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  • ...ay, some IMG terrains such as GunBox appear on a pulldown bar as options), it has always been by far the most widely used. ...nce a BIT map is nothing more than a LEV map with an image appended to it, it can range in size from under 100 bytes to over 100 KB, depending on the com
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...configuration interface. It only affects the W:A version 3.0.0.0. Nowadays it doesn't work due to the compatibility issues, and also [[Project X]] includ ...ws systems, and require an additional program ([[Silkworm]]) to run. Also, it has been reported that not any 3.0 executable will work (as, on some system
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...the instructions below. For a description of the game's network model and why this setup is necessary, see the [[Network]] page. ...hen it only has a local IP and is not reachable from the Internet. To make it possible to host in this situation, you need to set up [[w:port forwarding|
    8 KB (1,224 words) - 22:44, 20 July 2020
  • '''W:A Chat Snatch''' is an online tool meant to make it easy to read the in-game chat from an extracted log file. Chat Snatch simpl ===Why not just read the log the way it is?===
    3 KB (408 words) - 18:20, 27 June 2014
  • ...that won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simply too many keys needed. ...likely to want to select a homing weapon as you'll have little time to aim it. Nor Skip Go, nor Surrender. The list goes on.
    5 KB (979 words) - 17:24, 22 December 2010
  • ...random scheme from Worms Armageddon and put it into a Real Time situation, it would be chaos. With unlimited bazookas, you could fire away continuously u ...the most out of his limited supply. Limit all the weapons in this way, and it becomes clear that RTW need not be as chaotic as one might think. Players w
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...[[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn. ...o think out your move. Think of which worm to hit, which weapon to use for it and where you want to end your turn, as you're going to need that worm anot
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...iving players the ability to create and use new weapons at will might make it too difficult for other players to find games in which they can be comforta Given the infinite possibilities that such a scripting feature would provide, why bother listing any potential weapons at all, as this page does?
    9 KB (1,194 words) - 19:48, 3 January 2024
  • '''But what is nlF attitude and what it is not, what is the spirit of it?''' Losing all worms at the beginning of a game. Why have you watch all along? We rematch immidiately,
    2 KB (389 words) - 13:30, 3 April 2011
  • '''Caecilian''' is a program designed to chat in WormNET. It is written in Java and requires the latest [[w:Java Runtime Environment|Jav You don't need to install Caecilian, it runs from any directory.
    2 KB (346 words) - 19:41, 22 August 2012
  • With so many options it's important to get a sleek, no-nonsense and uncluttered interface for maxim ...when the Advanced editor is recalled, just in case you accidentally click it. Once the scheme is saved in Simple mode, however, all Advanced options are
    11 KB (1,882 words) - 17:22, 22 December 2010
  • * '''Worms Health''' (It would be adjustable for every worm. God mode could be made for a worm by fo ...ly, you could disable/enable the '''Traversavility''' of worms. Disablling it would make worms to be able to pass through each other.
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...information that will always be used unless a scheme specifically disables it (see [[Game Editor#Map Editor Over-ride|Map Editor Over-ride]]). The Map Editor would have new features that would make it a more powerful editor. The first is the ability to import any map from old
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...Magic]] to the 3.6.29.0, 3.6.30.0, 3.6.31.0, 3.7.0.0 and 3.7.2.1 versions. It was originally released by [[Pisto]] on 6 April 2008, and then ported by [[ Like any WormKit module, it has to be placed in the W:A main folder (or you can use the installer), and
    16 KB (2,466 words) - 21:05, 27 April 2024
  • === How do I host a game? / Why can't people join my game? === ...try-region-home-location-windows-10-a.html this] page to see how to change it.
    5 KB (751 words) - 04:38, 21 January 2021
  • ...is that WWP reads the *.bit's decoded 1-bit *.bmp file 2 bytes sooner than it should. This causes all *.bit maps to load with a 16 pixel shift to the lef ...ect and bridge percentage, and change these to zero if need be. The reason why this is done is because WWP has another nasty bug which causes the game to
    3 KB (532 words) - 09:06, 19 June 2022
  • ...At this point it leaps into the air in an arc, digging through any terrain it contacts. The apex of the tunnel is roughly 140px above the level of activa * It's manually detonated with spacebar
    2 KB (316 words) - 23:09, 14 August 2021
  • ...e not listed. It is not clear why the list only includes these weapons, or why they are ordered as they are. ...lowtorch or Axe - which cannot be dropped - are listed. It is also unclear why this particular order was chosen.
    4 KB (643 words) - 15:46, 2 September 2021
  • ...In v3.5 Beta 3pre1 "Avacado Build" [sic], this wasn't working 100% — now it is.)<br /> ...the case, then when all players light up, the printed message will explain why the game cannot be started with the current settings and players.<br />
    16 KB (2,650 words) - 20:25, 25 August 2020
  • It is interesting to note that Greendevil left TdC and the worms world without ...finished in time. Not easy to say if TdC made any other achievements, but it was still a fairly young clan.
    13 KB (2,180 words) - 20:32, 14 March 2013

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