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  • ...inology|worms terminology]]) redirects here. For the scheme contest, see [[Worms Scheme Contest]].'' The W:A scheme file format contains game settings, which define which weapons will be available, various game options such as turn time and weapon streng
    31 KB (4,558 words) - 18:05, 23 August 2021
  • Replay (.WAgame) files were introduced to [[Worms Armageddon]] with [[Deadcode]]'s 3.6.19.7 beta update, which was released o ...m seed used for random in-game events (such as random initial placement of worms and objects).
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...|[[Worms 2]], [[Worms Armageddon]], [[Worms World Party]], [[Worms]], or [[Worms: The Directors Cut]]}} * [[Weapons]]
    3 KB (303 words) - 03:06, 1 April 2024
  • {{ParentArticle|[[Weapons]]}} |2
    4 KB (628 words) - 18:46, 16 May 2021
  • {{ParentArticle|[[Game logic]]}} ...n for Worms Armageddon. It is likely that this information also applies to Worms World Party, but this has not been confirmed.
    5 KB (706 words) - 04:00, 15 April 2023
  • {{ParentArticle|[[Game logic]]}} The worms games have a large section of their scheme options dedicated to crates and
    8 KB (1,288 words) - 11:17, 21 June 2020
  • * [[Post-game awards (Worms Armageddon)]] add info * [[Updates (Worms Armageddon)]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • | games = [[Worms Armageddon|W:A]] '''WormKit''' was an extension framework for [[Worms Armageddon]]. The distribution contained a module loader (whose only purpos
    16 KB (2,364 words) - 21:12, 27 April 2024
  • {{ParentArticle|[[Game logic]]}} ...is a list of known in-game tricks and glitches in the second generation 2D Worms games.
    2 KB (290 words) - 15:20, 23 September 2020
  • {{ParentArticle|[[Game logic]]}} ...ine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]].
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...unch itself in a virtual desktop, by running “explorer "/desktop=640x480,Worms Armageddon" [''WA.exe's full command-line''] /novirtualdesktop”. (The /no ...ations, is still supported but is deprecated (the correct ISO 3166-1 alpha-2 code is "GB").<br />
    71 KB (11,723 words) - 21:03, 25 August 2020
  • {{ParentArticle|[[Game logic]]}} '''Deathmatch''' is a single player mode in [[Worms Armageddon]] and [[Worms World Party]] that has ranks and uses the [[Intermediate]] scheme. Every vi
    7 KB (984 words) - 16:30, 10 January 2024
  • {{ParentArticle|[[Game logic]]}} {{Languages|en|Weapons|pl|Weapons/pl}}
    5 KB (643 words) - 19:27, 3 January 2024
  • {{ParentArticle|[[Weapons]]}} |Worms, Worms DC, Worms 2, W:A, WWP}}
    6 KB (929 words) - 05:14, 6 February 2023
  • * Bug in a feature introduced in v3.6.19.7: When emulating 3.5 Beta 1/2/3pre1, if the bug ''"Once Worm Selection was disabled by the onset of Sudde ...g other people's turns (this reduces the minimum relative game/chat lag to 2 seconds). Note that during your own turns, your own chat messages are delay
    19 KB (3,315 words) - 21:00, 25 August 2020
  • ...i-player game, and worm count icons when joining an online game. In 3.6.24.2 this included nation flags in the WormNET lobby as well.<br /> * Bug in a feature introduced in v3.6.24.2: The '''OfflineRopeKnocking_Off.reg''' and '''OfflineRopeKnocking_On.reg'''
    11 KB (1,959 words) - 20:59, 25 August 2020
  • ...eature introduced in v3.6.19.7: The game did not range-check the number of worms per team when loading a WAgame file. Giving this a value greater than 8 (us ...in a feature introduced in v3.5 Beta 1 and incompletely fixed in v3.5 Beta 2: The utility selection hotkey, intended to be the key located between '''Es
    32 KB (5,309 words) - 21:01, 25 August 2020
  • * <span style="font-size:6pt">[DC]</span> Bug introduced in v3.7.2.1: Opening a team for editing, in which an animated gravestone (numbered 1- ...he preview). Note, this bug became easier to reproduce by accident in v3.7.2.1, due to the fix that forced the preview to update when the water level wa
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...lish)#section-3-0|3.0 Version History]]'''</span>. Features affecting game logic may not work unless all players are using a recent enough version of the ga * Page 18: The strike weapons '''Mail Strike''' and '''MB Bomb''' are also affected by wind.<br />
    40 KB (5,893 words) - 20:18, 25 August 2020
  • * Worms Armageddon now runs under the majority of Windows 2000 and XP Platforms.<br * Game schemes can now include super weapons, as long as the host has “Full Wormage”.<br />
    9 KB (1,535 words) - 20:23, 25 August 2020
  • ...s now fixed. On the other hand, the cursor for Teleport and other targeted weapons was originally intended to point 45° up-left, but everybody is used to tha * Fixes affecting game logic<br />
    7 KB (1,234 words) - 20:42, 25 August 2020
  • ** A new feature or bug fix which changes the game logic will not be activated unless all people present in a game are using a patch ...en has the option of either booting the players who do not have the latest logic patch, or starting the game with emulation.<br />
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...m17.com, even if the test version in question was based on the latest game logic version (which was first possible starting with v3.6.23.0).<br /> * <span style="font-size:6pt">[DC, CS]</span> Fixes affecting game logic<br />
    23 KB (3,838 words) - 11:42, 24 October 2023
  • 4
    [[Worms Armageddon]] [[4.0 Facts|4.x]] plan / idea dump. Please don't edit this pag ...e current codebase, W:A 4.x will be a complete rewrite except for the game logic (physics etc.), which will allow things not possible or very difficult to i
    15 KB (2,194 words) - 21:59, 11 November 2021
  • {{ParentArticle|[[Game logic]]}} The worms games have a large section of their scheme options dedicated to crates and
    10 KB (1,584 words) - 23:22, 19 March 2013
  • {{ParentArticle|[[Game logic]]}} This is a list of all known cheats for ''[[Worms]]'' and ''[[Worms: The Director's Cut]]''.
    8 KB (1,293 words) - 13:35, 24 August 2023
  • {{ParentArticle|[[Game logic]]}} This list contains all the publicly known W:A versions since <i>3.5 Beta 2-3pre1</i>, which began embedding the version data into special bytes, requi
    36 KB (3,347 words) - 16:10, 23 December 2020
  • {{ParentArticle|[[Game logic]]}} ...tes on their head. This was an editable property of each weapon in [[Worms 2]], however the ability to edit this was removed in future games.
    3 KB (341 words) - 18:51, 7 September 2013
  • {{ParentArticle|[[Weapons]]}} ...n also set super weapons into your starting inventory. In all games, super weapons will only appear in weapon crates if the appropriate scheme option is enabl
    2 KB (243 words) - 14:39, 16 May 2021
  • {{ParentArticle|[[Game logic]]}} Worms 2 contains a number of type-in cheats. It is really the last Worms game to do so in a significant manner. In general, cheats work only in offl
    5 KB (629 words) - 19:43, 3 January 2024
  • {{Languages/3.7.2.1}} ...blem has been fixed in the following version, and is no longer listed in [[Worms Armageddon ReadMe (English)#section-4-0|section 4.0]].]</span><br />
    22 KB (3,676 words) - 21:08, 25 August 2020
  • {{ParentArticle|[[Worms Knowledge Base]]}} {| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"
    3 KB (395 words) - 17:22, 10 July 2020
  • {{ParentArticle|[[Game logic]]}} {{Languages|en|Weapons|pl|Weapons/pl}}
    5 KB (637 words) - 04:58, 4 November 2021
  • ...The usual parameters are respected. The map has the 4 colored bases where 2, 3 or 4 players can face each other following a same procedure: {{Game setup|file=Ludo 3.8.wsc|scheme=Ludo (v3.8)|map=|worms=4 per player; 2-4 players.}}
    4 KB (568 words) - 15:40, 7 May 2023
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