Difference between revisions of "People (first generation)"

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(Credited Developers)
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| Simon Butler || Yes || No || No || Additional Graphics (PS1) ||
 
| Simon Butler || Yes || No || No || Additional Graphics (PS1) ||
 
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| Wai Dat Chan || No || No || Yes || Playtester || Receives Special Thanks in the AMiga version oif ''Worms''.
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| Wai Dat Chan || No || No || Yes || Playtester || Receives Special Thanks in the Amiga version oif ''Worms''.
 
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| [[People/Andy Davidson|Andy Davidson]] || Yes || Yes || Yes || Concept, Game Design, Programming, Animation ||  
 
| [[People/Andy Davidson|Andy Davidson]] || Yes || Yes || Yes || Concept, Game Design, Programming, Animation ||  

Revision as of 18:32, 16 August 2020

(Up to Community or People)

A list of members of the community connected with the 1st-generation games in the series - Worms, Worms United and Worms: The Director's Cut. The list includes community members, developers of applications designed to be used with Worms games, map designers, and some current and former Team17 staff.

Name/Nickname Location First Name PC Amiga Console Related Pages & Notes
AceMan Yes Produced WormsDC compatible versions of terrain styles of WA.
Andy Davidson UK (England) Andy Yes Yes Yes Former Team17 staff, creator of the game, programmer of the Amiga versions.
Ben Hutchings Levenshulme, Manchester, UK Ben Yes Developer of WormsShell for the Amiga version of Worms.
Bjørn Lynne Norway Bjørn Yes Yes Yes Wrote the Wormsong. Handled music and sound for all games in the series, as well as various other Team17 games, up until 2010.
Chris Pritchard Chris Yes Developer of WormPrefs for WormsDC.
Mad-Matt Yes Provided first publicly-available disk image of the v1.05 patch disk.
Martyn "Spadge" Brown UK (England) Martyn Yes Yes Yes Former Team17 staff, Creative Director for Worms and WormsDC.
Squirminator2k Los Angeles, CA Ben Yes Yes Yes Dream17, WKB

Credited Developers

Below is a list of developers credited with working on 1st-gen Worms games.

Name Worms WormsUtd WormsDC Credited Role(s) Related Pages & Notes
John Allardice Yes Yes Yes Additional Animation, Additional Graphics, FMV Modelling
Alex Amsel No No Yes Consultant
Kelvin Aston No No Yes Playtester
Cris Blyth Yes Yes Yes FMV Animation, Additional Graphics, Design
Allister Brimble Yes No No Audio (SNES)
Martyn Brown Yes Yes Yes Development Director
Simon Butler Yes No No Additional Graphics (PS1)
Wai Dat Chan No No Yes Playtester Receives Special Thanks in the Amiga version oif Worms.
Andy Davidson Yes Yes Yes Concept, Game Design, Programming, Animation
Porl Dunstan No No Yes Playtester
John Eggett No No Yes Playtester
Paul Field No No Yes QA Manager
Mark Fitt No No Yes Additional Programming
Nick Gravgaard No No Yes Playtester
P-A Gustafsson No No Yes Additional Graphics
Chris Hare No No Yes Playtester
Gavin Harwood Yes No No Programming (GB, SMD) East Point Software
Jamie Hill No No Yes Playtester
Rico Holmes Yes Yes Yes Graphics, Background Graphics
Richard Hurst No No Yes Playtester
Steve Lewis No No Yes Playtester
Francis Lillie Yes No No Programming (SNES, SMD) East Point Software
Rory Little No No Yes Worm Artwork
Paul Kilburn No No Yes Producer, Documentation
Bjørn Lynne Yes Yes Yes Sound + Music
Pete Lyon No No Yes Worm Artwork
Kenny Magnusson No No Yes Additional Graphics Kenny's likeness replaces the Sheep-on-a-Rope in Monkey Mode.
Mark McGinley No No Yes Playtester
Karl Morton Yes Yes No FMV, Additional Coding (PC, PS1, Saturn)
Martin O'Donnell Yes No No Project Manager (SNES, SMD), Producer (GB)
Pieter Opdam Yes Yes No Coding, Additional Design (PC, PS1, Saturn)
Chris Pritchard No No Yes Playtester Created in the WormsDC ReadMe as the developer of WormPrefs
Phil Q-Webster Yes No No Q.A. Manager (Amiga)
Tony Senghore No No Yes Additional Graphics
Andy Severn Yes No No Audio (SMD)
Roy Stewart Yes No No Graphics (SNES, SMD, GB) East Point Software
Gary Symons Yes Yes No Coding, Additional Design (PC, PS1, Saturn)
Andy Till No No Yes Playtester
James Tiller No No Yes Playtester
Martin Tolson No No Yes Playtester
Wiggz No No Yes Additional Graphics
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