Difference between revisions of "Map Editor Guide"

From Worms Knowledge Base

Jump to: navigation, search
m (Visual guide (incomplete))
(See also: wkTerrain and wkTerrainSync)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}
 
{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}
 +
<imagemap>
 +
File:Map_editor_3.6.31.0.png|center
 +
rect 20 7 616 59 [[#islands|Island templates]]
 +
rect 8 73 40 105 [[#invert|Invert]]
 +
rect 50 73 82 105 [[#bridges|Bridge count]]
 +
rect 90 73 122 105 [[#preview|Preview]]
 +
rect 8 112 40 144 [[#tunnels|Tunnels]]
 +
rect 50 112 82 144 [[#objects|Terrain object count]]
 +
rect 90 112 122 144 [[#import|Import]]
 +
rect 8 150 40 182 [[#circles|Circles]]
 +
rect 50 150 82 182 [[#border|Border]]
 +
rect 90 154 122 254 [[#water|Water level]]
 +
rect 8 190 40 222 [[#brush|Brush]]
 +
rect 50 190 82 222 [[#fill|Fill]]
 +
rect 8 229 40 261 [[#clear|Clear]]
 +
rect 20 229 82 261 [[#undo|Undo]]
 +
rect 8 270 72 334 [[#texture|Terrain texture]]
 +
circle 102 310 22 [[#holes|Worm placement holes]]
 +
rect 135 80 615 252 [[#main|Main view]]
 +
rect 134 268 290 296 [[#load|Load]]
 +
rect 299 268 455 296 [[#save|Save]]
 +
rect 464 268 620 296 [[#delete|Delete]]
 +
rect 135 306 455 325 [[#textbox|Drop-down combo box]]
 +
rect 464 302 620 330 [[#generate|Generate]]
 +
rect 464 336 620 364 [[#reseed|Reseed]]
 +
rect 135 342 453 357 [[#complexity|Map complexity slider]]
 +
rect 19 375 619 427 [[#caverns|Cavern templates]]
 +
rect 497 442 620 470 [[#exit|Exit]]
 +
circle 18 460 11 [[:File:Map_editor_3.6.31.0.png|About this image]]
 +
desc none
 +
</imagemap>
  
This page currently pertains to changes that were introduced with the updates, and so weren't printed in the manual.
+
; 1. Island templates{{anchor|islands}}
 +
: Left-click to generate a new one.
 +
: Right-click to move it to main view.
 +
: Shift + left-click to backtrack.
 +
: Each of the four templates have slightly different attributes (i.e. 2 and 4 are split into two islands).
  
It should eventually become a full manual for the map editor.
+
; 2. Invert{{anchor|invert}}
 +
: Inverts the terrain in the main view (i.e. open spaces becomes land and vice versa).
  
== Terrain thinning ==
+
; 3. Bridge count{{anchor|bridges}}
 +
: Controls the number of bridges that will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 bridges, but it will produce the maximum number. '0' will prevent any bridges appearing.
  
Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the Terrain Texture button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map.
+
; 4. Preview{{anchor|preview}}
 +
: Left-clicking this button will toggle the map in the main view between draw mode and preview mode.
 +
: In preview mode, the map will be shown with terrain texture, etc.
 +
: In preview mode, you can click the "Reseed" button to change the arrangement of terrain objects (holding shift while pressing Reseed will backtrack).
 +
: Right-clicking the preview button will change the map to a full-colour format that can be saved as a .PNG.
  
== Visual guide (incomplete) ==
+
; 5. Tunnels{{anchor|tunnels}}
 +
: Left-click to create random lines of land in your map. Right-click to create random tunnels instead.
  
[[Image:Map_editor.png|center]]
+
; 6. Terrain object count{{anchor|objects}}
 +
: Controls the number of terrain objects that will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 terrain objects, but it will produce the maximum number. '0' will prevent any terrain objects appearing.
  
; 1. Island templates
+
; 7. Import{{anchor|import}}
: Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (i.e. 2 and 4 are split into two islands).
+
: Click this to import a bitmap from your ''Worms Armageddon/User/Import/'' folder.
  
; 2. Invert
+
; 8. Circles{{anchor|circles}}
:  
+
: Left-click to add a random arrangement of randomly-sized solid circles of land to your map. Right-click to make holes instead.
  
; 3. Bridge count
+
; 9. Border{{anchor|border}}
:
+
 
+
; 4. Preview
+
: Left-clicking this button will toggle the map in the edit box between draw mode and preview mode. In preview mode, you can click the "Reseed" button to change the arrangement of terrain landmarks (holding SHIFT while pressing Reseed will backtrack). Right-clicking the preview button will change the map to a full-colour format that can be saved as a .PNG
+
 
+
; 5. Tunnels
+
:
+
 
+
; 6. Terrain object count
+
:
+
 
+
; 7. ?
+
:
+
 
+
; 8. Circles
+
: Left-click to add a random arrangement of randomly-sized solid circles of land to your map. Right-click to make holes instead. God only knows why you would want to do this.
+
 
+
; 9. Border
+
 
: Left clicking this button will toggle between full-perimeter border. Right-clicking will add a border to the top of the map but not the sides (thus switching the map into a cavern).
 
: Left clicking this button will toggle between full-perimeter border. Right-clicking will add a border to the top of the map but not the sides (thus switching the map into a cavern).
  
; 10. Water level
+
; 10. Water level{{anchor|water}}
 +
: Left-click to set the initial water level.
 
: Right-clicking will set the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.
 
: Right-clicking will set the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.
  
; 11. Brush
+
; 11. Brush{{anchor|brush}}
 
: Click the brush button (or use the mousewheel) to cycle through brush sizes, and click the map to add or subtract terrain (by left or right-clicking respectively). To draw straight lines between two or more points, hold down SHIFT and click those points. To draw perfectly horizontal or vertical lines, hold down CTRL while drawing. For increased precision, the stroke speed can be lowered by holding ALT while drawing.
 
: Click the brush button (or use the mousewheel) to cycle through brush sizes, and click the map to add or subtract terrain (by left or right-clicking respectively). To draw straight lines between two or more points, hold down SHIFT and click those points. To draw perfectly horizontal or vertical lines, hold down CTRL while drawing. For increased precision, the stroke speed can be lowered by holding ALT while drawing.
  
; 12. Fill
+
; 12. Fill{{anchor|fill}}
 
: Left-click an empty space in your map to fill it up with solid land.
 
: Left-click an empty space in your map to fill it up with solid land.
  
; 13. Clear
+
; 13. Clear{{anchor|clear}}
 
: Left-click to blank the entire map. Right-click to fill the entire map with solid land.
 
: Left-click to blank the entire map. Right-click to fill the entire map with solid land.
  
; 14. Undo
+
; 14. Undo{{anchor|undo}}
: Undoes your last action. Will not undo your wasted life.
+
: Undoes your last action.
  
; 15. Tile set
+
; 15. Terrain texture{{anchor|texture}}
:  
+
: Left-click or right-click to cycle through the terrain textures.
 +
: Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the this button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map.
  
; 16. Worm placement holes
+
; 16. Worm placement holes{{anchor|holes}}
 
: Holes are placed when there is no room on the map for all the worms. The number of holes can be changed by clicking the this button. Holding Shift while clicking or right-clicking will fine-tune the value. The Reseed button can be used to cycle through different hole arrangements.
 
: Holes are placed when there is no room on the map for all the worms. The number of holes can be changed by clicking the this button. Holding Shift while clicking or right-clicking will fine-tune the value. The Reseed button can be used to cycle through different hole arrangements.
  
; 17. Main view
+
; 17. Main view{{anchor|main}}
:  
+
: Displays the map.
  
; 18. Load
+
; 18. Load{{anchor|load}}
 
: Loads the map in the drop-down box to the main view.
 
: Loads the map in the drop-down box to the main view.
  
; 19. Save
+
; 19. Save{{anchor|save}}
: Saves the map in the main view, with the name given in the drop-down box.
+
: Saves the map in the main view, with whatever name has been typed into the drop-down box. You may be asked to over-write.
  
; 20. Delete
+
; 20. Delete{{anchor|delete}}
:  
+
: Deletes the map in the drop-down box.
  
; 21. Drop down box
+
; 21. Drop down box{{anchor|textbox}}
 
: Lists all maps saved in ''Worms Armageddon/User/SavedLevels/''. Maps can be organised into folders.
 
: Lists all maps saved in ''Worms Armageddon/User/SavedLevels/''. Maps can be organised into folders.
 +
: Also allows typing text in for random map generation (button 26).
  
; 22. Reseed
+
; 22. Reseed{{anchor|reseed}}
:  
+
: When in preview mode, this will regenerate the map with a new arrangement of bridges, terrain objects, and worm placement holes.
  
; 23. Cavern templates
+
; 23. Cavern templates{{anchor|caverns}}
 
: Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 is open to the edges of the map).
 
: Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 is open to the edges of the map).
  
; 24. Exit  
+
; 24. Exit{{anchor|exit}}
: go on, have a guess
+
: Go on, have a guess.
 +
 
 +
; 25. Map complexity slider{{anchor|complexity}}
 +
: Defines how complex a randomly-generated map may be. The slider is composed of 2 buttons, one standing for the minimum complexity rate desired and the other one standing for the maxiumum complexity rate desired; both can either be moved separately by simply dragging and dropping the button, or together (keeping the gap in-between) by dragging and dropping together with holding Shift.
 +
 
 +
; 26. Generate{{anchor|generate}}
 +
: Generates a map based on the text typed in in the drop-down box (21).
 +
 
 +
== See also ==
 +
* [[WkTerrain]]
 +
* [[wkTerrainSync]]
 +
 
 +
== External links ==
 +
* [https://www.tus-wa.com/forums/maps/how-to-make-elite-maps-13239/ How to make Elite maps] on The Ultimate Site

Latest revision as of 03:17, 19 December 2023

Island templatesInvertBridge countPreviewTunnelsTerrain object countImportCirclesBorderWater levelBrushFillClearUndoTerrain textureWorm placement holesMain viewLoadSaveDeleteDrop-down combo boxGenerateReseedMap complexity sliderCavern templatesExitAbout this imageMap editor 3.6.31.0.png
1. Island templates
Left-click to generate a new one.
Right-click to move it to main view.
Shift + left-click to backtrack.
Each of the four templates have slightly different attributes (i.e. 2 and 4 are split into two islands).
2. Invert
Inverts the terrain in the main view (i.e. open spaces becomes land and vice versa).
3. Bridge count
Controls the number of bridges that will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 bridges, but it will produce the maximum number. '0' will prevent any bridges appearing.
4. Preview
Left-clicking this button will toggle the map in the main view between draw mode and preview mode.
In preview mode, the map will be shown with terrain texture, etc.
In preview mode, you can click the "Reseed" button to change the arrangement of terrain objects (holding shift while pressing Reseed will backtrack).
Right-clicking the preview button will change the map to a full-colour format that can be saved as a .PNG.
5. Tunnels
Left-click to create random lines of land in your map. Right-click to create random tunnels instead.
6. Terrain object count
Controls the number of terrain objects that will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 terrain objects, but it will produce the maximum number. '0' will prevent any terrain objects appearing.
7. Import
Click this to import a bitmap from your Worms Armageddon/User/Import/ folder.
8. Circles
Left-click to add a random arrangement of randomly-sized solid circles of land to your map. Right-click to make holes instead.
9. Border
Left clicking this button will toggle between full-perimeter border. Right-clicking will add a border to the top of the map but not the sides (thus switching the map into a cavern).
10. Water level
Left-click to set the initial water level.
Right-clicking will set the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.
11. Brush
Click the brush button (or use the mousewheel) to cycle through brush sizes, and click the map to add or subtract terrain (by left or right-clicking respectively). To draw straight lines between two or more points, hold down SHIFT and click those points. To draw perfectly horizontal or vertical lines, hold down CTRL while drawing. For increased precision, the stroke speed can be lowered by holding ALT while drawing.
12. Fill
Left-click an empty space in your map to fill it up with solid land.
13. Clear
Left-click to blank the entire map. Right-click to fill the entire map with solid land.
14. Undo
Undoes your last action.
15. Terrain texture
Left-click or right-click to cycle through the terrain textures.
Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the this button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map.
16. Worm placement holes
Holes are placed when there is no room on the map for all the worms. The number of holes can be changed by clicking the this button. Holding Shift while clicking or right-clicking will fine-tune the value. The Reseed button can be used to cycle through different hole arrangements.
17. Main view
Displays the map.
18. Load
Loads the map in the drop-down box to the main view.
19. Save
Saves the map in the main view, with whatever name has been typed into the drop-down box. You may be asked to over-write.
20. Delete
Deletes the map in the drop-down box.
21. Drop down box
Lists all maps saved in Worms Armageddon/User/SavedLevels/. Maps can be organised into folders.
Also allows typing text in for random map generation (button 26).
22. Reseed
When in preview mode, this will regenerate the map with a new arrangement of bridges, terrain objects, and worm placement holes.
23. Cavern templates
Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 is open to the edges of the map).
24. Exit
Go on, have a guess.
25. Map complexity slider
Defines how complex a randomly-generated map may be. The slider is composed of 2 buttons, one standing for the minimum complexity rate desired and the other one standing for the maxiumum complexity rate desired; both can either be moved separately by simply dragging and dropping the button, or together (keeping the gap in-between) by dragging and dropping together with holding Shift.
26. Generate
Generates a map based on the text typed in in the drop-down box (21).

See also

External links

Personal tools