Search results
From Worms Knowledge Base
Create the page "Maps" on this wiki! See also the search results found.
Page title matches
- ...r many games on the Amiga, SNES, MegaDrive and MS-DOS. In fact some of the maps created for use in [[Worms United]] were made in DeluxePaint. It's not as p ...eneration)|colour maps]] (and [[Monochrome map (first generation)|Graffiti maps]] in WormsDC) this causes the game to crash when the corresponding map is l3 KB (423 words) - 09:11, 28 June 2018
- ...sDC]] on an emulated Amiga this error message can and often does appear on maps with plenty of available space to play. If this occurs with a [[colour map975 bytes (163 words) - 07:19, 28 June 2018
- ...esting, this glitch has not resulted in any crashes or lock-ups, and these maps may be played on without any problems other than their strange appearance.781 bytes (130 words) - 05:09, 4 December 2023
- #REDIRECT [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes t109 bytes (15 words) - 09:04, 28 June 2018
Page text matches
- ...mageddon|WA]] and [[Worms World Party|WWP]] store their most-recently-used maps in a file called current.thm, which is located in the %installpath%\Data di2 KB (348 words) - 11:00, 29 July 2020
- ...tures a map viewer, as well as the ability to encode and decode monochrome maps from/to monochrome Windows bitmaps (.bmp) or Targa images (.tga). The BIT M Since WA now supports colour maps online, .bit maps have become somewhat obsolete, rendering this program mostly useless for WA962 bytes (139 words) - 14:51, 4 April 2011
- ...eld in Worms Armageddon. Until [[Deadcode]] added [[Colour map|colour .PNG maps]] support to the game in 2004, the only other type of map in the game was t ...d to by their respective extensions: '''LEV''' maps (*.lev), and '''BIT''' maps (*.bit). For the purposes of this entry they will be referred to as such. T9 KB (1,508 words) - 20:36, 19 April 2013
- Support for PNG colour maps were added to Worms Armageddon with the '''v3.6.19.7 Beta Update''' (releas W:A maps need to be in an 8 bit indexed/palette colour mode with an optional transpa13 KB (2,098 words) - 23:56, 10 December 2023
- ...opying it to the desktop. This will ensure that you do not lose your saved maps, schemes, mission progress, teams, etc. ...ry, and click "Overwrite All" when prompted. This will restore your teams, maps, etc.7 KB (1,147 words) - 14:39, 2 April 2012
- ...e it using text commands. It doesn't require you to download any software, maps or schemes to host. It isn't as customizable as a real hosting solution, so8 KB (1,224 words) - 22:44, 20 July 2020
- == Extracting maps == ...r [[Monochrome map (.bit, .lev)|monochrome maps and auto-generated terrain maps]]). If you need to extract a colour map in a common format for any map type20 KB (3,054 words) - 23:16, 29 July 2020
- [[MapGEN]] is a program written by [[Plutonic]] designed to generate random maps for particular schemes. It was first released on 11th July 2006. It now comes with a wormkit module so maps can be generated in game using settings saved in the main program.9 KB (1,475 words) - 18:04, 22 August 2020
- ...orums, the site hosts a number of programs mentioned on this wiki and many maps and missions of various types.3 KB (603 words) - 18:42, 4 April 2010
- ...en better, upload the scheme .WSC file, an example replay and link to some maps on WMDB if applicable. Don't add here schemes you invented yourself, unless * [[Highlander]] [https://www.wmdb.org/maps/?map%5Btitle%5D=Highlander WMDB], [http://2013.wormolympics.com/t1187%23res8 KB (1,063 words) - 13:42, 21 April 2024
- When played on big maps this variation is commonly called '''Big Rope Race''' or '''BRR'''. ...that the worms stay attached to the rope, which comes in handy on certain maps.14 KB (2,289 words) - 23:56, 27 November 2023
- you would be able to download maps, schemes, soundbank and other kind of files from other players in the netwo You could configure it to have forced schemes or maps,7 KB (1,178 words) - 13:42, 18 February 2015
- ...doesn't quite rule out Single Player campaigns. Simply use indestructible maps for missions, and the AI need not re-consider the shape of the terrain (but ...x.php Liero Community Website] shows evidence of a map editor, the default maps leave much to the imagination. The terrain starts off completely filled in,17 KB (3,117 words) - 18:26, 12 February 2023
- For creating and managing maps.3 KB (477 words) - 10:43, 25 September 2008
- *Maps can be exported into a 113 (112 excluding black) colour indexed .PNG, so th2 KB (239 words) - 12:22, 17 November 2009
- * '''No [[roofing]]''' - in cavern maps, players must not climb onto the top of the map above the indestructible bo18 KB (3,093 words) - 00:29, 22 August 2023
- ...ly-generated maps, of a bulky, single-island format. For tournament games, maps that have been artificially edited to be symmetrical are sometimes used to ...WA]]. The maps are more ploppy, being compared to [[Holy War]] maps (blank maps) by some players. On [https://web.archive.org/web/20030428011901/http://www9 KB (1,514 words) - 03:13, 26 January 2024
- ...ures (highlight for Multishot and Crate Rate) and is usually played on big maps.7 KB (1,249 words) - 05:17, 26 December 2022
- ...yscapes with tall buildings that the worms can climb ([http://worms.org.ua/maps/team_17.zip examples])|worms=}} ...om maps. The primary difference is that the variant is played on elaborate maps, usually cityscapes with tall buildings that the worms can climb, hence the6 KB (870 words) - 15:04, 24 May 2022
- Also useful for restricted maps where select worm is available (e.g. "Team17" games), as it enables you to2 KB (436 words) - 11:31, 20 January 2015