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- #REDIRECT [[User:Byte]]23 bytes (3 words) - 10:55, 4 May 2009
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- ...ing of enforced game/weapon options. Copy of the scheme file without the 5 byte header (and some undocumented modifications to the 0 to 25 rule). ...pe - internally stored as "clan number", but not many clans can fit in one byte...6 KB (888 words) - 19:48, 4 January 2024
- * A 12-byte header, consisting of: ** A 4-byte signature, "DIR\x1A"2 KB (258 words) - 16:38, 17 April 2017
- ...y when embedded in [[Land Data file|land.dat files]], aligns to the next 4-byte boundary.2 KB (292 words) - 20:14, 30 June 2020
- * 4-byte RIFF signature "RIFF" * 4-byte file length in bytes (excluding the RIFF header)4 KB (507 words) - 11:19, 10 August 2012
- ...got implemented. The byte is unused by the game. A suggested use for this byte is for scheme editors to save a selected Magic Number to distinguish which31 KB (4,558 words) - 18:05, 23 August 2021
- ...reates terrain, any randomly generated landscape can be represented by a 4 byte long number, and can be redrawn exactly the same using only that number. A ...ching WWP's list of terrain indexes) and split this DWORD value into two 2-byte WORDs. 0x20 contains the Soil Texture Index, and 0x22 contains a signed Ver9 KB (1,508 words) - 20:36, 19 April 2013
- A typical replay file consists of a 4-byte header, a map chunk, a settings chunk, and the message (user input) stream. * a null byte20 KB (3,054 words) - 23:16, 29 July 2020
- | Byte value Each of the crate spawn values are assigned byte values of 10, so a value of 3 in-game would be a value of 30 inside the sch8 KB (1,288 words) - 11:17, 21 June 2020
- | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || string || - || 1 byte length-prefixed string, being the absolute path to the land texture. | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || string || - || 1 byte length-prefixed string, being the absolute path to the water.dir file.4 KB (641 words) - 15:17, 24 December 2022
- | 0 || Byte || 1 for frontend messages, 2 for ingame (compression ?) | 1 || Byte || (??) may be ignored13 KB (1,786 words) - 22:05, 16 April 2022
- ...NET2) was planned, however was delayed (due to the almost-ready state of [[Byte]]'s WormNET server), and eventually cancelled.2 KB (280 words) - 16:23, 19 December 2013
- ...ditado para incluir un valor personalizado de combustible de Jetpack y al byte de poder del Jetpack se le asignaba un valor de 128 o más (123 unidades de67 KB (12,007 words) - 13:50, 16 March 2011
- ...was externally edited to have custom Jet Pack fuel, and the Jet Pack power byte was set to 128 or higher (129 stars or higher; 123 fuel units or higher), a71 KB (11,723 words) - 21:03, 25 August 2020
- Adjusted *.bit maps are given a 4 byte stamp to identify that the adjustment has been made to them. This allows a3 KB (532 words) - 09:06, 19 June 2022
- ...the grave by allowing you to select a value of 00 to 7F for this byte. The byte acts as an index for WWP's gfx.dir file, which holds almost all the sprites ...s not programmed to handle this error. If an integer was used instead of a byte for this index, any sprite could have been used from the gfx.dir as your te2 KB (324 words) - 09:04, 19 June 2022
- ...[[People/Glide|Glide]], [[People/CyberShadow|CyberShadow]], [[People/Byte|Byte]], [[People/madewokherd|madewokherd]], [[People/Muzer|Muzer]], and [[People25 KB (3,501 words) - 03:55, 5 March 2023
- ...ollowing table shows the available flooding speeds and their corresponding byte values; the formula being WRSPEED = ((WRBYTE pow 2) * 5) mod 256. ! Byte value3 KB (381 words) - 19:51, 16 January 2024
- | [[People/Byte|Byte]] || || UK (Scotland) || Simon || || || ||90 KB (9,193 words) - 21:56, 31 January 2024
- | byte | byte11 KB (1,464 words) - 10:24, 25 July 2020
- #REDIRECT [[User:Byte]]23 bytes (3 words) - 10:55, 4 May 2009