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  • ...of the path can be scaled between 82 and 250 pixels. The mazes are always "Perfect" in that they always fill the full space, however they will always place th
    9 KB (1,475 words) - 18:04, 22 August 2020
  • ...and with no attack of your own to have changed his situation, he's in the perfect position to attack you before you get chance to use his weapon against him.
    1 KB (269 words) - 19:59, 21 November 2010
  • ...is law is self-inflicted damage, though like in reality, the system is not perfect. ...rm, while you have 2 worms with almost no health points. This could be the perfect opportunity for a suicide teleport/jetpack.
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...n worm and Ball, and worms squashed flat before popping up again, it's the perfect choice for a comical addition to the weapons menu. It also opens up a windo
    2 KB (431 words) - 19:09, 15 October 2007
  • ...unless he is quick before the weapon can aim at him. But he will be in the perfect position to destroy the Sentry Gun providing he has the right weapon availa
    4 KB (737 words) - 19:15, 15 October 2007
  • ...ome fancy time-travelly special effects. And the concept of time travel is perfect for Worms.
    4 KB (717 words) - 23:10, 9 February 2010
  • ...infinite number of identical maps lined up to make one supermassive map, a perfect repeat of every object, worm and movement every so far.
    13 KB (2,213 words) - 12:10, 8 August 2022
  • [[Image:Perfect sync banana bomblets.gif|thumb|left|Banana bomblets in perfect sync]] {{ReplayBox|BananaBombletSynchronizationExample.WAgame|Banana bomblets in perfect sync|at 00:12:15 (turn start at 00:11:34)|width=|fontsize=}}
    4 KB (567 words) - 06:03, 14 February 2022
  • ...selected in their team options. Only the first two teams' forts are used. Perfect for [[Fort]] games.
    7 KB (1,028 words) - 17:32, 9 July 2020
  • | [[People/Perfect|Perfect]] || [[BFW]] || United States || || || || || [[WaLand_Weekly_Magazine|WWM]]
    90 KB (9,193 words) - 21:56, 31 January 2024
  • ...all else). [[Warmer]], with its sandbox design and freestyle mentality, is perfect for showcasing said skill and was hence played by the majority of the game'
    14 KB (2,102 words) - 07:23, 6 September 2022
  • |Perfect.wav |Worm says, "Perfect!" when making a great shot.
    12 KB (1,829 words) - 16:39, 11 May 2023
  • ...strained into the horizontal axis. The constraint direction resulting from perfect diagonal motion is now chosen randomly.<br />
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...worrying that your worm may fire in the wrong direction if your timing is perfect.<br />
    4 KB (767 words) - 20:34, 25 August 2020
  • * <span style="font-size:6pt">[CS]</span> The sounds "Perfect", "Amazing", "Excellent" and "Brilliant" were being played inappropriately.
    23 KB (3,838 words) - 11:42, 24 October 2023
  • ...tioning and precise jumps. They can even require such movement to be pixel-perfect for successful passage. Elements within a Battle Race map are often designe ..._testmap.png|thumb|Deadcode's testmap, demonstrating a vast range of pixel-perfect map elements that can be included in a Battle Race map.]]
    10 KB (1,741 words) - 17:11, 4 January 2024
  • * The samples "'''Amazing'''", "'''Brilliant'''", "'''Excellent'''" and "'''Perfect'''" are bugged and only play in arbitrary rare occasions. If you use [[Worm
    5 KB (852 words) - 22:05, 1 May 2022
  • * {{CS}} Les sons "Perfect", "Amazing", "Excellent" et "Brilliant" des banques de sons étaient joués
    25 KB (4,341 words) - 13:33, 10 July 2013
  • We were also the first (and most likely only) clan ever to reach a perfect 50-0 record in WACL. We are now moving on to WWPCL, hoping to reach the sam
    842 bytes (157 words) - 13:31, 18 March 2010
  • Made by bfw`Perfect / bfw`MayheM in 2004, www.wormies.com (offline since 2014 :() '''Perfect - ''USA'''''
    515 bytes (68 words) - 09:48, 24 June 2015

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