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  • ...inology|worms terminology]]) redirects here. For the scheme contest, see [[Worms Scheme Contest]].'' ...ame options and settings for the standard weapons. Much of the information on this version was initially extracted from [[The Fiddler]].
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...he files represent self-contained recordings of games, which can be played on any computer with the corresponding software updates installed. ...m seed used for random in-game events (such as random initial placement of worms and objects).
    20 KB (3,054 words) - 23:16, 29 July 2020
  • '''Rope Race''', also referred to as '''RR''' in [[Terminology|worms terminology]], is a [[Ninja Rope]]-based racing-style scheme where players ...sc|scheme=Rope Race|mappic=Map_maze.svg|map=Specially-designed map|wmdb=rr|worms=One worm per team}}
    14 KB (2,289 words) - 23:56, 27 November 2023
  • {{ParentArticle|[[Worms Unlimited]]}} Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This page serves to discuss some of the pitfalls of this mode as we
    17 KB (3,117 words) - 18:26, 12 February 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ..., together with such weapons as the [[Bazooka]], the [[Grenade]] and the [[Fire Punch]]. The Shotgun is markedly easy to use: it fires in a straight line r
    5 KB (894 words) - 02:16, 12 September 2022
  • {{Game setup|file=Hysteria.wsc|scheme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}} ...rn only lasts for a meagre one second, in which the player must select and fire a weapon.
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...map=Any open bulky single-island map, either random or artificial|wmdb=bng|worms=One worm per team}} The scheme is usually played on randomly-generated maps, of a bulky, single-island format. For tournament g
    9 KB (1,514 words) - 03:13, 26 January 2024
  • {{Game setup|file=Team17.wsc|scheme=Team17|map=Random dual-layered cavern|worms=4 recommended}} ...erns are usually quite cluttered, crates tend to drop in particular places on the map. This gives rise to 'drop-zones' that players are forced to defend,
    6 KB (870 words) - 15:04, 24 May 2022
  • |Worms, Worms DC, Worms 2, W:A, WWP ...ove, and remains so in Amiga versions of the game where it does not appear on the weapon select menu nor does it have a hotkey assigned to it.
    2 KB (404 words) - 00:55, 13 November 2023
  • ...they can still be drowned if the land beneath them is removed. All of the worms will return to normal when their next turn begins. ...p a Freeze until near the end of the game, where health is usually low and worms are in open positions.
    3 KB (475 words) - 20:55, 16 May 2021
  • {{ParentArticle|[[Worms Unlimited]]}} These pages describe some weapons that might feature in Worms Unlimited.
    9 KB (1,194 words) - 19:48, 3 January 2024
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ore worms when the previous worm has escaped, but burns up in contact with fire, and eventually degrades away regardless.
    2 KB (334 words) - 14:19, 20 January 2015
  • : Every page on the WKB is listed here. ...en's guide to editing missions (who knows anything about this?? drop names on the talk page please.
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...single turn. However, the scheme also uses the "infinite health" mode, so worms can be killed only by drowning them. Ammunition is strictly limited and the ...ome|map=Any open island map, preferably bulky|worms=Best played 2v2 with 6 worms per team. If played 1v1, have each player put two teams in to bring the wor
    5 KB (929 words) - 05:34, 26 December 2022
  • ...e most prominent one. This glitch makes it possible to place these weapons on a worm where they remain until eventually their timer runs out and they exp ...o not move your worm anymore. Instead, select the weapon you want to place on the opponent's worm and release it. In WWP, the Petrol Bomb does not work w
    5 KB (795 words) - 08:22, 14 December 2022
  • The Worms Armageddon mission file is the file format used to store missions. It conta ...w is an almost-complete documentation on the file format. A few notes from Worms World Party are also mentioned due to its mission editor existing, but this
    34 KB (5,332 words) - 10:18, 31 May 2023
  • The weapons editor proposed on this site contains an incredible amount of customisability. So much in fact ...ng you to view a particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make
    11 KB (1,882 words) - 17:22, 22 December 2010
  • * '''Worms Health''' (It would be adjustable for every worm. God mode could be made fo * '''Automatic/Manual Worm Placement'''(You would be able to set how many worms you place manually and how many are placed randomly)
    17 KB (2,697 words) - 17:08, 2 July 2013
  • .... The only good reason for restricting map size is for file transfer rates on WormNET, but this argument is flawed as the physical size of the maps have ...e simple. The simple editor would include all the current abilities of the Worms Armageddon map editor, with a few improvements in efficiency, interface and
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...blem is this: extensive customisability will make it very hard for players on WormNET to (a) find a scheme that doesn't use options they don't like, and ...parator is a feature devised by ''Deadcode'', who works on the updates for Worms Armageddon and will eventually implement it into WA. When in the host-join
    7 KB (1,180 words) - 17:24, 22 December 2010

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