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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...k). The worm will cut through any landscape during its initial flight. Any worms hit during the initial flight or the final explosion will be thrown a large
    6 KB (1,044 words) - 10:54, 7 March 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...[[Oil Drum|Oil Drums]]. The way mines bounce is identical to a [[Grenade]] on the MAX bounce setting (bounces reduce the horizontal speed by 4% and the v
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...in, and was also present there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine ...Another method was to have a worm land exactly vertically on the mine when on a [[Jet Pack]], which would cause the mine to bounce, although obviously do
    2 KB (328 words) - 23:22, 19 March 2013
  • | games = [[Worms Armageddon|W:A]] ...1.0, 3.7.0.0 and 3.7.2.1 versions. It was originally released by [[Pisto]] on 6 April 2008, and then ported by [[People/Kawoosh|Kawoosh]] to the latest W
    16 KB (2,466 words) - 21:05, 27 April 2024
  • When a [[Mine]] checks for nearby worms to see if it should arm itself, it does not check every frame (1/50th of a ...s near the worm during the frames that the mine is not checking for nearby worms, which is nearly impossible to judge.
    2 KB (310 words) - 05:18, 27 January 2021
  • ...ctors Cut]] allow for colour maps, as does [[Worms: Reinforcements]] and [[Worms United]] for MS-DOS. === Worms ===
    6 KB (1,071 words) - 21:00, 10 April 2011
  • {{ParentArticle|[[Worms: The Directors Cut]]}} ...son developed WormsDC with increased customisation in mind. In the first [[Worms]] title, customisation was limited to [[Colour map (First generation)|custo
    4 KB (633 words) - 07:12, 17 May 2012
  • ...eapons.png|thumb|In WfW, a worm may only fire a weapon when it is standing on a block depicting it.]] ...or '''WfW''' in [[Terminology|worms terminology]]) is a scheme that relies on specially-designed maps and a unique rule: a weapon may only be used by a w
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...s your worm fire a hybrid of the [[Bazooka]] and [[Uzi]] weapons - a rapid-fire weapon like an Uzi which fires Bazooka missiles at full speed, each doing a ...1 and Space as you click on the Uzi. You can also use F5 instead of F1 to fire dynamite shots instead of bazooka shots, which deal more damage. The graph
    868 bytes (153 words) - 05:21, 3 January 2015
  • {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope |Controlable mammal-on-a-rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...the function, of the [[Sheep-on-a-Rope]]. It does not have any real impact on the gameplay short of being an amusing aside. The cheat likely stems from [ ...the title screen.<ref>[http://www.lemonamiga.com/games/cheats.php?id=1187 Worms: The Director's Cut cheats], Lemon Amiga. Retrieved 2010-06-17.</ref>
    3 KB (405 words) - 02:22, 24 August 2023
  • ...ine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]]. ...he fact that WWP's development began solely to produce an online-enabled ''Worms'' game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot e
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...y generated by a program - your edits will be overwritten. Discuss changes on the talk page instead. --> This is a web version of the Worms Armageddon Update Documentation. The original RTF is included with the upda
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...a list of known in-game tricks and glitches in the first generation of 2D Worms games. Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]].
    5 KB (638 words) - 08:46, 16 July 2023
  • ...y generated by a program - your edits will be overwritten. Discuss changes on the talk page instead. --> ...method of restoring the palette, which has been found to be more effective on Windows Vista and Windows 7. Should the display palette become corrupted, t
    71 KB (11,723 words) - 21:03, 25 August 2020
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...' is a projectile weapon that is launched like a [[Bazooka]], and homes in on a target selected using the cursor prior to launch. The Homing Missile lock
    3 KB (468 words) - 07:17, 16 July 2023
  • {{Weapon|[[Image:Firepunchicon.png]]|Fire Punch |Worms DC, Worms 2, W:A, WWP}}
    4 KB (648 words) - 01:01, 15 February 2023
  • |Worms 2, W:A, WWP}} ...ble, and is usually found in infinite supply along with the [[Prod]] and [[Fire Punch]]. Upon use, the worm will summon a ball of energy that is thrown for
    3 KB (438 words) - 01:00, 15 February 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...h but your oppoinents can't. Unfortunately, this hole is also too small to fire other weapons through unless you use more shots to make it bigger.
    2 KB (420 words) - 00:58, 15 February 2023
  • ...the shotgun, but shoots 2 arrows instead of bullets. The arrows will push worms quite far when hit, and any arrow that hits the landscape will embed itself * Combined with low gravity, this is a great way to push enemy worms into the water.
    3 KB (548 words) - 06:00, 20 January 2023

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