ninja rope and is in flight. Players do this by pressing ''Enter'' while their worm is in the air.
 
* '''[[Etiquette#AFA_-_Attack_From_Air|Attack From Air]]''' ('''AFA''' in [[Terminology|worms terminology]]) - Players must attack during a "rope-roll", where a worm has disengaged the ninja rope and is in flight. Players do this by pressing ''Enter'' while their worm is in the air.
  
The common Shopper rules ''KTL'' and ''ABL'' are usually omitted for this variation.
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The common Shopper rules ''KTL'' and ''ABL'' are usually omitted for this variant.
  
This variation was created in December 2008 by [[People/Crowe|Crowe]], originally under the name of '''Air Shopper'''.
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This variant was created in December 2008 by [[People/Crowe|Crowe]], originally under the name of '''Air Shopper'''.
  
==== Bungee Shopper ====
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=== Bungee Shopper ===
 
[[Image:Bungee Shopper WO icon.png|frame|left|WO icon]]
 
[[Image:Bungee Shopper WO icon.png|frame|left|WO icon]]
 
{{Scheme|title=|file=Bungee Shopper.wsc|map=Specially designed map|wmdb=bungeeshop}}
 
{{Scheme|title=|file=Bungee Shopper.wsc|map=Specially designed map|wmdb=bungeeshop}}
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{{clear}}
 
{{clear}}
==== Chute Shopper ====
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=== Chute Shopper ===
 
{{Scheme|title=|file=Parachute Shopper.wsc|Map example|map=Specially designed map ([http://wmdb.org/20654 example])|wmdb=}}
 
{{Scheme|title=|file=Parachute Shopper.wsc|Map example|map=Specially designed map ([http://wmdb.org/20654 example])|wmdb=}}
 
A variant without ninja rope, and with maps designed for parachuting around. Players must attack from parachute.
 
A variant without ninja rope, and with maps designed for parachuting around. Players must attack from parachute.
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{{clear}}
 
{{clear}}
  
==== Drive-by Shopper ====
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=== Drive-by Shopper ===
 
{{Map example|map=Specially designed map (examples: [https://www.wmdb.org/maps/?map%5Btitle%5D=driveby], [https://www.wmdb.org/maps/?map%5Btitle%5D=drive%7Cby] and [https://www.tus-wa.com/maps/search/!QUOTEDriveby!QUOTE/])|wmdb=?map[title]=drive-by}}
 
{{Map example|map=Specially designed map (examples: [https://www.wmdb.org/maps/?map%5Btitle%5D=driveby], [https://www.wmdb.org/maps/?map%5Btitle%5D=drive%7Cby] and [https://www.tus-wa.com/maps/search/!QUOTEDriveby!QUOTE/])|wmdb=?map[title]=drive-by}}
 
Created by [[People/sfNOrds|sfNOrds]] ([https://web.archive.org/web/20050402080637mp_/http://bloopy.topcities.com/worms/g_shopper.html source]) and played on maps designed with a circuit, including [[Wascar]] maps (though sometimes they need to be modified to make all crates reachable). Many drive-by maps also have a Fly Shopper-style opening at the top. This variation makes use of an additional rule:
 
Created by [[People/sfNOrds|sfNOrds]] ([https://web.archive.org/web/20050402080637mp_/http://bloopy.topcities.com/worms/g_shopper.html source]) and played on maps designed with a circuit, including [[Wascar]] maps (though sometimes they need to be modified to make all crates reachable). Many drive-by maps also have a Fly Shopper-style opening at the top. This variation makes use of an additional rule:
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* '''Lap the map''' - Players must make a lap around the map before attacking.
 
* '''Lap the map''' - Players must make a lap around the map before attacking.
  
==== Loser Shopper ====
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=== Loser Shopper ===
 
Played on any regular Shopper map where it's impossible to drown, players must attack their own worms. The first to kill all their own worms wins the game.
 
Played on any regular Shopper map where it's impossible to drown, players must attack their own worms. The first to kill all their own worms wins the game.
  
==== Crate Collector ====
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==== Similar ideas ====
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After Loser Shopper, a scheme with the same concept of suiciding your worms was created: [[Abnormal]]. But, the gameplay is very different, since abnormal is derived from [[Intermediate]].
 +
 
 +
=== Tunnel Shopper ===
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A blend of [[Rope Race]] and Shopper, with the Shopper scheme played on maps designed for Rope Race.
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 +
=== Crate Collector ===
 
{{Map example|map=Randomly generated cavern map}}
 
{{Map example|map=Randomly generated cavern map}}
This variation can only be played with [[Worms World Party]], making use of that game's [[WormPot]] mode "Super Rope" and "Crates, crates and even more crates". This scheme has no rules at all (players don't need to say any rules to play).
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This variant can only be played with [[Worms World Party]], making use of that game's [[WormPot]] mode "Super Rope" and "Crates, crates and even more crates". This scheme has no rules at all (players don't need to say any rules to play).
 
It is also known as '''Ropes and Crates''' or '''RnC''' in [[Terminology|worms terminology]].
 
It is also known as '''Ropes and Crates''' or '''RnC''' in [[Terminology|worms terminology]].
  
==== Other minor variations ====
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== Variations ==
 +
''Ramifications with relatively small detail changes to the scheme.''
 +
 
 +
=== Moon Shopper ===
 +
{{Scheme|title=|file=Moon Shopper.wsc}}
 +
Played on regular Shopper maps, this variation makes use of an additional rule:
 +
 
 +
* '''Use Low Gravity every turn''' - Players must activate Low Gravity at the start of their turn.
 +
 
 +
=== Speed Shopper ===
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Played with 10 or 15 second long turns.
  
* '''Tunnel Shopper''' - a blend of [[Rope Race]] and Shopper, with the Shopper scheme played on maps designed for Rope Race.
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=== Power Shopper ===
* '''Speed Shopper''' - played with 10 or 15 second long turns.
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Played with weapons on higher-than-normal power settings, along with 15 second long turns.
* '''Power Shopper''' - played with weapons on higher-than-normal power settings, along with 15 second long turns.
+
  
 
== History ==
 
== History ==

Revision as of 02:59, 18 April 2022

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Shopper game
(3vs3) with DarK, Random00, SPW, Incog,
Paya and REM; taken from Worm Olympics
Download · Info
Use the rope and 'shop' for crates

Shopper (originally Rope Shopper) is a scheme in which players start with few or no weapons and must use the Ninja Rope to navigate a specially-designed, indestructible map and collect crates to build their arsenal. The scheme and its variations are generally the most popular schemes played on WormNET.

Description

Game setup
Scheme
Shopper:
Download
View scheme settings
Map
Specially designed map
Examples at the WMDB
Worms
Usually 3

The goal in Shopper is to kill all opponents using weapons obtained from crates, collected within the relatively short turn time by using the Ninja Rope, which is provided in unlimited quantity and given a power setting of 5 to allow unlimited repeat swings.

Maps designed for the Shopper scheme provide a roof along the top and wide open spaces in which to swing around on the ninja rope, and typically include a large number of platforms, nooks and crannies where worms can try to stay safe from enemy attacks. Maps usually also include some hazards, such as holes at the bottom or sides of the map through which worms can fall and drown.

Considerable skill with the Ninja Rope is required for playing Shopper competently. However - unlike some of its variations, noted below - the classic Shopper scheme is very accessible to new players and suitable for practicing with the ninja rope.

The scheme is supported by HostingBuddy.

Rules

The principle rules for Shopper are as follows:

  • Crate Before Attack (CBA) - Players must collect a crate at the start of each turn before attacking with a weapon from their inventory.
  • All But Last (ABL) - Players must not injure any worms belonging to the team in last place, with the exception outlined by the Pile rule below.
  • Pile - Players may only injure worms belonging to the team in last place if they also injure other worms in the same attack. Only applicable if the ABL rule is in force.
  • Kill The Cow (KTC) - Should anyone violate the rules, players must target that player (regardless of the ABL rule) until they have been killed off.

These four rules are collectively known as the PACK rules (standing for Pile, ABL, CBA and KTC).

The ABL rule is often substituted with KTL:

  • Kill The Leader (KTL) - Players must injure worms belonging to the team in first place.

Around 2000, Shopper started to adopt a rule which originated with the Roper scheme:

  • Attack From Rope (AFR) - Players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.

The combination of AFR and the PACK rules then became known as the proPACK rules. Throughout 2003, the AFR rule became so integral to Shopper, that the difference between PACK and proPACK was largely forgotten.

As well as the rules above, Shopper was sometimes played with additional rules prohibiting certain super weapons and the way that weapons can be used:

  • No girders. - Players must not use girders, even if they collect girders or a Girder Starter Pack in a crate.
  • No nukes. - Players must not use the Nuclear Bomb, even if they collect one in a crate.
  • No permanent blocking. - Players must not use any weapon in such a way that it permanently blocks a worm from fully navigating the map.

Shopper rules are generally addressed purely by the acronyms of the 3 fundamental rules - AFR, CBA, KTL/ABL; others (such as a the rules on the use of weapons above) are considered common sense.

Variants

Creative ramifications of the scheme.

Of all the schemes known in Worms, Shopper probably has the most variants. Because of its extensive popularity, many people came up with their own versions to the Shopper scheme, some better known than others. The variants often rely on the specific design of the map, and sometimes involve new rules. In some cases, variants require the use of TestStuff.

Wall-X-Wall Shopper

Main Article: Wall-X-Wall Shopper

In this variant, an additional rule is in force: the player must touch a number of specified number of walls during their turn before attacking. This is played on specially-designed maps which highlight the walls to be touched.

Fly Shopper

WO icon
Map
Specially designed map
Examples at the WMDB

In this variant, the map has an open roof and a large pillar in the middle. Players must fly their worms over the pillar at least once during their turn before attacking. For this, an additional rule is in force:

  • Fly Before Attack (FBA in worms terminology) - Players must use the ninja rope to fling their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attacking.

The rope may be attached to the central pillar before and after the crossing - e.g. when doing a special kind of fly called "mexi".

The player is not required to attach the rope again after the crossing - e.g. if the worms hits terrain and the parachute activates, the fly is still considered to be valid. Also, when TestStuff is activated, it is common practice to consider a fly valid if the player activates the parachute manually after the crossing.

Chamber Shopper

Map
Specially designed map
Examples at the WMDB

In Chamber Shopper, the map has an open roof and is divided horizontally into several chambers, typically 4 or 5, separated by vertical pillars.

The FBA rule (see Fly Shopper, above) is sometimes used in this variation.

History

Chamber Shopper was created by Chance (see this 13th October 2003 archive snapshot). The oldest colored map of Chamber Shopper was released on WMDB on 21st February 2004 by Star Worms, but there are older .bit maps of this scheme.

Similar ideas

A scheme named Chamber Roper was released after the existence of Chamber Shopper and it uses very similar maps to play.

Pod Shopper

Map
Specially designed map
Examples at the WMDB

Pod Shopper maps are designed with 2 or more 'pods', which may be considered miniature shopper maps in and of themselves. These pods are separated from each other by open space.

Players typically have to travel from pod to pod during their turn in order to collect a crate and to find a worm to attack. Pod Shopper games tend to be short, as drowning is more common (there are players who say that POD stands for Plop Or Die). The common Shopper rules KTL and ABL are sometimes omitted to allow players to more easily find a target.

Surf Shopper

Map
Specially designed map
Examples at the WMDB

In Surf Shopper, players must skim their worm across water onto an island. This variation is played on maps specially designed for this, and an additional rule comes into play:

The variant is often played with TestStuff, which stops worms losing their turn after skimming water and also allows for firing the ninja rope while a worm is still in flight after skimming. In this case, a slightly different rule is used:

Attack From Air Shopper (or AFA Shopper)

Map
Specially designed map
Examples at the WMDB

Played on specially designed maps, and with TestStuff enabled, this variant makes use of an additional rule:

  • Attack From Air (AFA in worms terminology) - Players must attack during a "rope-roll", where a worm has disengaged the ninja rope and is in flight. Players do this by pressing Enter while their worm is in the air.

The common Shopper rules KTL and ABL are usually omitted for this variant.

This variant was created in December 2008 by Crowe, originally under the name of Air Shopper.

Bungee Shopper

WO icon

This is a Shopper with bungee instead of ninja rope, and maps designed for bungeeing around. Players must attack from bungee or during flying. The use of TestStuff is required.

Chute Shopper

A variant without ninja rope, and with maps designed for parachuting around. Players must attack from parachute.

Drive-by Shopper

Map
Specially designed map (examples: [1], [2] and [3])
Examples at the WMDB

Created by sfNOrds (source) and played on maps designed with a circuit, including Wascar maps (though sometimes they need to be modified to make all crates reachable). Many drive-by maps also have a Fly Shopper-style opening at the top. This variation makes use of an additional rule:

  • Lap the map - Players must make a lap around the map before attacking.

Loser Shopper

Played on any regular Shopper map where it's impossible to drown, players must attack their own worms. The first to kill all their own worms wins the game.

Similar ideas

After Loser Shopper, a scheme with the same concept of suiciding your worms was created: Abnormal. But, the gameplay is very different, since abnormal is derived from Intermediate.

Tunnel Shopper

A blend of Rope Race and Shopper, with the Shopper scheme played on maps designed for Rope Race.

Crate Collector

Map
Randomly generated cavern map

This variant can only be played with Worms World Party, making use of that game's WormPot mode "Super Rope" and "Crates, crates and even more crates". This scheme has no rules at all (players don't need to say any rules to play). It is also known as Ropes and Crates or RnC in worms terminology.

Variations

Ramifications with relatively small detail changes to the scheme.

Moon Shopper

Played on regular Shopper maps, this variation makes use of an additional rule:

  • Use Low Gravity every turn - Players must activate Low Gravity at the start of their turn.

Speed Shopper

Played with 10 or 15 second long turns.

Power Shopper

Played with weapons on higher-than-normal power settings, along with 15 second long turns.

History

WO icon

When Roper exploded in popularity on Worms 2, some players modified it and included every weapon that could be dropped from rope, or replaced the health crates with weapon crates. Similar modifications were not well received by ropers on Worms Armageddon, but it became known at the time as Rope Shopper to distinguish it from the original Team17 "Shopper" scheme, which makes minimal use of the Ninja Rope. Unlike in the Worms 2 roping schemes, Shopper evolved to have its own distinct style of maps and include weapons which can't be dropped from rope, making for more varied gameplay.

Though it's unknown who created Shopper as we know it, it's clear that one of the most important contributors from the very start was Dogma. With the creation of a series of high-quality maps starting in late 2000, most famously his Shopping 2002 map (a colorized version of which can be found on the Worms Map Database here), he kickstarted Shopper's popularity and set the tone for the design and layout of Shopper maps for many years to come.

In the earlier days of Shopper, the scheme was commonly considered to be a game for newbies. The most popular roping schemes at the time were Roper and Proper, which required a lot more skill with the ninja rope than Shopper and did not rely on the luck of crates. Newbies would typically start practising their rope skills with the Shopper scheme, and then move to the more difficult rope schemes as their skills grew.

Around 2002, the attitude towards the scheme had started to change. Many who were considered to be elite Roper players had left the Worms community and took with them their strong dislike of Shopper. The Shopper scheme became more and more popular, passing Proper as the most popular scheme on WormNET.

In 2004, Star Worms created the Wall-X-Wall Shopper, a variation of the Shopper scheme which became very popular very quickly.

The scheme has featured consistently in competitions, featuring in every year of the Worm Olympics from when it started in 2006 to when it ended in 2016, and in cups and tournaments hosted on The Ultimate Site between 2010 and 2019.

See also

External links


This article has a to-do list:
  • add replays for the various variations
  • add a line about the history of each variation
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