Gravity Warfare

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Revision as of 20:42, 26 May 2011 by DumbBongChow (Talk | contribs) (Created page with "{{ParentArticle|Scheme ideas}} {{ReplayBox|sdalfkjdsafjads.wagame|An example of a Gravity Warfare| match with balbaasdlfkjdsfdsafdsf}} {{Game setup|file=Gravity_Warfare.wsc|s...")

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Gravity Warfare
match with balbaasdlfkjdsfdsafdsf
Download · Info
Game setup
Scheme
JetPack Assault:
Download
View scheme settings
Map
Blackhole maps
Worms
3-6

Gravity Intermediate is a no ruled game which heavily requires getting crates to win the game like shopper schemes. This scheme has these RubberWorm features: sdet, ldet, craterate(24), and cratelimit(6) [fix]. This scheme is based off from Gravity Intermediate, and the gravity is at center of the map instead of at bottom. People can get crate using various ways: rope, jet-pack, parachute, and etc. Due to absurd black hole gravity mechanic, it could potentially be much harder to attack worms and get crates due less effectiveness of jetpack and rope; however, this mechanic makes the parachute much more useful especially with /ts on. There are also some weapons you start out with at the beginning of this game unlike shopper. You don't necessarily have to focus too much on getting crates to save turn time because CBA rule does not apply in this game. So, you don't need to get all crate in order to win this game. Ming Vase is delayed weapons for spawn protection, and this weapon is crucial later in long games. It's is very important that anybody, who's hosting this game, turn on /ts function and put + health on all worm teams before starting this game to enhance this game experience.

(DON'T PUT THIS ARTICLE ON SCHEME IDEA YET!) [In editing process!!!]

Author: DumbBongChow

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