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- ...s per second for the game. Instead, it only checks for them every 1/5th of a second. ...[Fire Punch]] a mine without triggering it. Of course, this trick requires a large amount of luck to successfully work. It will only work if the mine is2 KB (310 words) - 05:18, 27 January 2021
- {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope |Controlable mammal-on-a-rope4 KB (644 words) - 06:11, 22 October 2024
- ...experienced players may use this phenomenon on purpose, ''e.g.'' dropping a grenade behind. Note that this glitch can be completely "fixed" (see [[Inst ...hit boxes), since both the worm and the weapon are moving close together. A weapon that explodes on contact may throw the worm further, other weapons w5 KB (921 words) - 07:44, 18 June 2021
- ...reain were destructible. For example, a banana would easily kill a worm in a blowtorch tunnel.280 bytes (42 words) - 01:33, 12 June 2011
- Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the tec ...ea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline w17 KB (2,745 words) - 18:53, 8 September 2024
- This page contains instructions on how to create a network packet log to help troubleshooting network problems. Wireshark is a free and open-source packet analyzer. You can download it from its website,2 KB (333 words) - 16:14, 27 October 2015
- If a worm pulls a [[Kamikaze]] move and collides with a [[landmine]] then the resulting explosion will knock the worm off of its pa In a chat conversation with [[user:Squirminator2k|Squirminator2k]], ''Worms'' cr1 KB (166 words) - 13:01, 15 April 2023
- {{ParentArticle|[[Creating a Worms movie]]}} By using a Windows batch file you will be able to automate the process of exporting vi5 KB (852 words) - 19:42, 12 January 2011
- If, while executing a [[Fire Punch]], the worm falls into the water and dies, the game will softl ...worm must be standing on a ledge not unlike this one; narrow, ideally only a pixel wide. Curved edges such as this circular terrain work best. The drop2 KB (369 words) - 00:39, 23 July 2020
- #REDIRECT [[Game locks up if active worm dies while executing a Fire Punch]]76 bytes (13 words) - 15:19, 10 July 2022
- #REDIRECT [[Game locks up if active worm dies while executing a Fire Punch]]76 bytes (13 words) - 23:27, 2 April 2011
- ...the game handles self-inflicted damage when the [[Shotgun]] is equipped is a little strange, resulting in two known glitches. ...me considers ''that'' to be their first shot and still allows them to take a second.2 KB (301 words) - 18:04, 27 October 2024
- Worm on Ninja Rope can force itself through a girder if release is timed correctly.164 bytes (23 words) - 01:49, 23 July 2020
- Exampe of a streamed tournament: http://www.tus-wa.com/cups/cup-590/ == Prerequisite: having W:A in a window ==3 KB (455 words) - 21:19, 14 October 2021
- ...as a quick and effective way of shortening the amount of time it takes for a crate to drop (unlike the PC/PSone/etc. versions of ''Worms'', the crate re644 bytes (116 words) - 19:38, 16 May 2012
- #REDIRECT [[Sheep-on-a-Rope]]29 bytes (2 words) - 19:06, 27 April 2012
- #REDIRECT [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]100 bytes (16 words) - 19:38, 16 May 2012
- ...o_work_on_Windows_8|ru|Исправление совместимости W:A с Windows 8}} This page describes getting [[Beta_updates_(Worms_Armageddon)|W:A 3.6.31.0]] working on Windows 8.5 KB (717 words) - 16:32, 19 December 2012
- ...o_work_on_Windows_8|ru|Исправление совместимости W:A с Windows 8}} ...вает методы исправления совместимости W:A 3.6.31.0 с Windows 8.7 KB (182 words) - 11:44, 25 January 2013
- | games = [[Worms Armageddon|W:A]] '''The Animated Grave Machine''', written by [[Annelid]], is a program that allows the user to select different animated sprites from [[Wo863 bytes (108 words) - 17:22, 25 August 2024
Page text matches
- ...y [[People/Run|Run]] to group ideas from the Worms community together into a hypothetical game. None of the concepts here are related to Team17. ...ur suggestion is directly regarding Worms Armageddon, you should use the W:A Feedback forum,3 KB (408 words) - 04:15, 9 October 2010
- ...the original [[Worms]] up to [[Worms World Party]]. See [[Chronology]] for a timeline of historical events.4 KB (525 words) - 06:16, 7 July 2024
- ...ne multi-player system for [[Worms Armageddon]]. See [[Using WormNET]] for a WormNET guide, and [[Etiquette]] for the social aspects of WormNET. ...at IRC] server and an [http://en.wikipedia.org/wiki/HTTP HTTP] server with a few scripts. As of writing this page, Team17's WA WormNET server is running6 KB (888 words) - 19:48, 4 January 2024
- * [https://gitlab.com/Syroot/Worms Syroot.Worms] - a .NET library loading and saving second generation file formats3 KB (336 words) - 02:13, 7 March 2022
- A Worms directory (a DIR file) acts as a file archive, containing (usually graphics) files. Its built-in hash table * A 12-byte header, consisting of:2 KB (258 words) - 16:38, 17 April 2017
- ...for all the hardware, software, users, and preferences of the PC. Whenever a user makes changes to "Control Panel" settings, or file associations, syste ...in "HKEY" (an abbreviation for "Hive Key"); often, they are abbreviated to a three- or four-letter short name starting with "HK".2 KB (289 words) - 14:47, 20 February 2020
- | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || uint8 || 1 || Image Flags || A [[w:Bit field|bit field]] of the following values: * 1 << 7 (0x80) = Image has a palette, defined as follows:2 KB (292 words) - 20:14, 30 June 2020
- W:A and WWP use the Microsoft [[w:Resource_Interchange_File_Format|RIFF file fo * 1-byte "flags" - W:A PAL files always have the 0x00 flag, so no flag is set.4 KB (507 words) - 11:19, 10 August 2012
- Worms Armageddon and Worms World Party allow players to use a custom image as their team's flag. The games come with many flags pre-inst * is a [[w:Windows bitmap|Windows bitmap]] file1 KB (184 words) - 11:48, 20 October 2022
- Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that te * is a [[w:Windows bitmap|Windows bitmap]] file1 KB (192 words) - 17:21, 25 August 2024
- The W:A scheme file format contains game settings, which define which weapons will The basic W:A scheme format currently has three versions:32 KB (4,569 words) - 21:39, 22 July 2024
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...h stores the map they last played on with WA or WWP, and saves that map as a separate file. The first public version was written by [[Annelid]] and rele2 KB (348 words) - 11:00, 29 July 2020
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...[[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon938 bytes (135 words) - 14:51, 4 April 2011
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...Monkey was written by [[Annelid]] in 2003. The BIT Monkey was essentially a sequel to Annelid's [[BitUnencoder]].962 bytes (139 words) - 14:51, 4 April 2011
- | name = W:A Directory Editor | version = N/A / 26th March, 2001848 bytes (118 words) - 02:35, 22 August 2020
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...editors. It was written by [[Annelid]] in 2003. Some of its features are a little buggy, like the training-best-times-editing feature, which often doe2 KB (297 words) - 16:01, 7 September 2020
- [[WWPPipe]], also '''WormNet2 Connector''', is a program that acts like a network proxy for [[Worms World Party]]. It changes the data that the game1 KB (194 words) - 22:12, 28 July 2020
- ...e in network play (to this day, some IMG terrains such as GunBox appear on a pulldown bar as options), it has always been by far the most widely used. ...A LEV map is always 40 bytes in size. Since a BIT map is nothing more than a LEV map with an image appended to it, it can range in size from under 100 b9 KB (1,508 words) - 20:36, 19 April 2013
- ...mageddon''''' (or simply '''WA''' in [[Terminology|worms terminology]]) is a strategy game developed by UK-based company, [[Team17]]. It was originally ..., a talented programmer who showed interest in the game, and even provided a 3rd-party solution ([[Silkworm]]) to make the game compatible with Windows3 KB (433 words) - 13:29, 27 September 2024
- W:A maps need to be in an 8 bit indexed/palette colour mode with an optional tr W:A stores the extra map settings (water level, borders, etc.) in an extra PNG13 KB (2,114 words) - 20:17, 10 December 2024