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  • '''A:''' Download a sample style sheet here: [http://www.f4.fhtw-berlin.de/~s0512997/cn/style.css styl The sample CSS style sheet looks like this:
    2 KB (346 words) - 19:41, 22 August 2012
  • As with the Amiga version of [[Worms]], each sample is saved as an IFF format soundfile, in most cases without an extension. Ho
    4 KB (633 words) - 07:12, 17 May 2012
  • * Add Fast-memory sample playing. * Allow skipping of language/sample set selection.
    3 KB (393 words) - 23:31, 1 July 2023
  • ...e="font-size:6pt">[CS]</span> W:A would crash if it failed to load a sound sample from the FESfx subdirectory. It will now display an error message.<br />
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...n (bell curve)]]. The average (mean) digging depth, calculated from a test sample of 2.15×10<sup>12</sup> random drillings on solid flat terrain, is '''157.
    5 KB (731 words) - 13:12, 31 July 2024
  • |Sample used when your team wins.
    12 KB (1,846 words) - 08:42, 15 May 2024
  • Sample List ...d at any one time. You may also double-click on a name to hear the current sample held for that effect.
    5 KB (852 words) - 22:05, 1 May 2022
  • ...out by the other sound effects. 2 channels were used to pan the explosion sample in stereo, one for worm noises and the last channel for other effects such
    1 KB (228 words) - 19:05, 10 January 2011
  • ...d buffer sample rate specifications. W:A now does not check if the desired sample rate is within these specifications.<br />
    6 KB (1,030 words) - 21:04, 25 August 2020
  • ...s://github.com/CyberShadow/ae Armageddon Engine] on Windows, and build the sample ae demos.
    6 KB (917 words) - 02:21, 13 July 2014
  • * If a weapon is deployed that triggers a speechbank sample, for instance a [[Grenade]] throw, the used speechbank sound will loop upon
    1 KB (210 words) - 08:47, 29 November 2018
  • * [[User:Pac-Man/Worms_2_network_samples|Selected sample logs]]
    12 KB (1,563 words) - 20:26, 16 May 2024
  • [[File:languages.png|thumb|left|Sample of languages supported by Worms Armageddon's volunteer translators]]
    6 KB (904 words) - 23:44, 23 July 2020
  • The scheme and a sample map are available for download on [[WMDB]] under map [https://www.wmdb.org/
    18 KB (3,190 words) - 05:55, 26 December 2022
  • The most literal of any soundbank. Virtually every single sample says the same thing as its filename.
    2 KB (226 words) - 17:56, 13 November 2021
  • |The fastest-spoken and thus hardest to completely understand sample in this soundbank.
    3 KB (554 words) - 20:41, 21 February 2023
  • |The sample has what sounds like an unintentional noise before "pillock".
    2 KB (368 words) - 19:36, 9 February 2023
  • |Same sample as used for ''Ouch''.
    2 KB (311 words) - 20:42, 21 February 2023
  • * There is a "SAMPLE SET" option which appears to provide the option to give each team their own ...even if the game is launched on an Amiga with a CD-ROM drive. As with the Sample Set option on Team Entry, this appears to be purely cosmetic.
    7 KB (1,115 words) - 00:48, 13 August 2023
  • > Improved sample-sets different sample-set for each team. Worms also handles unlimited amount of
    10 KB (1,590 words) - 01:54, 26 October 2024
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