User contributions
From Worms Knowledge Base
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- 22:54, 10 April 2011 (diff | hist) . . (+1,807) . . Soundbanks (first generation, Amiga) (→Filename references)
- 22:38, 10 April 2011 (diff | hist) . . (+1,507) . . Soundbanks (first generation, Amiga) (→Filename references)
- 22:18, 10 April 2011 (diff | hist) . . (+1) . . Soundbanks (first generation, Amiga) (→Filename references)
- 22:15, 10 April 2011 (diff | hist) . . (+1,006) . . Soundbanks (first generation, Amiga) (→Filename references)
- 22:01, 10 April 2011 (diff | hist) . . (+481) . . Soundbanks (first generation, Amiga) (→Filename references)
- 21:58, 10 April 2011 (diff | hist) . . (+740) . . Soundbanks (first generation, Amiga)
- 21:50, 10 April 2011 (diff | hist) . . (+3,042) . . N Soundbanks (first generation, Amiga) (Created page with "{{ParentArticle|File formats}} The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (...")
- 21:16, 10 April 2011 (diff | hist) . . (+76) . . File formats (→First Generation File Formats)
- 21:10, 10 April 2011 (diff | hist) . . (+76) . . File formats (→First Generation File Formats)
- 21:08, 10 April 2011 (diff | hist) . . (+868) . . N Team file (first generation) (Created page with "{{ParentArticle|File formats}} In WormsDC, teams are stored as individual files containing the names and stats of up to eight worms on the team (four for the A-TEAM, fou...")
- 21:01, 10 April 2011 (diff | hist) . . (0) . . m Options file (first generation) (moved Options file (First generation) to Options file (first generation))
- 21:01, 10 April 2011 (diff | hist) . . (+45) . . N Options file (First generation) (moved Options file (First generation) to Options file (first generation)) (current)
- 21:01, 10 April 2011 (diff | hist) . . (0) . . File formats (→Configuration)
- 21:00, 10 April 2011 (diff | hist) . . (0) . . Mountain set
- 21:00, 10 April 2011 (diff | hist) . . (+2) . . Colour map (first generation) (→Worms) (current)
- 20:57, 10 April 2011 (diff | hist) . . (-11) . . Colour map (first generation) (→Worms: The Directors Cut)
- 20:56, 10 April 2011 (diff | hist) . . (+84) . . Colour map (first generation) (→Amiga versions)
- 20:55, 10 April 2011 (diff | hist) . . (+1,557) . . N Mountain set (Created page with "{{ParentArticle|File formats}} WormsDC includes support for custom mountains, which can be used for colour maps and DIY terrains. T...")
- 01:21, 10 April 2011 (diff | hist) . . (-1) . . Tricks and glitches (first generation) (→Other)
- 01:21, 10 April 2011 (diff | hist) . . (0) . . m Screen cut-off on NTSC Amigas (moved Screen cutt-off on NTSC Amigas to Screen cut-off on NTSC Amigas) (current)
- 01:21, 10 April 2011 (diff | hist) . . (+43) . . N Screen cutt-off on NTSC Amigas (moved Screen cutt-off on NTSC Amigas to Screen cut-off on NTSC Amigas) (current)
- 01:17, 10 April 2011 (diff | hist) . . (+718) . . N DIY terrains with gaps in "ground" texture generate glitch maps (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} An example of an glitched mapIf a gap of any size is left in the "Gro...")
- 01:09, 10 April 2011 (diff | hist) . . (0) . . N File:Wdc-glitch-map.png (current)
- 01:08, 10 April 2011 (diff | hist) . . (+39) . . DIY terrain
- 01:03, 10 April 2011 (diff | hist) . . (-6) . . DIY terrain
- 01:03, 10 April 2011 (diff | hist) . . (-4) . . Tricks and glitches (first generation) (→Other)
- 00:49, 10 April 2011 (diff | hist) . . (+26) . . N .MNT (Redirected page to Mountain set) (current)
- 00:48, 10 April 2011 (diff | hist) . . (+25) . . N .DIY (Redirected page to DIY terrain) (current)
- 00:42, 10 April 2011 (diff | hist) . . (+74) . . DIY terrain
- 00:42, 10 April 2011 (diff | hist) . . (+274) . . DIY terrain
- 00:40, 10 April 2011 (diff | hist) . . (+5) . . DIY terrain
- 00:39, 10 April 2011 (diff | hist) . . (+398) . . DIY terrain
- 00:32, 10 April 2011 (diff | hist) . . (+1,997) . . N DIY terrain (Created page with "{{ParentArticle|File formats}} 220pxDIY terrains are custom landscape styles for WormsDC, which supports the creation of custom terrains that...")
- 00:30, 10 April 2011 (diff | hist) . . (0) . . N File:Wdc-wormprefs-diy.png (current)
- 00:24, 10 April 2011 (diff | hist) . . (+92) . . Tricks and glitches (first generation) (→Other)
- 00:16, 10 April 2011 (diff | hist) . . (0) . . Tricks and glitches (first generation) (→Tricks and Glitches)
- 00:15, 10 April 2011 (diff | hist) . . (+7) . . Monochrome map (first generation)
- 00:15, 10 April 2011 (diff | hist) . . (+168) . . Colour map (first generation)
- 00:14, 10 April 2011 (diff | hist) . . (+211) . . Monochrome map (first generation)
- 00:08, 10 April 2011 (diff | hist) . . (0) . . N File:Wdc-diy.png (current)
- 00:05, 10 April 2011 (diff | hist) . . (+932) . . N Options file (first generation) (Created page with "{{ParentArticle|File formats}} WormsDC saves its option sets as .OPT files, which store basic game settings such as round time and starting worm health alongside weapon-spec...")
- 08:20, 4 April 2011 (diff | hist) . . (+229) . . Shotgun
- 08:18, 4 April 2011 (diff | hist) . . (-1) . . Using the Nuclear Bomb twice pushes the team health bars off the screen
- 08:17, 4 April 2011 (diff | hist) . . (+161) . . Fire Punch (→Criticisms, Problems and Weaknesses)
- 08:16, 4 April 2011 (diff | hist) . . (+64) . . m Dynamite (→Tricks and glitches)
- 08:15, 4 April 2011 (diff | hist) . . (-20) . . Dynamite (→Tricks and glitches)
- 08:15, 4 April 2011 (diff | hist) . . (+589) . . Dynamite
- 08:12, 4 April 2011 (diff | hist) . . (+36) . . Dynamite retreat can be altered during Replay
- 06:46, 4 April 2011 (diff | hist) . . (+72) . . People
- 05:46, 4 April 2011 (diff | hist) . . (0) . . Colour map (first generation) (→Worms: The Directors Cut)
- 05:20, 4 April 2011 (diff | hist) . . (+197) . . Emulating WormsDC
- 05:16, 4 April 2011 (diff | hist) . . (-4) . . Emulating WormsDC
- 05:15, 4 April 2011 (diff | hist) . . (+445) . . Emulating WormsDC
- 05:12, 4 April 2011 (diff | hist) . . (+539) . . Emulating WormsDC (→Full configuration)
- 05:10, 4 April 2011 (diff | hist) . . (+83) . . Emulating WormsDC (→The easy way - using Amiga Forever)
- 05:06, 4 April 2011 (diff | hist) . . (+510) . . Emulating WormsDC (→The easy way - using Amiga Forever)
- 05:00, 4 April 2011 (diff | hist) . . (-27) . . Emulating WormsDC
- 05:00, 4 April 2011 (diff | hist) . . (+472) . . Emulating WormsDC (→Full configuration)
- 04:56, 4 April 2011 (diff | hist) . . (+1,609) . . Emulating WormsDC
- 04:25, 4 April 2011 (diff | hist) . . (-2,119) . . Emulating WormsDC (→Configuring WinUAE)
- 04:18, 4 April 2011 (diff | hist) . . (0) . . N File:Winuae-quickstart.png (current)
- 23:41, 3 April 2011 (diff | hist) . . (+303) . . Emulating WormsDC
- 23:32, 3 April 2011 (diff | hist) . . (+20) . . Emulating WormsDC
- 23:32, 3 April 2011 (diff | hist) . . (+240) . . Emulating WormsDC
- 23:30, 3 April 2011 (diff | hist) . . (+4,789) . . N Emulating WormsDC (Created page with "''Worms: The Directors Cut'' was only released for the Amiga home computing system and can only be played one of two ways: on an Amiga which means the minimum system requirements...")
- 20:56, 3 April 2011 (diff | hist) . . (+16) . . Tricks and glitches (first generation) (→Tricks and Glitches)
- 08:43, 3 April 2011 (diff | hist) . . (+58) . . m Sprites extend by one pixel width vertically
- 08:42, 3 April 2011 (diff | hist) . . (+515) . . N Sprites extend by one pixel width vertically (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} In some versions of Amiga WinUAE, the sprites for worms, projectiles and in-motion gravestones will be rendered ...")
- 08:40, 3 April 2011 (diff | hist) . . (+305) . . N Worms that hurt themselves with or before their first Shotgun round still get a second shot (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} As simple as that. In all other versions of first-generation ''Worms'' games, if the active worm hurts itself wi...")
- 08:38, 3 April 2011 (diff | hist) . . (+1,255) . . N Using the Nuclear Bomb twice pushes the team health bars off the screen (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} In ''WormsDC'', the Nuclear Bomb increases the water level by decreasing the vertical space of the available...")
- 03:56, 3 April 2011 (diff | hist) . . (+35) . . Tricks and glitches (first generation) (→Weapon specific)
- 23:28, 2 April 2011 (diff | hist) . . (+5) . . Tricks and glitches (first generation) (→Weapon specific)
- 23:27, 2 April 2011 (diff | hist) . . (0) . . m Game locks up if active worm dies while executing a Fire Punch (moved Game locks up if a worm dies while executing a Fire Punch to Game locks up if active worm dies while executing a Fire Punch)
- 23:27, 2 April 2011 (diff | hist) . . (+76) . . N Game locks up if a worm dies while executing a Fire Punch (moved Game locks up if a worm dies while executing a Fire Punch to Game locks up if active worm dies while executing a Fire Punch) (current)
- 23:18, 2 April 2011 (diff | hist) . . (+1) . . Game locks up if active worm dies while executing a Fire Punch
- 23:17, 2 April 2011 (diff | hist) . . (-2) . . Tricks and glitches (first generation) (→Weapon specific)
- 23:17, 2 April 2011 (diff | hist) . . (0) . . m Game locks up if active worm dies while executing a Fire Punch (moved Game locks up if a worm dies while executing a Dragon Punch to Game locks up if a worm dies while executing a Fire Punch)
- 23:17, 2 April 2011 (diff | hist) . . (+71) . . N Game locks up if a worm dies while executing a Dragon Punch (moved Game locks up if a worm dies while executing a Dragon Punch to Game locks up if a worm dies while executing a Fire Punch)
- 23:16, 2 April 2011 (diff | hist) . . (-6) . . Game locks up if active worm dies while executing a Fire Punch
- 23:16, 2 April 2011 (diff | hist) . . (+1,147) . . Game locks up if active worm dies while executing a Fire Punch
- 23:01, 2 April 2011 (diff | hist) . . (+73) . . N File:Wdc-dpglitch-02.gif (Third in a three-part series of images demonstrating a glitch in WormsDC.) (current)
- 23:00, 2 April 2011 (diff | hist) . . (+74) . . N File:Wdc-dpglitch-01.gif (Second in a three-part series of images demonstrating a glitch in WormsDC.) (current)
- 23:00, 2 April 2011 (diff | hist) . . (+73) . . N File:Wdc-dpglitch-00.gif (First in a three-part series of images demonstrating a glitch in WormsDC.) (current)
- 22:39, 2 April 2011 (diff | hist) . . (-20) . . Game locks up if active worm dies while executing a Fire Punch
- 22:38, 2 April 2011 (diff | hist) . . (+834) . . N Game locks up if active worm dies while executing a Fire Punch (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} :''To-do: See if this bug can be recreated in the Amiga version of the original Worms.'' If, while executing a ...")
- 22:34, 2 April 2011 (diff | hist) . . (+84) . . Tricks and glitches (first generation)
- 19:11, 5 October 2010 (diff | hist) . . (+82) . . WormsShell
- 04:53, 22 September 2010 (diff | hist) . . (+240) . . User talk:Squirminator2k (→Template:Game navbox)
- 22:07, 13 September 2010 (diff | hist) . . (+227) . . User talk:Squirminator2k (→MapGEN + WormsDC)
- 23:28, 12 September 2010 (diff | hist) . . (+206) . . N User talk:Plutonic (New page: I wonder if it'd be possible to have MapGEN generate makes for WA that use the original terrain generator code from Worms/WormsDC? --~~~~) (current)
- 16:34, 9 September 2010 (diff | hist) . . (+54) . . CUCD7
- 03:55, 9 September 2010 (diff | hist) . . (+267) . . Automatically selected weapons
- 03:55, 9 September 2010 (diff | hist) . . (-261) . . Automatically selected weapons (→Worms / WormsDC notes)
- 03:54, 9 September 2010 (diff | hist) . . (+139) . . Automatically selected weapons (→Start of turn)
- 21:43, 8 September 2010 (diff | hist) . . (-4) . . m People/Andy Davidson
- 21:39, 8 September 2010 (diff | hist) . . (+931) . . WormsDC:Worm vaporization threshold
- 21:36, 8 September 2010 (diff | hist) . . (+41) . . WormsDC:Worm vaporization threshold
- 21:26, 8 September 2010 (diff | hist) . . (+107) . . Tricks and glitches (first generation) (→Tricks and Glitches)
- 21:15, 8 September 2010 (diff | hist) . . (-70) . . "Nowhere to worm!" error on maps with plenty of play space
- 21:09, 8 September 2010 (diff | hist) . . (+124) . . Automatically selected weapons (→Start of turn)
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