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  • ...ogramming. The range would be decided probably by the power setting of the weapon and a circle of the landscape defined by that and it's location. Then it's ...o the area should be easy but the slight disadvantage that comes with this weapon is that no crates will teleport to the area either.
    2 KB (296 words) - 19:15, 15 October 2007
  • I wouldn't be surprised if programming this weapon involved merely flicking a switch on the standard teleport code. ...detonating mines and then teleporting out of the way. More importantly the Super Teleport allows you to invade enemy territory and still have time to do the
    849 bytes (146 words) - 19:18, 15 October 2007
  • ...where else. You can teleport mines, crates, barrels, [[Bunker]]s with this weapon, and even worms on your team, but you cannot teleport enemy worms for obvio There are some obvious advantages to having this weapon and many more strategical uses to it depending on the situation. Crates cou
    3 KB (527 words) - 19:18, 15 October 2007
  • ...n causes the entire game to revert to a former state. A player selects the weapon and activates it with one of his worms during his turn, and the round will The player who activated the weapon will then be able to carry out his turn again, as he did before, but will h
    4 KB (717 words) - 23:10, 9 February 2010
  • *** [[Super Teleport]] ** [[List of weapon names in Monkey Mode]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...ers must collect a crate at the start of each turn before attacking with a weapon from their inventory. ...</span>FR''') - Players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
    21 KB (3,358 words) - 17:54, 4 January 2024
  • | Adds Tool Assisted features - playing the game in super slow motion or frame by frame, saving and restoring game state, showing rop | Allows the weapon menu to remain open. Allows forcing the chat window to a set size.
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ====Weapon-specific==== * [[Floating weapon glitch]]
    2 KB (290 words) - 15:20, 23 September 2020
  • To fire a Longbow vertically, you have to aim another weapon vertically up and start walking. While walking, use the shortcut key (F3) t In theory, you can also hurt yourself by aiming a weapon vertically down instead of vertically up and doing the same procedure. This
    3 KB (434 words) - 05:54, 15 February 2022
  • {{Weapon|[[Image:Bananaicon.png|64px]]|Banana Bomb ...ogy]]) destroys the myth that fruit is good for your health. It is a timed weapon, and works identically to a [[Cluster Bomb]]. First-generation games allows
    3 KB (513 words) - 00:37, 26 January 2021
  • | int || WeaponCrateDrops= || Weapon crate drop probability. Seems to work the same as in scheme files - see [[C | bool || EnableSecretWeapons= || 1 if super weapons are available from crates; 0 if not.
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...ncredible amount of customisability. So much in fact, that each individual weapon would have a whole page of crammed-in options to itself - over 20 basic edi ...cept graphic to show a suitable way of cramming all these options for each weapon onto one screen, and you can [[Concept Images|see that here]]. Additionally
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...itor conflict with those in the weapon editor - the game editor over-rides weapon editor settings and is designed to make certain aspects of the game easier ...ilities should never have existed at all. They can hardly be edited in the weapon editor; only quantity can be changed and that's only if you've completed en
    17 KB (2,697 words) - 17:08, 2 July 2013
  • {{Weapon|width=23em|[[Image:Superbananaicon.png|56px]]|Super Banana Bomb {{Power-super|label1='''Number of bomblets:''' 5|crater=147|injury=75}}
    882 bytes (130 words) - 05:19, 12 November 2023
  • {{Weapon|[[Image:Supersheepicon.png|60px]]|Super Sheep {{Weapon|[[Image:Aquasheepicon.png|60px]]|Aqua Sheep
    5 KB (806 words) - 02:43, 12 September 2022
  • Below is a list of each weapon in WormsDC along with its Swedish name. |[[Super Sheep (Aqua Sheep)|Super Sheep]]||''Superfår''||''Superfår''
    3 KB (405 words) - 02:22, 24 August 2023
  • |Super sheep = aqua sheep ...[Super Sheep (Aqua Sheep)|Super Sheep]] you start with are replaced with [[Super Sheep (Aqua Sheep)|Aqua Sheep]] (can move underwater).
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...your system registry) because the same timer issue that caused the dancing weapon panel bug can also cause screen lag (irregular, jumpy passage of time withi ...while a Worm was being manually placed or aiming a Teleport/Girder/homing weapon. Any mouse motion occurring while the chat box was open would be stored up,
    71 KB (11,723 words) - 21:03, 25 August 2020
  • * {{software|w2}} [[Worms 2 Super Editor]] * {{software|w2}} [[The Vigro's Weapon Editor]]
    6 KB (754 words) - 09:51, 9 April 2023
  • The ability to launch multiple [[Super Sheep]] at the same time requires a specific scheme and a complex procedure ...multiple [[Mole Bomb]]s at the same time using the same method, replacing Super Sheep with Mole Bombs, as well as with Sheeps and any other weapons that re
    4 KB (642 words) - 09:30, 21 June 2020

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