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  • |String of enforced game/weapon options. Copy of the scheme file without the 5 byte header (and some undocu |String of super-weapon options.
    6 KB (888 words) - 19:48, 4 January 2024
  • ...hich weapons will be available, various game options such as turn time and weapon strength, as well as many other settings. ...pdate]]. It is 297 bytes in size, and contains the above plus settings for super weapons.
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...h W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon ammo), and thus can convert schemes between formats.
    938 bytes (135 words) - 14:51, 4 April 2011
  • ...owed by a byte ranging from 03 to 07, for unknown reasons too. Each time a weapon is used, a checksum gets inserted into the following frame. ...teleport/strike click, or from any utility (rope, parachute, ...) allowing weapon drops. It can appear several times for weapons having multiple shots (guns,
    20 KB (3,054 words) - 23:16, 29 July 2020
  • * [[Frontend structure (Worms SNES/MegaDrive)|Frontend structure (Super Nintendo and Sega MegaDrive/Genesis versions)]] * [[List of weapon names in Monkey Mode]]
    3 KB (303 words) - 03:06, 1 April 2024
  • {{Weapon|[[Image:Sheeplaunchicon.png]]|Sheep Launcher ...a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • === Weapon specific === * [[Super Sheep Race]] / SSR
    8 KB (1,063 words) - 13:42, 21 April 2024
  • ...you to not only see what weapons the enemy has, but allows you to select a weapon, remove it from their inventory and add it to your own. The turn ends after ...fore you get chance to use his weapon against him. Or, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • Awarded to the worm that collects the most crates of any type (weapon, utility and health crates all count). Awarded to the team that collects the most crates of any type (weapon, utility and health crates all count).
    5 KB (853 words) - 11:43, 27 February 2024
  • * Weapon crate = 3 * Weapon crate = 15%
    8 KB (1,288 words) - 11:17, 21 June 2020
  • ...erated dual-layered caverns. Weapon crates drop every turn and may contain super weapons. As dual-layered caverns are usually quite cluttered, crates tend t ...if used correctly. These include [[Homing Missile|homing missiles]] and [[Super Sheep (Aqua Sheep)|aqua sheep]] during Sudden Death, and [[Banana Bomb|bana
    6 KB (870 words) - 15:04, 24 May 2022
  • {{Weapon|[[Image:Freezeicon.png|48px]]|Freeze ...y to use defensive [[Super Weapons|super weapon]]. Upon activation of this weapon all of worms on the user's team will become encased in an inpenetrable bloc
    3 KB (475 words) - 20:55, 16 May 2021
  • ...ul scripting feature which would allow its users to effectively create any weapon imaginable - not unlike some existing third-party programs which can create ...s solution might be as follows: one channel is restricted to the "default" weapon set that comes with the game, and another channel allows all scripted weapo
    9 KB (1,194 words) - 19:48, 3 January 2024
  • ...they become spring back into their not-so-healthy former selves after the weapon has finished firing. The energy they have lost is a fixed value, unaffected This weapon has five power settings from 1-5, toggled with the number keys. A low-power
    3 KB (613 words) - 14:26, 19 November 2009
  • ==== Bazooka, Mortar, Grenade, Cluster Bomb, Petrol Bomb, Banana Bomb, Super Banana Bomb ==== ...at it WILL release clusters. The Petrol Bomb sprite will indicate that the weapon WILL detonate on impact and release fire.
    6 KB (975 words) - 11:37, 5 October 2008
  • ...ntrollable pigeon', responding to commands from the arrow keys. Unlike the Super Sheep, the Eagle is easy to control, as each arrow key corresponds to the d ...its time limit runs out, but does not explode on contact with land as the Super Sheep does.
    1 KB (245 words) - 19:11, 15 October 2007
  • ...bs falling from the chicken as it jumps. Most likely this would be a super weapon, depending on how powerful the explosive eggs are. It is not that different ...d the more the merrier. A 'squawking' sound effect would go well with this weapon.
    803 bytes (137 words) - 19:11, 15 October 2007
  • Having got out his trans-galactic homing beacon when this weapon is selected, your worm is about to invite some Greys over for tea. Or not. ...r the [[Alien Abduction]] weapon. Each ship should be fixed with a form of weapon with a nifty animation allowing them to destroy the landscape.
    2 KB (261 words) - 19:11, 15 October 2007
  • As a possible addition, using this weapon deducts health from the worm performing the telekinetic prod. The health lo ...o the super weapons category, although the additional aspect can make this weapon less useful, since it comes with a particularly nasty drawback: loss of hea
    2 KB (319 words) - 19:14, 15 October 2007
  • ...chaos potential. Useful for a group of enemy worms, but any decent cluster weapon could achieve the same carnage. ...next mine will go and it all comes down to luck when used. Good as a super weapon but has little or no tactical use.
    748 bytes (134 words) - 19:15, 15 October 2007

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